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[RELEASE] Daedalus X64

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
thunder7child
Posts: 4
Joined: Mon Sep 15, 2014 1:58 pm

Re: [RELEASE] Daedalus X64

Post by thunder7child » Sun Jul 19, 2020 12:49 pm

I've installed the 0.4 version, but i'm constantly getting the C2-12828-1 error core. Can anybody help? Thank you!
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legendarysnake
Posts: 2
Joined: Wed Sep 02, 2020 9:57 am

Re: [RELEASE] Daedalus X64

Post by legendarysnake » Wed Sep 02, 2020 10:08 am

Hey Rinnegatamante, i miss a tutorial teaching how to install Deadalus X64, i tried this, i installed the VPK, and after that i copied all the data files to ux:0/data/Deadalus- and i also created a folder called roms and put some nintendo 64 roms there. Then i tried to open, it tried to install some update and then i got the error C2-12828-1

I really dont know what i am missing... :?

I am using a 3.60 PSVITA PCH 1010 with a permanent henkaku. I am using an oficial sony memory stick on it.
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solid
Posts: 1
Joined: Wed Sep 02, 2020 1:26 pm

Re: [RELEASE] Daedalus X64

Post by solid » Wed Sep 02, 2020 1:27 pm

yooo, are u guys dota fans? love the work you put in, keep it up!!!
Thanks.

Jolek
Posts: 10
Joined: Sat May 16, 2020 8:04 am

Re: [RELEASE] Daedalus X64

Post by Jolek » Wed Sep 02, 2020 8:24 pm

thunder7child wrote:
Sun Jul 19, 2020 12:49 pm
I've installed the 0.4 version, but i'm constantly getting the C2-12828-1 error core. Can anybody help? Thank you!
legendarysnake wrote:
Wed Sep 02, 2020 10:08 am
Hey Rinnegatamante, i miss a tutorial teaching how to install Deadalus X64, i tried this, i installed the VPK, and after that i copied all the data files to ux:0/data/Deadalus- and i also created a folder called roms and put some nintendo 64 roms there. Then i tried to open, it tried to install some update and then i got the error C2-12828-1
Can you try this suggestion:
https://www.psx-place.com/threads/daeda ... ost-254185.

https://github.com/Rinnegatamante/Daeda ... L/releases.

legendarysnake
Posts: 2
Joined: Wed Sep 02, 2020 9:57 am

Re: [RELEASE] Daedalus X64

Post by legendarysnake » Thu Sep 03, 2020 5:27 pm

Jolek wrote:
Wed Sep 02, 2020 8:24 pm
thunder7child wrote:
Sun Jul 19, 2020 12:49 pm
I've installed the 0.4 version, but i'm constantly getting the C2-12828-1 error core. Can anybody help? Thank you!
legendarysnake wrote:
Wed Sep 02, 2020 10:08 am
Hey Rinnegatamante, i miss a tutorial teaching how to install Deadalus X64, i tried this, i installed the VPK, and after that i copied all the data files to ux:0/data/Deadalus- and i also created a folder called roms and put some nintendo 64 roms there. Then i tried to open, it tried to install some update and then i got the error C2-12828-1
Can you try this suggestion:
https://www.psx-place.com/threads/daeda ... ost-254185.

https://github.com/Rinnegatamante/Daeda ... L/releases.
It worked! Im playing mario kart 64 at solid 26 fps. So the lastest nightly version is automatically downloaded to my psvita everytime i open the app and i am connected to wi-fi? Thanks, i didnt knew about those nightly version. I will save that link

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d@rk51d3
Posts: 216
Joined: Tue Aug 13, 2013 11:48 am
Location: South Australia

Re: [RELEASE] Daedalus X64

Post by d@rk51d3 » Fri Sep 04, 2020 12:14 am

legendarysnake wrote:
Thu Sep 03, 2020 5:27 pm
So the lastest nightly version is automatically downloaded to my psvita everytime i open the app and i am connected to wi-fi? Thanks, i didnt knew about those nightly version. I will save that link
It does, but will often break your install and crash.

At least, that's been my experience.

Jolek
Posts: 10
Joined: Sat May 16, 2020 8:04 am

Re: [RELEASE] Daedalus X64

Post by Jolek » Sat Sep 05, 2020 1:00 pm

New version 0.5 is out.

Full changelog:
- Improved Greek translation.
- Improved gfx microcode detection code.
- Several bugfixes in Diddi Kong Racing gfx microcode.
- Added Acclaim lighting microcode support.
- Added F3D Beta gfx microcode support.
- Fixed a bug causing analog to become unresponsive after attempting to change MSAA mode.
- Improved custom bubbles launcher stability.
- Added custom rom path support.
- Added automatic detection and listing of roms inside PSPEMU installation of Daedalus X64.
- Beautified rom lister window.
- Added a feature to search for a rom inside rom lister.
- Improved autoupdater efficiency.
- Fixed a bug causing data downloader to sometimes show incorrect progress state.
- Added support for Hey you, Pikachu gfx microcode.
- Fixed a bug in BranchZ instruction in F3DEX gfx microcode.
- Added beta perspection support to gfx microcodes. (Used by Super Mario 64 and Cruise'n USA)
- Several optimizations and improvements to several gfx microcodes.
- Fixed a bug causing "Unknown" string to not be translated for Region and Cic Type info.
- Added Aleck64 games entries in the roms database.
- Improved debug logger code for gfx microcodes.
- Optimized vertices calculation code.
- Improved culling code.
- Added F-Zero X Climax in the roms database.
- Added Ocarina of Time Redux in the roms database.
- Removed "Depth Buffer Clear" option and made it enabled by default in games requiring it (Donkey Kong 64).
- Force disabled autoupdater when running Daedalus X64 in custom bubble mode.
- Improved LiveArea assets.
- Added Super Mario 64 Remastered in the roms database.
- Updated to latest vitaGL commit.
- Improved speed of roms database parser.
- Added an hack that solves some glitches in F-Zero X.
- Fixed a bug causing some roms to not be properly parsed.
- Added feature to filter roms in rom lister.
- Added post processing shaders support. (Daltonic, FXAA, Greyscale, Hue & Saturation, LCD 3x, Negative, Sepia Tone, Sharp Bilinear (Grid), Sharp Bilinear (Scanlines))
- Added overlays support.
- Extended compatibility list pagination.
- Added support for launching roms from a webserver.
- Added fast-forward functionality (Hold Select while in game).
- Added Sin & Punishment (ESP Translation) in the roms database.
- Greatly increased speed of data downloader.
- Added The Legend of Zelda - The Missing Link in the roms database.
- Prevent games from crashing when they attempt to load too big textures.
- Fixed a bug causing some games to permanently freeze during some RDP jobs execution.
- Fixed a bug causing RDP segment addresses to be incorrectly calculated.
- Fixed a bug causing textures to be incorrectly scaled when previous draw was performed with texture disabled.
- Optimized vertex microcodes.
- Properly renamed european rom of PGA European Tour Golf in the roms database.
- Optimized colorspace conversion code.
- Added support for a custom background image in the roms lister.
- Fixed a bug causing glitches when Brightness was different from 1.0 and the running game used certain blend modes.
- Added a new experimental renderer mode (Modern) with full shaders usage. (Offloads a lot of tasks over the GPU and fixes certain glitches eg. Epona legs being invisible in Ocarina of Time)
- Several improvements to S2DEX and Sprite2D gfx microcodes.
- Added several missing entries and fixed somee existing ones in the roms database.
- Fixed a bug causing an incorrect calculation of the program counter on Sprite2DBase instruction.
- Fixed some incorrect cover filenames in the roms database.
- Added playtime tracking feature.
- Fixed a bug causing Daedalus X64 to permanently self break when autoupdater not fully downloaded an update (eg. Internet connection lost while updating).
- Several improvements to 2D rendering code.
- Made so that texture existence is checked before drawing.
- Added Hebrew charset support.
- Several optimizations to High Level Emulation GU code.
- Added Super Luigi 64 in the roms database.
- Fixed a potential buffer overflow on translations loading.
- Replaced "Daedalus X64" string on top-right of the screen in the roms lister with the running build versioning.

Source\more info:
https://www.psx-place.com/threads/daeda ... ost-258249.

Download:
https://vitadb.rinnegatamante.it/#/info/549.

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