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PicoDrive 1.51 not picking up mp3 SegaCD
PicoDrive 1.51 not picking up mp3 SegaCD
i have the file names as stated in readme and fails to start mp3.
Re: PicoDrive 1.51 not picking up mp3 SegaCD
It's a known issue; it can't play any mp3 files. I read somewhere, that another file type for them may work (.wav, I think (?))
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TelcoLou™ ..... Playing Video Games since 1977, and still going strong!
Re: PicoDrive 1.51 not picking up mp3 SegaCD
tried wav and didn't work. disabled mp3 and left pcm audio on.
Re: PicoDrive 1.51 not picking up mp3 SegaCD
WAV does work, you just have to change some setting in the options. I spent hours messing with a game, failing over and over. Finally I got WAV working perfect.
I could post the settings i used during the conversion of the bin/cue and in the emulator a bit later. I stayed up half the night getting it working proper and I do not feel like touching the vita atm.

Twenty Minutes Into the Future
Re: PicoDrive 1.51 not picking up mp3 SegaCD
So mp3s work you need a cue
my cue
my cue
Code: Select all
FILE "SonicCD.cso" BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00
POSTGAP 00:02:00
FILE "SonicCD_02.mp3" MP3
TRACK 02 AUDIO
PREGAP 00:02:00
INDEX 01 00:00:00
FILE "SonicCD_03.mp3" MP3
TRACK 03 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_04.mp3" MP3
TRACK 04 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_05.mp3" MP3
TRACK 05 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_06.mp3" MP3
TRACK 06 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_07.mp3" MP3
TRACK 07 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_08.mp3" MP3
TRACK 08 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_09.mp3" MP3
TRACK 09 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_10.mp3" MP3
TRACK 10 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_11.mp3" MP3
TRACK 11 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_12.mp3" MP3
TRACK 12 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_13.mp3" MP3
TRACK 13 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_14.mp3" MP3
TRACK 14 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_15.mp3" MP3
TRACK 15 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_16.mp3" MP3
TRACK 16 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_17.mp3" MP3
TRACK 17 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_18.mp3" MP3
TRACK 18 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_19.mp3" MP3
TRACK 19 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_20.mp3" MP3
TRACK 20 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_21.mp3" MP3
TRACK 21 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_22.mp3" MP3
TRACK 22 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_23.mp3" MP3
TRACK 23 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_24.mp3" MP3
TRACK 24 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_25.mp3" MP3
TRACK 25 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_26.mp3" MP3
TRACK 26 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_27.mp3" MP3
TRACK 27 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_28.mp3" MP3
TRACK 28 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_29.mp3" MP3
TRACK 29 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_30.mp3" MP3
TRACK 30 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_31.mp3" MP3
TRACK 31 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_32.mp3" MP3
TRACK 32 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_33.mp3" MP3
TRACK 33 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_34.mp3" MP3
TRACK 34 AUDIO
INDEX 01 00:00:00
FILE "SonicCD_35.mp3" MP3
TRACK 35 AUDIO
INDEX 01 00:00:00
Re: PicoDrive 1.51 not picking up mp3 SegaCD
Some games (e.g. shinning force) cannot load mp3 even in PC ver.
Re: PicoDrive 1.51 not picking up mp3 SegaCD
I get it working by using bin2cso to convert the iso to wav/iso/cue format. I use the command line in windows for these steps:
bin_to_cso_mp3.exe -i -w "name of game.cue" foldername
Notes:
1. The backup must be bin/cue format.
2. If your game has spaces in its title then you are required to use "". If no spaces then you can leave those out.
3. In my example foldername is the name of a folder that will be created on your pc that will contain the newly formatted game. The folder is created in the same folder as the game backup. You do not need to specify a path or drive letter.
5. I place the game backup into the same folder as the bin_to_cso_mp3.exe to make things simple.
6. You may need to download the encoder lame.exe to be able to encode the audio properly. Place it in the same folder as the other files.
7. When placing the name of the game into the command use the TAB key to auto complete long filenames.
8. Place the folder containing the wav/cue/iso into any folder in picodrive and launch using the .cue file via the emulator.
bin_to_cso_mp3.exe -i -w "name of game.cue" foldername
Notes:
1. The backup must be bin/cue format.
2. If your game has spaces in its title then you are required to use "". If no spaces then you can leave those out.
3. In my example foldername is the name of a folder that will be created on your pc that will contain the newly formatted game. The folder is created in the same folder as the game backup. You do not need to specify a path or drive letter.
5. I place the game backup into the same folder as the bin_to_cso_mp3.exe to make things simple.
6. You may need to download the encoder lame.exe to be able to encode the audio properly. Place it in the same folder as the other files.
7. When placing the name of the game into the command use the TAB key to auto complete long filenames.
8. Place the folder containing the wav/cue/iso into any folder in picodrive and launch using the .cue file via the emulator.
Twenty Minutes Into the Future