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Compiled HBL Binaries and Related Discussion

Half Byte loader is an open source tool to load homebrews on all models of PSPs
Half Byte Loader can be downloaded at //wololo.net/wagic/hbl
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TragicTheBlubbering
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Re: Compiled HBL Binaries and Related Discussion

Post by TragicTheBlubbering » Wed Nov 17, 2010 4:02 am

Aconcit wrote:It seems EmuMaster isn't booting up anymore from 109. Although the revision isn't released on Wololo's blog I thought I'd mention it in case nobody notices.
It works fine for me, what is your psp model and fw? Which exploit are you using to launch hbl? These things make a huge difference.
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R.I.P Leonard Nimoy, the original Mr. Spock. He lived long and prospered. :cry:
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[spoiler]Paridae or gtfo! 8-)
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i was wondering if there anyway to mod the ps3 so i can play ps3 game ??
[/spoiler]
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Aconcit
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Re: Compiled HBL Binaries and Related Discussion

Post by Aconcit » Wed Nov 17, 2010 10:29 am

Oh sorry, I'll remember that for next time. I'm using HBL on a PSP 3001 with 6.31 firmware.
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TragicTheBlubbering
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Re: Compiled HBL Binaries and Related Discussion

Post by TragicTheBlubbering » Wed Nov 17, 2010 3:48 pm

Ah I see, I'm on the same psp but with 6.20 patapon. The best thing you can do is use one of the debug builds of hbl to generate a dbglog and post it on the testing forum so the devs can see what the problem is and hopefully fix it. ;)
R.I.P Leonard Nimoy, the original Mr. Spock. He lived long and prospered. :cry:
---------------
[spoiler]Paridae or gtfo! 8-)
---------------
i was wondering if there anyway to mod the ps3 so i can play ps3 game ??
[/spoiler]
---------------

iSWORD
Posts: 170
Joined: Mon Sep 27, 2010 9:50 pm

Re: Compiled HBL Binaries and Related Discussion

Post by iSWORD » Wed Nov 24, 2010 8:43 pm

Woow !!
Mr.X wrote:- changed _hook_sceKernelExitDeleteThread to actually call
sceKernelExitDeleteThread because it is available through p5 stubs now, this
should fix freezing in JellyCar
Thanks JJS ;)

Can I ask a VERY NOOB question ?!! :lol:
After downloading "R110 (Set)-Mr. X.rar", I see three version of HBL:
110 (NoNIDs)
110 (Distrib)
110 (Debug)
Which one is recommended for a normal user (I don''t need to debug anything) ?! (Where I can use wMenu)
Sorry for the NOOB question :oops: , but I don't usually use this topic's reversions (I only download newer reversions when they're posted on wololo's blog)

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jc_gargma
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Re: Compiled HBL Binaries and Related Discussion

Post by jc_gargma » Wed Nov 24, 2010 8:46 pm

R110 Distrib would be the one for a standard (Non-tester) user.
For wMenu, I pulled the \hbl\menu folder from an older wololo release and put it into the same place in Mr.X's release.

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m0skit0
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Re: Compiled HBL Binaries and Related Discussion

Post by m0skit0 » Wed Nov 24, 2010 8:47 pm

Also keep in mind that with no debug activated, no support from devs at all.
I wanna lots of mov al,0xb
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iSWORD
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Re: Compiled HBL Binaries and Related Discussion

Post by iSWORD » Wed Nov 24, 2010 9:21 pm

Thanks m0skit0, jc_gargma.. And I re-apologize for the silly question..
I'll be playing Jelly Car for about 2 hours today xD

Edit:
On r109, After exiting gpSP (The version that replaces the exit button to show its menu) I won't be able to use the exit button after exiting the emulator (I can use the force exit buttons -Or the triangle button- to exit HBL anyway but I just wanted to tell HBL devs..)

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TragicTheBlubbering
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Re: Compiled HBL Binaries and Related Discussion

Post by TragicTheBlubbering » Wed Nov 24, 2010 10:14 pm

iSWORD wrote:Thanks m0skit0, jc_gargma.. And I re-apologize for the silly question..
I'll be playing Jelly Car for about 2 hours today xD

Edit:
On r109, After exiting gpSP (The version that replaces the exit button to show its menu) I won't be able to use the exit button after exiting the emulator (I can use the force exit buttons -Or the triangle button- to exit HBL anyway but I just wanted to tell HBL devs..)
Just re-enable the the home button in the gpSP menu the option is in "misc". Anyway the devs already know, JJS discusses it here. ;)
R.I.P Leonard Nimoy, the original Mr. Spock. He lived long and prospered. :cry:
---------------
[spoiler]Paridae or gtfo! 8-)
---------------
i was wondering if there anyway to mod the ps3 so i can play ps3 game ??
[/spoiler]
---------------

iSWORD
Posts: 170
Joined: Mon Sep 27, 2010 9:50 pm

Re: Compiled HBL Binaries and Related Discussion

Post by iSWORD » Sat Nov 27, 2010 12:11 am

BTW, Jelly Car still crashes (However it takes longer time till the crash occurs).. I'll be using the debug version and post the log file soon..

CoreRaiserNL
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Re: Compiled HBL Binaries and Related Discussion

Post by CoreRaiserNL » Sun Nov 28, 2010 8:06 pm

jelly car works fat version
but chicken invaders not anymore lol
Psp 2004 TA-088v3 Hbl R64 ->6.20 TN-A/E ->6.20 Pro-b7 ->Pro-b7 Perm patch->Nightly ->Pro B8:D
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