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[RELEASE] vitaRTCW - Return to Castle Wolfenstein port

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
kingcrimson1920
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Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by kingcrimson1920 » Sun Apr 28, 2019 6:14 am

I can do zoom - but this is only binocular zoom. It's not possible to shoot with zoom. With sniper gun if i remember from pc Was possible to shoot with zoom.


zoom for sniper gun is on triangle - when you use binoculars you can zoom closer with triangle. bt there is no possible shot.
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Rinnegatamante
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Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by Rinnegatamante » Sun Apr 28, 2019 9:44 am

kingcrimson1920 wrote:
Sun Apr 28, 2019 6:14 am
I can do zoom - but this is only binocular zoom. It's not possible to shoot with zoom. With sniper gun if i remember from pc Was possible to shoot with zoom.


zoom for sniper gun is on triangle - when you use binoculars you can zoom closer with triangle. bt there is no possible shot.
I mean, in config file, does it have a different name?

https://steamcommunity.com/sharedfiles/ ... =683649862 (look at the "All commands that can be bind to a key" section)
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kingcrimson1920
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Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by kingcrimson1920 » Mon Apr 29, 2019 6:07 am

I don't know but if we have sniper gun - we must have shoot with zoom.

Malick
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Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by Malick » Mon Apr 29, 2019 10:06 am

Inspiring project

kingcrimson1920
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Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by kingcrimson1920 » Mon Apr 29, 2019 11:40 am

I checked on longplay on youtube - is possible to shoot with zoom with sniper gun. In Vita is not possible :/

Or i don't know how to do it:/

Maybe sniper zoom we can put on directional buttons (pad). they are not active in game.

And there is another problem - after first Boss - Helga. New level is loading after two movies. But after second is always error.

„VM_create on cgame failed”

Gnevirion
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Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by Gnevirion » Sun May 05, 2019 12:53 pm

kingcrimson1920 - Graphic Resolution on minimum and can be obtained

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ali_ihsan21
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Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by ali_ihsan21 » Sun May 05, 2019 3:47 pm

I tried GOG version of the game too its running on my pc but not starting neither on PS TV nor on Vita.
PSP-1000 6.20 16 GB Pro C-2
PSP-go 6.20 32 GB LME 2.3 White
PSP-go 6.60 24 GB Pro C-2 / LME 2.3 Black
PS Vita Slim 8 GB 3.60 Henkaku
PS TV 3.60 Henkaku 1 TB Samsung Story
Thank you RepRep, Total_Noob, Suloku, Omega2058, TheFlow

kingcrimson1920
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Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by kingcrimson1920 » Sun May 05, 2019 7:53 pm

Gnevirion - i change rmode on 0 and still error.

kingcrimson1920
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Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by kingcrimson1920 » Fri May 10, 2019 9:58 am

Someone have this same problem with load next level after first Boss? i can't play now...

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Rinnegatamante
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Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by Rinnegatamante » Wed May 15, 2019 11:00 am

It's a memory constraint issue, you won't find a fix online. vitaRTCW release, as stated several times, is not a stable release and bugs like these should've been expected to exist.
If you want, visit my website: http://rinnegatamante.it :D

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