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PS3 packages and how it leads to PSP signing

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The Lemon Man
Posts: 7
Joined: Sun Jan 16, 2011 1:35 pm

Re: PS3 packages and how it leads to PSP signing

Post by The Lemon Man »

Code: Select all

int enc (char *in, char **out, int size, const char *aes, const char *cmac, char *****, int ****_sz)
{
    char *buf, *k1, *p;
    
    printf("enc\n");
    
    buf = calloc(1, sizeof(KIRK_CMD1_HEADER) + size + ****_sz);
    k1 = calloc(1, 0x40 + sizeof(KIRK_CMD1_HEADER) + size + ****_sz);

    
    ((KIRK_CMD1_HEADER*)buf)->mode = KIRK_MODE_CMD1;
    ((KIRK_CMD1_HEADER*)buf)->data_offset = ****_sz;
    ((KIRK_CMD1_HEADER*)buf)->data_size = size;
    
    memcpy(((KIRK_CMD1_HEADER*)buf)->AES_key, aes, 0x10);
    memcpy(((KIRK_CMD1_HEADER*)buf)->CMAC_key, cmac, 0x10);
    
    memcpy(buf + sizeof(KIRK_CMD1_HEADER), ****, ****_sz);
    
    memcpy(buf + sizeof(KIRK_CMD1_HEADER) + ****_sz, in, size);
    
    printf("before zero\n");
    
    int ret = kirk_CMD0(k1 + 0x40, buf, size, 0);
    
    printf("cmd0 %i\n", ret);
    
    const char data_cmac [] = {
        0x31, 0x5c, 0xf7, 0x20, 0xd0, 0x39, 0xb9, 0x09, 0xfe, 0x09, 0xa9, 0xde, 0x7a, 0xdd, 0x97, 0xa9
    };
    
    memcpy(((KIRK_CMD1_HEADER*)(k1 + 0x40))->CMAC_data_hash, data_cmac, 0x10);
    
    ret = kirk_forge(k1 + 0x40, size);
    
    dump_header(k1 + 0x40);
    
    *out = k1;

    return size;
}
When i decrypt back the prx encrypted with this function i get all the file right but the last part that contains the same pattern all over, any hint about where the problem is ?
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Mathieulh
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Posts: 49
Joined: Thu Jan 06, 2011 6:17 am
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Re: PS3 packages and how it leads to PSP signing

Post by Mathieulh »

KEYS, KEYS, KEYS !!!!

Code: Select all

Spock cmd 0x09 (Spock's "Master key"): u8 key[16] = 
	{
		0x9F, 0x46, 0xF9, 0xFC, 0xFA, 0xB2, 0xAD, 0x05,
		0x69, 0xF6, 0x88, 0xD8, 0x79, 0x4B, 0x92, 0xBA
	};

Kirk cmd 0x11 key: u8 idskey0[16] = 
{
	0x47, 0x5E, 0x09, 0xF4, 0xA2, 0x37, 0xDA, 0x9B, 
	0xEF, 0xFF, 0x3B, 0xC0, 0x77, 0x14, 0x3D, 0x8A
};


Kirk cmd 0x12 ECDSA PUB Keys (likely as they are yet to be tested): 

    // certSig0
    0x40, 0x04, 0xC8, 0x0B, 0xD9, 0xC8, 0xBA, 0x38,
    0x22, 0x10, 0x65, 0x92, 0x3E, 0x32, 0x4B, 0x5F,
    0x0E, 0xC1, 0x65, 0xED, 0x6C, 0xFF, 0x7D, 0x9F,
    0x2C, 0x42, 0x0B, 0x84, 0xDF, 0xDA, 0x6E, 0x96,
    0xC0, 0xAE, 0xE2, 0x99, 0x27, 0xBC, 0xAF, 0x1E,
     
    // certSig1
    0x06, 0x48, 0x5F, 0xD0, 0x29, 0x85, 0x3B, 0x55,
    0x2F, 0x7E, 0xFD, 0xD6, 0x7A, 0x2D, 0xE7, 0xA1,
    0xA4, 0xE2, 0x55, 0x37, 0xB2, 0x45, 0x9D, 0x87,
    0x86, 0x42, 0x6D, 0x5B, 0x27, 0xEF, 0xA5, 0xA9,
    0x31, 0x1C, 0xB8, 0xAB, 0xAB, 0xFA, 0x0E, 0xCE,

    // certSig2
    0x3F, 0x8C, 0x34, 0xF2, 0x10, 0xAE, 0xC4, 0x8E,
    0x15, 0x20, 0xFF, 0x2A, 0x44, 0x89, 0x9E, 0x05,
    0x4A, 0x0D, 0xA3, 0x3D, 0xF8, 0xB9, 0x75, 0x4B,
    0x09, 0xC0, 0xEC, 0x7E, 0x61, 0x86, 0x7A, 0x51,
    0x26, 0xFE, 0x69, 0x26, 0x97, 0x21, 0x96, 0xF5,
    
    // certSig3
    0xCC, 0xB3, 0x44, 0x0D, 0xC4, 0x83, 0x6D, 0xD5,
    0x19, 0xE1, 0x3B, 0x28, 0x05, 0xB3, 0x08, 0x70,
    0xDC, 0xAE, 0xE4, 0x62, 0x13, 0x6B, 0x38, 0x88,
    0x65, 0x1A, 0x98, 0xE0, 0x2B, 0x29, 0xFA, 0x0C,
    0xD3, 0x4F, 0x16, 0x16, 0xF1, 0xED, 0x57, 0x86,
    
    // certSig4
    0x08, 0xB3, 0x36, 0x92, 0x5C, 0x2B, 0x44, 0x5D,
    0x03, 0xA9, 0xBE, 0x51, 0xB9, 0xAA, 0xBF, 0x54,
    0xE4, 0xCC, 0x14, 0x2E, 0xA7, 0x2A, 0x23, 0xBB,
    0x80, 0x60, 0xB0, 0x3B, 0x71, 0xCD, 0xE0, 0x77,
    0x2D, 0xE8, 0x2A, 0xD8, 0x93, 0x16, 0x48, 0xD6,
    
    // certSig5
    0x4F, 0x0A, 0x2B, 0xC9, 0x98, 0x76, 0x40, 0x86,
    0x0E, 0x22, 0xEE, 0x5D, 0x86, 0x08, 0x7C, 0x96,
    0x92, 0x47, 0x0B, 0xDF, 0x59, 0xDC, 0x4C, 0x1F,
    0x2E, 0x38, 0xF9, 0x2C, 0xE7, 0xB6, 0x68, 0x75,
    0xB5, 0x9E, 0xD1, 0x0C, 0x9D, 0x84, 0xFA, 0x6A,

Cheers :)

P.S. None of those keys are on the ps3, don't bother looking there.
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Last edited by Mathieulh on Sun Jan 16, 2011 10:26 pm, edited 6 times in total.
---
PGP Fingerprint: DF46 8C79 5D1A 76FF 75B2 C345 4679 EDEF 1B5B B192
Public Key: https://pgp.mit.edu/pks/lookup?op=get&search=0x1B5BB192

Proof: https://keybase.io/mathieulh
Mathieulh
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Posts: 49
Joined: Thu Jan 06, 2011 6:17 am
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Re: PS3 packages and how it leads to PSP signing

Post by Mathieulh »

More keys : http://pastie.org/1467912 (It was too large for me to post on this forum :/)
---
PGP Fingerprint: DF46 8C79 5D1A 76FF 75B2 C345 4679 EDEF 1B5B B192
Public Key: https://pgp.mit.edu/pks/lookup?op=get&search=0x1B5BB192

Proof: https://keybase.io/mathieulh
Mathieulh
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Posts: 49
Joined: Thu Jan 06, 2011 6:17 am
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Re: PS3 packages and how it leads to PSP signing

Post by Mathieulh »

For those who wonder, spock cmd 0x09 key is used to decrypt UMD keys stored in idstorage, those keys are then used by spock cmd 0x08 to decrypt the UMD master key (per disc key) Then this key is used in spock cmd 0x0A to decrypt the UMD raw sectors. Each different psp regions seems to have its own sets of UMD keys.

You can more or less access Spock through lepton's ram (there is some hidden test mode on lepton allowing you to do just this). More on this later If I ever get the time to clean up those sources.

P.S. Let's hope sony uses kirk cmd 0x12 for the kernel prx ECDSA checks and that they did the same fail as on ps3, would someone be so kind as to check it out ? :P
---
PGP Fingerprint: DF46 8C79 5D1A 76FF 75B2 C345 4679 EDEF 1B5B B192
Public Key: https://pgp.mit.edu/pks/lookup?op=get&search=0x1B5BB192

Proof: https://keybase.io/mathieulh
Mathieulh
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Posts: 49
Joined: Thu Jan 06, 2011 6:17 am
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Re: PS3 packages and how it leads to PSP signing

Post by Mathieulh »

Err.. let's stick to development related posts if you please.
---
PGP Fingerprint: DF46 8C79 5D1A 76FF 75B2 C345 4679 EDEF 1B5B B192
Public Key: https://pgp.mit.edu/pks/lookup?op=get&search=0x1B5BB192

Proof: https://keybase.io/mathieulh
Mathieulh
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Posts: 49
Joined: Thu Jan 06, 2011 6:17 am
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Re: PS3 packages and how it leads to PSP signing

Post by Mathieulh »

Syntax for kirk cmd 0x11 key:

Code: Select all

void GenerateSigncheck(SomeStructure *ss, int *b, u8 *out)
{
	AES_KEY ctx, ctx2; // sp+0x20
	int i, j;
	u8 sg_key1[0x10], sg_key2[0x10]; // sp, sp+0x10
		
	AES_set_encrypt_key(idskey0, 128, &ctx);
	AES_set_decrypt_key(idskey0, 128, &ctx2);

	for (i = 0; i < 16; i++)
	{
		sg_key1[i] = sg_key2[i] = ss->buf1[i % 8];
	}

	for (i = 0; i < 3; i++)
	{
		AES_encrypt(sg_key2, sg_key2, &ctx);
		AES_decrypt(sg_key1, sg_key1, &ctx2);
	}

	AES_set_encrypt_key(sg_key2, 128, &ctx);

	for (i = 0; i < 3; i++)
	{
		for (j = 0; j < 3; j++)
		{
			AES_encrypt(sg_key1, sg_key1, &ctx);
		}

		memcpy(out+(i*16), sg_key1, 0x10);		
	}

	memcpy(out+0x30, ss->buf1, 8);
	memcpy(out+0x38, b, 4);

	P1(out);
}
---
PGP Fingerprint: DF46 8C79 5D1A 76FF 75B2 C345 4679 EDEF 1B5B B192
Public Key: https://pgp.mit.edu/pks/lookup?op=get&search=0x1B5BB192

Proof: https://keybase.io/mathieulh
coyotebean
Guru
Posts: 96
Joined: Mon Sep 27, 2010 3:22 pm

Re: PS3 packages and how it leads to PSP signing

Post by coyotebean »

For people hijacking EBOOT, the purpose of the PSP info block is to let the system have access to critical information without decrypting the file. It is never scrambled. You can complete rewrite it (of course leaving the program type, and probably module attribute untouched is good idea). It is not a requirement to use the original psp info block.

For tag 0x00000000 to 0x0F000000 only
Last edited by coyotebean on Mon Jan 17, 2011 6:02 am, edited 1 time in total.
GBASP x1, GBM x2, NDSL x2, PSP 100X x3, PSP 200X x6, PSP 300X x5, PSP Go x4, Wii x1
Proxima
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Posts: 47
Joined: Mon Jan 03, 2011 2:38 pm

Re: PS3 packages and how it leads to PSP signing

Post by Proxima »

My understanding is that since the psp header is included in the SHA1 hash, and since we don't have the keys for any mode other than 9, we cannot re-encode the proper SHA1 into the header. Changing the info in the header only is possible if we can re-encode the SHA1 data. Though I may have missed something...
coyotebean
Guru
Posts: 96
Joined: Mon Sep 27, 2010 3:22 pm

Re: PS3 packages and how it leads to PSP signing

Post by coyotebean »

Proxima wrote:My understanding is that since the psp header is included in the SHA1 hash, and since we don't have the keys for any mode other than 9, we cannot re-encode the proper SHA1 into the header. Changing the info in the header only is possible if we can re-encode the SHA1 data. Though I may have missed something...
Oh yes, you are right, the SHA1 hash is only exposed when using scramble algorithm type 0 (the initial tag 0x00000000 to 0x0F000000).
GBASP x1, GBM x2, NDSL x2, PSP 100X x3, PSP 200X x6, PSP 300X x5, PSP Go x4, Wii x1
bbtgp
Posts: 9
Joined: Mon Jan 17, 2011 8:59 am

Re: PS3 packages and how it leads to PSP signing

Post by bbtgp »

http://www.bbtgp.net/downloads/PrxEncryper.7z based off the first homebrew ever signed and various code snippets on this thread. Its signs a simple hello world just fine..tested on phat, slim and brite.
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