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Re: [Project] Revamped 2
Posted: Mon Apr 25, 2011 10:17 am
by Flameaim
nc man cant wait
Re: [Project] Revamped 2
Posted: Thu Apr 28, 2011 4:35 am
by Mexicouger
Here is our Player model
536 Triangles
Re: [Project] Revamped 2
Posted: Thu Apr 28, 2011 4:00 pm
by keane
Very nice work he looks smart! I bet that took forever
Re: [Project] Revamped 2
Posted: Fri Apr 29, 2011 1:16 am
by Flameaim
keane wrote:Very nice work he looks smart! I bet that took forever
lol...u no it be better if he had Fingers ^ ^
Re: [Project] Revamped 2
Posted: Fri Apr 29, 2011 1:18 am
by Mexicouger
You don't see the hands beings that they are holding the weapon, and we need to have the least amount of tris to have a good framerate.
Re: [Project] Revamped 2
Posted: Fri Apr 29, 2011 10:27 am
by Flameaim
Mexicouger wrote:You don't see the hands beings that they are holding the weapon, and we need to have the least amount of tris to have a good framerate.
aw i c k but stell nc tho
Re: [Project] Revamped 2
Posted: Tue May 03, 2011 10:09 pm
by Mexicouger
Bloodvally Textured:
Re: [Project] Revamped 2
Posted: Wed May 04, 2011 3:47 pm
by keane
Very cool indeed, the lighting and shadowy effect is impressive
Good job
Re: [Project] Revamped 2
Posted: Thu May 05, 2011 12:42 am
by Maxaxle
Some NPCs to fight would be awesome, preferably smarter than the Kurok guards.
Re: [Project] Revamped 2
Posted: Thu May 05, 2011 5:02 am
by Mexicouger
There is bots, and I have worked with the bots quite a bit to play in the game modes(EX: Get the flags and return them, kill players, grab skulls, etc).
An advanced Survival mode is being planned, which should have stuff like a points system for buying/upgrading weapons, obtaining abilities, and stuff like that.