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Understanding why homebrews cannot run on OFW

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Xeoaga
Posts: 23
Joined: Wed Oct 06, 2010 11:46 am

Re: Understanding why homebrews cannot run on OFW

Post by Xeoaga »

m0skit0 wrote:Nope. HBL cannot confuse Kirk. Nobody can. HBL just has its own code to make programs not cyphered to run.
I dont understand what is HBL really??
I read that it runs in user mode but if its not a homebrew which has bypassed kirk ......how is it running ????????????

Does it bypass kirk via patapon2?????( i mean that kirk must have opened a port for Patapon2 and u tunneled through it to allow HBL to run)

Or is it that it doesnt bypass kirk at all??
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coyotebean
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Re: Understanding why homebrews cannot run on OFW

Post by coyotebean »

HBL doesn't bypass Kirk.

HBL just find a way to get into the room because the one using the room make a hole in the wall.
Once in the room, HBL can invite others into the room to play as well.
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m0skit0
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Re: Understanding why homebrews cannot run on OFW

Post by m0skit0 »

Yes, you don't understand what HBL is. Kirk just gives his acceptance for module launching. Once Patapon 2 has started, HBL uses a flaw on Patapon 2 to get in, and then HBL imitates the kernel to allow homebrew loading.

Keep in mind this is a simplification to understand why homebrews cannot run on OFW. Don't take it too seriously, and above all, do not extend it to other stuff because it will fail to explain it.
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Xeoaga
Posts: 23
Joined: Wed Oct 06, 2010 11:46 am

Re: Understanding why homebrews cannot run on OFW

Post by Xeoaga »

OK :lol: :lol: :lol: :lol: :lol:

i didnt understand it!!!!!!!!
Punker69
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Re: Understanding why homebrews cannot run on OFW

Post by Punker69 »

How about 6.20 TN does it bypass The Kirk? :roll:
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m0skit0
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Re: Understanding why homebrews cannot run on OFW

Post by m0skit0 »

Who knows until it's released... But if it follows previous HEN/CFW design, then yes, it bypasses Kirk, but only when loading homebrew modules. OFW modules still need decryption.
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