Midi tracks are already working.
As for the crashes in menus, it depends on what you change in those menus. Altering resolution will most likely crash the engine for example.
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https://twitter.com/Rinnegatamante/stat ... 0666155013Hades-Arcadius wrote: ↑Sat Feb 01, 2020 6:09 pm I know that this port wasn't really planned to...but is it possible to run Ion Fury with this port?
The reason i ask is because Ion Fury was developed on eDuke32, so mostly just curious. My curiosity extends to the other games made around 3d realms games of the period but would require more work to make them compatible.
Hi, any update on mod compatibility for EDuke32? I can't get any .grb file to work, except the official 3 add-ons. I don't find any comprehensive guide for the usage of certain features on the app, specifically the "launch costum args" function. I'm not that tech-savy myself, I'm just good at following guides lol. So I have no idea what this function is for. The only mods I seem to be able to run are .MAP files, but these run terrible most of the time.Rinnegatamante wrote: ↑Mon Nov 11, 2019 6:11 pm BloodCM is not supported, it was just an example i made to make clear how to use bat files.
Midi tracks are already working.
As for the crashes in menus, it depends on what you change in those menus. Altering resolution will most likely crash the engine for example.