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[Project] Augustine

The biggest PSP Homebrew competition ever.
More info at //wololo.net/genesis
Flameaim
Banned
Posts: 157
Joined: Tue Mar 22, 2011 11:10 pm

Re: [Project] Revamped 2

Post by Flameaim » Mon Apr 25, 2011 10:17 am

nc man cant wait
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Mexicouger
Posts: 89
Joined: Sun Feb 13, 2011 8:32 pm

Re: [Project] Revamped 2

Post by Mexicouger » Thu Apr 28, 2011 4:35 am

Here is our Player model :D
536 Triangles

Image
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keane
Posts: 66
Joined: Wed Mar 16, 2011 7:38 pm

Re: [Project] Revamped 2

Post by keane » Thu Apr 28, 2011 4:00 pm

Very nice work he looks smart! I bet that took forever

Flameaim
Banned
Posts: 157
Joined: Tue Mar 22, 2011 11:10 pm

Re: [Project] Revamped 2

Post by Flameaim » Fri Apr 29, 2011 1:16 am

keane wrote:Very nice work he looks smart! I bet that took forever
lol...u no it be better if he had Fingers ^ ^

Mexicouger
Posts: 89
Joined: Sun Feb 13, 2011 8:32 pm

Re: [Project] Revamped 2

Post by Mexicouger » Fri Apr 29, 2011 1:18 am

You don't see the hands beings that they are holding the weapon, and we need to have the least amount of tris to have a good framerate.

Flameaim
Banned
Posts: 157
Joined: Tue Mar 22, 2011 11:10 pm

Re: [Project] Revamped 2

Post by Flameaim » Fri Apr 29, 2011 10:27 am

Mexicouger wrote:You don't see the hands beings that they are holding the weapon, and we need to have the least amount of tris to have a good framerate.
aw i c k but stell nc tho 8-)

Mexicouger
Posts: 89
Joined: Sun Feb 13, 2011 8:32 pm

Re: [Project] Revamped 2

Post by Mexicouger » Tue May 03, 2011 10:09 pm

Bloodvally Textured:

Image

keane
Posts: 66
Joined: Wed Mar 16, 2011 7:38 pm

Re: [Project] Revamped 2

Post by keane » Wed May 04, 2011 3:47 pm

Very cool indeed, the lighting and shadowy effect is impressive

Good job

Maxaxle
Posts: 162
Joined: Sat Jan 01, 2011 1:09 am

Re: [Project] Revamped 2

Post by Maxaxle » Thu May 05, 2011 12:42 am

Some NPCs to fight would be awesome, preferably smarter than the Kurok guards.
Silver PSP-2001 (TA-085 v2) PRO-B10 CFW 6.20
If you're going to stick with an OFW, stick with 6.20.

P.S. My avatar is a picture of my dog, scaled down.

Mexicouger
Posts: 89
Joined: Sun Feb 13, 2011 8:32 pm

Re: [Project] Revamped 2

Post by Mexicouger » Thu May 05, 2011 5:02 am

There is bots, and I have worked with the bots quite a bit to play in the game modes(EX: Get the flags and return them, kill players, grab skulls, etc).

An advanced Survival mode is being planned, which should have stuff like a points system for buying/upgrading weapons, obtaining abilities, and stuff like that.

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