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Jiun | Pixel-Art MOBA Free-To-Play

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UnlimitedX
Posts: 150
Joined: Thu Feb 24, 2011 5:47 pm

Re: [PC] Jiun - The retro MMORPG

Post by UnlimitedX » Thu Mar 07, 2013 10:57 am

Here is some news about Jiun's dev. :

Web site :
- The web site will be available on sunday around 9pm paris time zone with a simple forum as new feature.

Client :
- Implementation of multi-map managing for a huge scaling world.
- Simple shadow system for characters. (Z dimension is now available and your char. will be able to jump or to be ejected by NPC)
- New menu system : Character's sheet, Quests and Inventory when hover with mouse :
Image
- We are working on items managing, IA, char. Customization and click and move system.
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Jiun | MOBA F2P Browser Game in pixel art
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http://jiun.net and http://forums.jiun.net

john10101
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Joined: Wed Jan 02, 2013 9:36 pm

Re: [PC] Jiun - The retro MMORPG

Post by john10101 » Fri Mar 08, 2013 9:08 pm

I see this now has an English translation. id like to take a chance at running around it. if you can grant me access, pm me.
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Tonakai
Posts: 594
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Location: United Kingdom.

Re: [PC] Jiun - The retro MMORPG

Post by Tonakai » Sat Mar 09, 2013 10:36 am

I like the sound of the new features.

I apologize for not having reported my experiences yet or filling out the questionnaire - I've been pretty busy. I'll just make a quick list and add to it:
  • Positive
  • Music - This I really enjoyed to the point where I left the client running while doing other things. For me, BGM is a massive thing when it comes to games, and I loved both the music on the game and log in screens
  • Map - It's very nice so far. Looking forward to it being a bit bigger though
  • Translation - The English translation from what I saw was perfect. This was a major bonus for me as I can sadly only talk English.
  • PVP - This was very fun. At first I spent my time roaming around looking for something to kill, then after a while I decided to attack another player who was online who then retaliated, and as others logged in they joined. It was this massive pvp skirmish and I really, really enjoyed that. I can really understand why you compared it to Zelda. The PVP really felt like the violent Zelda counterpart where you got to beat people over the head with NES controllers :lol:
  • Negetive
  • Running - Run energy depletes way too fast and restores a little too slow. It's 10% per second while running, and 2% restoration if I recall correctly. This I found to be a little too much while exploring, though while attacking other players it was a lot more balanced
I have nothing else negative to say really, as all my other gripes seem to have been dealt with. I found no bugs, so overall I was incredibly satisfied.
Last edited by Tonakai on Sat Mar 09, 2013 4:54 pm, edited 1 time in total.

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UnlimitedX
Posts: 150
Joined: Thu Feb 24, 2011 5:47 pm

Re: [PC] Jiun - The retro MMORPG

Post by UnlimitedX » Sat Mar 09, 2013 11:51 am

john10101 wrote:I see this now has an English translation. id like to take a chance at running around it. if you can grant me access, pm me.
Hi,
I am sorry but the game is still in development and the new features you see are not exaustives.
While developing the game, the environment is not stable and it wont be a nice idea to get involved in it.

An 2nd alpha test session will be launched in few months. If you register to the web site when it will be available, you will receive newsletters about coming alpha and beta.
Thanks ;)
Tonakai wrote:I like the sound of the new features.

I apologize for not having reported my experiences yet or filling out the questionnaire - I've been pretty busy. I'll just make a quick list and add to it:
  • Positive
  • Music - This I really enjoyed to the point where I left the client running while doing other things. For me, BGM is a massive thing when it comes to games, and I loved both the music on the game and log in screens
  • Map - It's very nice so far. Looking forward to it being a bit bigger though
  • Translation - The English translation from what I saw was perfect. This was a major bonus for me as I can sadly only English.
  • PVP - This was very fun. At first I spent my time roaming around looking for something to kill, then after a while I decided to attack another player who was online who then retaliated, and as others logged in they joined. It was this massive pvp skirmish and I really, really enjoyed that. I can really understand why you compared it to Zelda. The PVP really felt like the violent Zelda counterpart where you got to beat people over the head with NES controllers :lol:
  • Negetive
  • Running - Run energy depletes way too fast and restores a little too slow. It's 10% per second while running, and 2% restoration if I recall correctly. This I found to be a little too much while exploring, though while attacking other players it was a lot more balanced
I have nothing else negative to say really, as all my other gripes seem to have been dealt with. I found no bugs, so overall I was incredibly satisfied.
Thanks, We are doing our best to give players a nice retro game in zelda style.
As concerns running, I have divided per 2 the amount of energy consumed and multiplied per 2 the rate of recovery so that you won't run out of energy too fast.

:D
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Jiun | MOBA F2P Browser Game in pixel art
[spoiler]Image[/spoiler]
http://jiun.net and http://forums.jiun.net

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UnlimitedX
Posts: 150
Joined: Thu Feb 24, 2011 5:47 pm

Re: [PC] Jiun - The retro MMORPG

Post by UnlimitedX » Tue Mar 19, 2013 11:49 am

Well I just uploaded Jiun on indie DB :
http://www.indiedb.com/games/jiun

Our forums just opened, you can talk of Jiun on it : http://jiun.net/en/3/
Stay tuned!
Jiun | MOBA F2P Browser Game in pixel art
[spoiler]Image[/spoiler]
http://jiun.net and http://forums.jiun.net

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Xian Nox
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Re: [PC] Jiun - The retro MMORPG

Post by Xian Nox » Tue Mar 19, 2013 10:25 pm

Having a forum is good, but here's my 2 cents.
  • have the forums be available to read by the public. I usually read a game's forum to find about possible issues it may have (ex. gold spammers, balance issues, end-game content, pvp nonsense) before making my account there at all.
  • I'm not sure what system you're using, and it could be me liking phpbb, but I'd strongly recommend phpbb over this. Once you start getting more threads, this will turn into a complete mess, I believe.
    If I remember correctly, a browser game that D1 once told us about had a similar forum. It was a mess with about 20 registered users.
  • give the forum a decent URL. Something along the lines of forum.jiun.net, or jiun.net/forum.
  • What do you mean by "Ads" in the first section? Shouldn't that be "Announcements"?
  • Your newsletter was a wall-o-text, you need to work a bit on it. Also, will you only be sending it out in French? Possibly, a language selection can be added to the profile.
And here's a random idea: will I be able to view my character(s) from the account page on the website? I don't mean via an applet, but similar to how phpbb user pages are done.
Anyways, nice to hear from you, keep up the good work.

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UnlimitedX
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Re: [PC] Jiun - The retro MMORPG

Post by UnlimitedX » Wed Mar 20, 2013 10:54 am

have the forums be available to read by the public. I usually read a game's forum to find about possible issues it may have (ex. gold spammers, balance issues, end-game content, pvp nonsense) before making my account there at all.
Thanks for the advice, in fact, it would be nice to access it in read only mode without being logged in.
I'm not sure what system you're using, and it could be me liking phpbb, but I'd strongly recommend phpbb over this. Once you start getting more threads, this will turn into a complete mess, I believe.
If I remember correctly, a browser game that D1 once told us about had a similar forum. It was a mess with about 20 registered users.
We are using a lightweight custom built forum engine. It should work fine even if there are a lot of people using it.
give the forum a decent URL. Something along the lines of forum.jiun.net, or jiun.net/forum.
Thanks, in fact we were talking about it yesterday and we will fixe it soon.
What do you mean by "Ads" in the first section? Shouldn't that be "Announcements"?
Nothing. The web developper forgotten that point about translation. Yes it is 'Announcements'. I am going to tell him that issue right now, thanks for reporting it.
Your newsletter was a wall-o-text, you need to work a bit on it. Also, will you only be sending it out in French? Possibly, a language selection can be added to the profile.
WIP... We have also to do a background for the newsletter. The first newsletter you received was a 'fail', you may have received a new one a bit a later?
Langage selection when registering and when managing your account is also planned, thanks :)
And here's a random idea: will I be able to view my character(s) from the account page on the website? I don't mean via an applet, but similar to how phpbb user pages are done.
You will be able to get an overview of your characters from the account page (name, step and overview)
Anyways, nice to hear from you, keep up the good work.
Thanks, it is the same for me.
Jiun | MOBA F2P Browser Game in pixel art
[spoiler]Image[/spoiler]
http://jiun.net and http://forums.jiun.net

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Xian Nox
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Re: [PC] Jiun - The retro MMORPG

Post by Xian Nox » Wed Mar 20, 2013 11:38 am

UnlimitedX wrote:WIP... We have also to do a background for the newsletter. The first newsletter you received was a 'fail', you may have received a new one a bit a later?
Now that I checked, yes, I did. Gmail thought it was spam. >.>
Yes, I believe you have more work to do when it comes to newsletter looks.
UnlimitedX wrote:You will be able to get an overview of your characters from the account page (name, step and overview)
Neat. Curious, are you going to call levels steps in the final version as well?

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UnlimitedX
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Re: [PC] Jiun - The retro Zelda-like MMORPG

Post by UnlimitedX » Wed Mar 20, 2013 1:26 pm

Yes it will be definitivly called step.'Échelon' in french.
Well I don't know why the newsletter has gone to your spam. Maybe because the address is newsletter@jiun.net... although the first one was jiun@jiun.net.
Jiun | MOBA F2P Browser Game in pixel art
[spoiler]Image[/spoiler]
http://jiun.net and http://forums.jiun.net

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UnlimitedX
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Joined: Thu Feb 24, 2011 5:47 pm

Jiun development team grows

Post by UnlimitedX » Thu Mar 28, 2013 12:05 pm

Image

We found a new pixel-artist and we are proud to announce you he is going to work with Jiun's development team.
As you know, there is a lot of assets to supply for the development of a MMORPG but we are self-confident.
More informations will arrive soon.

Keep watching on http://jiun.net ;)
Jiun | MOBA F2P Browser Game in pixel art
[spoiler]Image[/spoiler]
http://jiun.net and http://forums.jiun.net

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