Advertising
[RELEASE] vitaQuake - Quake port for PSVITA
Re: [RELEASE] vitaQuake - Quake porting for PSVITA
In game text is too small
-
- Posts: 8
- Joined: Sun Mar 17, 2013 11:21 pm
Re: [RELEASE] vitaQuake - Quake porting for PSVITA
Just wanted to thank you for your efforts, this is great
Advertising
-
- Posts: 22
- Joined: Thu Oct 15, 2015 8:12 pm
Re: [RELEASE] vitaQuake - Quake porting for PSVITA
Thank you sooo much, this is a great port! Can it run the half-life mod for the quake engine?
-
- VIP
- Posts: 912
- Joined: Sat Mar 26, 2011 10:02 am
- Contact:
Re: [RELEASE] vitaQuake - Quake porting for PSVITA
Never tried by myself but there shouldn't be problem i think.ikilledzeus wrote:Thank you sooo much, this is a great port! Can it run the half-life mod for the quake engine?
If you want, visit my website: http://rinnegatamante.it
-
- Posts: 48
- Joined: Sun Mar 17, 2013 3:29 am
Re: [RELEASE] vitaQuake - Quake porting for PSVITA
Well, some of the mods do work. Try it and let us know how it goes.
Re: [RELEASE] vitaQuake - Quake porting for PSVITA
Thanks for the great port
Is it somehow possible to play the mission packs rogue and hypnotic?
Is it somehow possible to play the mission packs rogue and hypnotic?
-
- VIP
- Posts: 912
- Joined: Sat Mar 26, 2011 10:02 am
- Contact:
Re: [RELEASE] vitaQuake - Quake porting for PSVITA
Quite sure they require a modified quake engine.O-bake wrote:Thanks for the great port
Is it somehow possible to play the mission packs rogue and hypnotic?
If you want, visit my website: http://rinnegatamante.it
Re: [RELEASE] vitaQuake - Quake porting for PSVITA
@Rinnegatamante thx for your works.
I have some questions:
1 there is modified controls config is stored?
2 have you any plans to add virtual keybord for console commands?
3 is command "exec ..." supported? My console log shoving me "can't exec default.cfg" but it stored in id1 folder.
Maybe you can use some src parts from win/psp sources of Kurok:
http://www.bladebattles.com/kurok/files.html
?
I have some questions:
1 there is modified controls config is stored?
2 have you any plans to add virtual keybord for console commands?
3 is command "exec ..." supported? My console log shoving me "can't exec default.cfg" but it stored in id1 folder.
Maybe you can use some src parts from win/psp sources of Kurok:
http://www.bladebattles.com/kurok/files.html
?
-
- VIP
- Posts: 912
- Joined: Sat Mar 26, 2011 10:02 am
- Contact:
Re: [RELEASE] vitaQuake - Quake porting for PSVITA
1 the controls are binded from the source. (hardcoced) I'll probably move it to a config file in next release.
2 i answered this question some posts ago anyway if the keyboard is usable in vitasdk, i'll consider to replace danzeff with it.
3 maybe it's a problem in vitaQuake looking from another main folder for the files. You can try to give it an assolute path (like ux0:/config.cfg)
2 i answered this question some posts ago anyway if the keyboard is usable in vitasdk, i'll consider to replace danzeff with it.
3 maybe it's a problem in vitaQuake looking from another main folder for the files. You can try to give it an assolute path (like ux0:/config.cfg)
If you want, visit my website: http://rinnegatamante.it
Re: [RELEASE] vitaQuake - Quake porting for PSVITA
So danzeff works? How can i use it?