qwikrazor87 wrote:Thanks hgoel, you're talking about the ones with the random looking names right? I looked on the hbl google code and couldn't find them.
Hey m0skit0.
I just thought that the nids were unique for each vhbl port.
I see that the debug output lists some nids that aren't available in the lib66x_short folder, how can I get those files?
The NID files describe the exports from the PSP libraries, because of that they are always the same for a specific firmware version. You don't have to change them unless the game uses a PSP module that doesn't have a NID file yet (unlikely) or there is an error in the NID file (also unlikely at this point).
If HBL complains that a NID is missing it means that the exploited game does not import the system call with that specific NID. Depending on the NID it might be that you have to enable additional function hooking via a define, add new hooks or give up on the game because the missing function cannot be replaced by something else.
Hey JJS, thanks for the explanation.
There were no complaints of missing NIDs but I did see some listed that were not in the NID folder. Since there were no complaints of missing NIDs I assume that it is all good. Thanks.