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[Plugin]Krap-psp v1.21 - New updates 8/23/2011

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kenma9123
Posts: 91
Joined: Tue Jan 11, 2011 3:22 am
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Re: [Plugin]Krap-psp v1.18 - New updates

Post by kenma9123 »

gdljjrod wrote:the functions do not work in CFW6.39ME-5 autoreboot manual (force)
Thanks for reporting..gotta fix that on the next update

@all.. can anyone provide an in-game screenshot with the krap information open.. yes you guys should be in game .. i want to check something.. please thanks :D
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"Embrace your dreams"
-Zack Fair

Proud to be Filipino
Casavult
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Posts: 2346
Joined: Wed Jun 08, 2011 4:22 pm
Location: UK and Middle East

Re: [Plugin]Krap-psp v1.18 - New updates

Post by Casavult »

kenma9123 wrote:
gdljjrod wrote:the functions do not work in CFW6.39ME-5 autoreboot manual (force)
Thanks for reporting..gotta fix that on the next update

@all.. can anyone provide an in-game screenshot with the krap information open.. yes you guys should be in game .. i want to check something.. please thanks :D
Image

Is that ok?

EDIT: The menu still flickers a little and the "UMD Present" in the information part doesn't function properly I don't think because that game in the picture was a UMD but it said no UMD was present. :?
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BlindDriver
Posts: 2
Joined: Mon Jun 20, 2011 9:46 am

Re: [Plugin]Krap-psp v1.19 - New updates 6/18/11

Post by BlindDriver »

I wanted to pointed out some bugs my friend and I found while using it on CFW 5.00 m33-6 (he did most of the testing btw :P). "Battery warning, power saver, and go to sleep when" don't seem seem to work after saving and rebooting. The times I found these features to work is right after the values are adjusted in the main menu. For example, I go to the main menu and change the battery warning to 16% and back to 15% and it will work. But if I save or leave it at 15% and reboot my PSP it will not work. The option to disable the LED works fine. I even like how it stays off even after reboot. This was tested on a PSP 1000 and PSP 2000 (mostly on the 2000).

Might I add, this is still a great plugin even with those bugs. I do hope you would decide to make this plugin 5.00 m33-6 fully compatible. If you need someone to test, I am more than willing to do so. Oh yeah, and my friend which I almost forgot. Since he did most of the work :D . Also, I would like to suggest adding some features from the PSP-HUD plugin (eg. display time). That is another useful plugin as well. Thanks for another great plugin for us programming illiterate PSP users.

P.S. Hope everything goes well in school and personal life.
kenma9123
Posts: 91
Joined: Tue Jan 11, 2011 3:22 am
Contact:

Re: [Plugin]Krap-psp v1.19 - New updates 6/18/11

Post by kenma9123 »

BlindDriver wrote:I wanted to pointed out some bugs my friend and I found while using it on CFW 5.00 m33-6 (he did most of the testing btw :P). "Battery warning, power saver, and go to sleep when" don't seem seem to work after saving and rebooting. The times I found these features to work is right after the values are adjusted in the main menu. For example, I go to the main menu and change the battery warning to 16% and back to 15% and it will work. But if I save or leave it at 15% and reboot my PSP it will not work. The option to disable the LED works fine. I even like how it stays off even after reboot. This was tested on a PSP 1000 and PSP 2000 (mostly on the 2000).

Might I add, this is still a great plugin even with those bugs. I do hope you would decide to make this plugin 5.00 m33-6 fully compatible. If you need someone to test, I am more than willing to do so. Oh yeah, and my friend which I almost forgot. Since he did most of the work :D . Also, I would like to suggest adding some features from the PSP-HUD plugin (eg. display time). That is another useful plugin as well. Thanks for another great plugin for us programming illiterate PSP users.

P.S. Hope everything goes well in school and personal life.
That was a great help :D let me see in the next version I'll inform you if i need you to test something out.. I already fix those bugs ( I forgot them to load on start-up, so that's why ), and the HUD display style.. let see.. I'm just doing some precautions because some people might think that I'm stealing all the features from that said plugin..

anyway dude.. thanks
"Embrace your dreams"
-Zack Fair

Proud to be Filipino
Casavult
Moderator
Posts: 2346
Joined: Wed Jun 08, 2011 4:22 pm
Location: UK and Middle East

Re: [Plugin]Krap-psp v1.19 - New updates 6/18/11

Post by Casavult »

kenma9123 wrote:Krap
I thought this might be of interest to you, menu glitch maybe?

Image
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kenma9123
Posts: 91
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Re: [Plugin]Krap-psp v1.19 - New updates 6/18/11

Post by kenma9123 »

Casavult wrote:
kenma9123 wrote:Krap
I thought this might be of interest to you, menu glitch maybe?

Image
It was normal btw.. Because it is stoping all threads after SceImpose.. Which is not yet included when the game boots.. but anyway.. let see when i can deal with that :D
"Embrace your dreams"
-Zack Fair

Proud to be Filipino
BlindDriver
Posts: 2
Joined: Mon Jun 20, 2011 9:46 am

Re: [Plugin]Krap-psp v1.19 - New updates 6/18/11

Post by BlindDriver »

kenma9123 wrote:That was a great help :D let me see in the next version I'll inform you if i need you to test something out.. I already fix those bugs ( I forgot them to load on start-up, so that's why ), and the HUD display style.. let see.. I'm just doing some precautions because some people might think that I'm stealing all the features from that said plugin..

anyway dude.. thanks
Glad you thought it was useful and thanks for the quick reply. But I have to give credit to my friend on this one. He's one of those perfectionist guys. Don't you hate those types :P . As long as it's not testing something in the lines of possibly bricking my PSP, I'm cool with it :lol: . Hope the guy lets you use his HUD or a modify it and implement it into your plugin :mrgreen: . If not I steal and let you use ok? :twisted:

No prob and thank you.
Casavult
Moderator
Posts: 2346
Joined: Wed Jun 08, 2011 4:22 pm
Location: UK and Middle East

Re: [Plugin]Krap-psp v1.19 - New updates 6/18/11

Post by Casavult »

kenma9123 wrote:
Casavult wrote:
kenma9123 wrote:Krap
I thought this might be of interest to you, menu glitch maybe?

Image
It was normal btw.. Because it is stoping all threads after SceImpose.. Which is not yet included when the game boots.. but anyway.. let see when i can deal with that :D
Oh right ok, I thought it was a glitch lol. Keep up the awesome work, this is by far one of my favourite Homebrews ever! :D

Plus I voted for you. ;)
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• PSV 1k 32GB 3.60 HENkaku • 3x PSP 2k (TA-085v1) 128GB 6.60 ME-2.3 • PSP 2k (TA-085v2) 32GB 6.60 ME-2.3 •
gdljjrod
Posts: 228
Joined: Mon Apr 25, 2011 3:15 pm

Re: [Plugin]Krap-psp v1.19 - New updates 6/18/11

Post by gdljjrod »

Bug: When put in sleep mode, the brightness returns to 30% even when I set it up to 60% CFW6.39 ME-6
kenma9123
Posts: 91
Joined: Tue Jan 11, 2011 3:22 am
Contact:

Re: [Plugin]Krap-psp v1.19 - New updates 6/18/11

Post by kenma9123 »

gdljjrod wrote:Bug: When put in sleep mode, the brightness returns to 30% even when I set it up to 60% CFW6.39 ME-6
- i don't have 6.39 actually so i can't test it :(.. maybe you meet the battery percent for powersaver? if your batt level is for example 15% and the powersaver set to 15%.. any brightness level that you put in will be overwrite by the powersaver which has a default 30% level brightness when executed.. please check if that's the problem :D
"Embrace your dreams"
-Zack Fair

Proud to be Filipino
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