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[RELEASE] PSPVice 3.2 (C64 emulator)

Running old school games on your PSP? It's definitely possible
rsn8887
Posts: 176
Joined: Wed Feb 03, 2016 11:49 pm

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

Post by rsn8887 »

Some more thoughts on this version:

- Sam's Journey original rom loads fine (!). This didn't work on version 2.
- However, even for Vice version 2, the developers of Sam's Journey recently published an updated rom that uses a compatible module format for the C64-Mini. This version works fine on the old vice 2 psp also. It doesn't support saves, but the emulator has save states.
- The new default palette in Vice 3.2 is different, much worse. In version 2, the hard-coded default was pepto-pal, which is nice and saturated (deep red, deep blue etc.). Now the palette is washed out, too bright, almost looks like highlighter colors (neon yellow etc.). The palette cannot be changed in the psp port. There are several .vpl palette files in the C64 folder, but they are never loaded in.
- Otherwise it ran everything I threw at it.

I will use the older version for now because of the palette issue, but I am very happy that a new version exists now. Once I get the sdk setup again, I might be able to make some contributions (palette change, sid model selection etc.). The menu system seems very easy to understand and flexible, so adding many more options should not be a problem.
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rsn8887
Posts: 176
Joined: Wed Feb 03, 2016 11:49 pm

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

Post by rsn8887 »

To improve this emulator further, I added the palette option and the sound chip model option. I think it looks much better with the palette set to pepto-pal. Modern games like Sam's Journey that are designed for the newer SID chip sound better with the chip model set to 8580 and sound engine set to ReSID.

I bumped the version number to 3.2.4 to indicate the changes.

Download binary and source code:
https://github.com/rsn8887/pspvice/releases/latest

All the changes I made to DelayedQuasar's release are contained in this single commit on Github:
https://github.com/rsn8887/pspvice/comm ... f41e6e6a2c

Changelog:

- add SID model option with two choices: 6581, and 8580.
- add palette option with three choices: none (vice palette), pepto-pal, and colodore.

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Oldvic
Posts: 22
Joined: Tue Apr 18, 2017 2:20 am

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

Post by Oldvic »

rsn8887 wrote: Wed Feb 27, 2019 7:45 am To improve this emulator further, I added the palette option and the sound chip model option. I think it looks much better with the palette set to pepto-pal. Modern games like Sam's Journey that are designed for the newer SID chip sound better with the chip model set to 8580 and sound engine set to ReSID.

I bumped the version number to 3.2.4 to indicate the changes.

Download binary and source code:
https://github.com/rsn8887/pspvice/releases/latest

All the changes I made to DelayedQuasar's release are contained in this single commit on Github:
https://github.com/rsn8887/pspvice/comm ... f41e6e6a2c

Changelog:

- add SID model option with two choices: 6581, and 8580.
- add palette option with three choices: none (vice palette), pepto-pal, and colodore.

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Firstly, thanks for your work on this rsn8887 and DelayedQuasar. rsn8887, I have found a bug with your palette option. When you first run the emulator, it does indeed default correctly to the 'colodore' palette, but if you change any other option, when the 'options.ini' file is written it will default to the awful bright 'vice' palette. So the next time you run the emulator, it will show 'none' as the palette option and the 'options.ini' will show 'Palette=0' instead of 'Palette=2'. I'm using your 'v3.2.5' release. Thanks for your time.
Oldvic
Posts: 22
Joined: Tue Apr 18, 2017 2:20 am

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

Post by Oldvic »

Rsn doesn't seem to be about so I stuck the SDK back on and had a quick look. I just did a quick 2 minute fix so at least the 'Colodore' palette saves properly (as this one looks great on the PSP screen thanks to Rsn's fixed version of it) as it was a bit of a pain having to keep reselecting it every time I started Vice. I've attached the Eboot, just drop it into your 'Vice' folder and overwrite the other. Version number will show '3.2.5r2':

Vice 3.2.5r2 EBOOT
rsn8887
Posts: 176
Joined: Wed Feb 03, 2016 11:49 pm

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

Post by rsn8887 »

Weird I am pretty sure I tested this and options saving etc. and it worked for me. Anyways, cool thanks, can you make a PR with your code changes in my GitHub repo maybe? Then I can incorporate your fix.
sharklodon
Posts: 1
Joined: Wed Apr 22, 2020 8:47 am

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

Post by sharklodon »

Hi,
I'm testing releases from v3.2.3 to v3.2.5 on my PSP FAT with 6.61 ME-2.3 custom firmware and it doesn't run. It shows "game could not be launched" screen with error code 800200D9. Any idea? Do you know if it runs with another firmware?
Many thanks,
Black PS4 FAT | v7.50 (in Use)
Black PS3 FAT | v4.86 (in Use)
Black PSP E-1004 | v6.61 ME-2.3 CFW (in Use)
Silver PS2 FAT w/HDD (in Use)
Gray PS1 (in Use)
Dazman
Posts: 6
Joined: Thu Aug 30, 2012 7:52 am

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

Post by Dazman »

Only just found this. I love the the menu for this emulator, Can you please make a VIC 20 version.
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