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[RELEASE] 6.60 TN-V10

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
IRONCHEFion
Posts: 64
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Re: [RELEASE] 6.60 TN-V10

Post by IRONCHEFion » Tue Sep 23, 2014 9:43 pm

SILENT_Pavel wrote:
IRONCHEFion wrote:I put Soul Calibur in the GAME folder.
Put PSP ISO backups in the ISO folder, not in GAME.
Ok, I've done that just as you said it... still nothing. This is what I did with the ISO:
FTP>PSP folder>ISO folder
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The Z
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Re: [RELEASE] 6.60 TN-V10

Post by The Z » Tue Sep 23, 2014 9:49 pm

Dont use the FTP for big files.

Use the CMA to transfer bigger files.

Then use the build-in installation method or use PSPFiler 6.6 to move files.
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IRONCHEFion
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Re: [RELEASE] 6.60 TN-V10

Post by IRONCHEFion » Tue Sep 23, 2014 9:58 pm

The Z wrote:Dont use the FTP for big files.

Use the CMA to transfer bigger files.

Then use the build-in installation method or use PSPFiler 6.6 to move files.
For the bigger files, do i need to archive them or could I just put the ISO/CSO in the exploited folder then transfer?
PSVita: 101-in-1 Megamix
NOW: TN-V8

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LoneZ
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Re: [RELEASE] 6.60 TN-V10

Post by LoneZ » Tue Sep 23, 2014 11:51 pm

I can't seem to run my iso/cso. I tried Gundam vs Gundam Extreme Next Plus and Yu Gi Oh GX Tag Force and get a black screen. I tried running a ps1 game but ended up in a blackscreen.

Edit : Nvm. I saw the ps1 game problems a few pages before.
IRONCHEFion wrote:
The Z wrote:Dont use the FTP for big files.

Use the CMA to transfer bigger files.

Then use the build-in installation method or use PSPFiler 6.6 to move files.
For the bigger files, do i need to archive them or could I just put the ISO/CSO in the exploited folder then transfer?
Move .iso/.cso into the exploited folder. Make sure that the file name is all caps and less than 8 letters. Like GAME.ISO then just transfer the save via cma
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IRONCHEFion
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Re: [RELEASE] 6.60 TN-V10

Post by IRONCHEFion » Wed Sep 24, 2014 4:52 am

LoneZ wrote:I can't seem to run my iso/cso. I tried Gundam vs Gundam Extreme Next Plus and Yu Gi Oh GX Tag Force and get a black screen. I tried running a ps1 game but ended up in a blackscreen.

Edit : Nvm. I saw the ps1 game problems a few pages before.
IRONCHEFion wrote:
The Z wrote:Dont use the FTP for big files.

Use the CMA to transfer bigger files.

Then use the build-in installation method or use PSPFiler 6.6 to move files.
For the bigger files, do i need to archive them or could I just put the ISO/CSO in the exploited folder then transfer?
Move .iso/.cso into the exploited folder. Make sure that the file name is all caps and less than 8 letters. Like GAME.ISO then just transfer the save via cma
It worked, thanks!
PSVita: 101-in-1 Megamix
NOW: TN-V8

jotax
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Re: [RELEASE] 6.60 TN-V10

Post by jotax » Mon Oct 20, 2014 11:50 pm

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Last edited by jotax on Thu Dec 11, 2014 1:37 pm, edited 2 times in total.
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chronoss
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Re: [RELEASE] 6.60 TN-V10

Post by chronoss » Thu Oct 23, 2014 1:47 am

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[spoiler]cID & Kv : i'm here ![/spoiler]

devilhunter
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Joined: Sat Oct 25, 2014 7:55 am

Re: [RELEASE] 6.60 TN-V10

Post by devilhunter » Sat Oct 25, 2014 8:47 am

Hi, this is my first post, I would like to thank Total_Noob and the rest of ***** for their efforts.

499 posts by the noob, I guess the 500th is tn-v 11 :lol:

Imnus
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Re: [RELEASE] 6.60 TN-V10

Post by Imnus » Fri Dec 05, 2014 5:33 am

One question. What do I do with the "peops.rar" inside the "release_tnv10" folder?

By the way I updated manually to TN-V10 and PSP games work, but PS1 just get hang-up when I launch them. They work properly when I launch them directlyy on the VITA, but I want to test the TN Savestate plugin.

TheFallenOne
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Re: [RELEASE] 6.60 TN-V10

Post by TheFallenOne » Fri Dec 05, 2014 12:18 pm

Nice! Earlier this week i noticed that the ad hoc on CPS didn`t work. Glad it's now fixed!!
Keep up the good work!

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