fgsfds, you are an absolute God to me now. I love Doom so much. Having a proper port with music support is all I've ever wanted, and here it finally is. Thank you, thank you so much. I don't know jack about code, but I know some design things. Maybe I could whip up some livearea assets (not that they currently aren't nice)?
One thing I am trying to fix by looking at the config files is the turning speed. I don't know it is because I have auto-run enabled or not, but turning is very jerky. Shooting can be a little hit or miss (literally) sometimes, it feels a bit like there is a delay between pressing the trigger and when the weapons are fired.
deathblade200 wrote: ↑Fri Apr 06, 2018 8:29 pm
so I'm not saying this in a d.ick way but is there no way to scale the graphics so they aren't pixelated? I mean even the 3ds version is less pixelated
To be fair, the 3DS's screen is almost 1/4 the size resolution wise as the Vita's, hence why it doesn't look pixelated there.
Made some stuff and submitted it as a pull request on github!