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[RELEASE] vitaRTCW - Return to Castle Wolfenstein port

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
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kingcrimson1920
Posts: 47
Joined: Thu Jan 11, 2018 6:07 pm

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by kingcrimson1920 »

What you refer for "sniper shot" (assuming it's supposed to be sniper zoom), can be already set via wolfconfig.cfg edit (just find the proper binding for said action and set it to a vita button as you prefer). As for Stalker, it's not a port but a fanmade clone.
Rinnegamante - no sniper zoom - shot with zoom with sniper gun. there is no possible to change this in config. check gameplay on youtube - now is possible to make zoom with sniper gun but no possible shot with zoom on. without zoom you can shot with no - it's not possible to end level - forest - without shooting with sniper gun.
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IlDucci
Posts: 5
Joined: Thu Apr 18, 2019 10:23 am

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by IlDucci »

Latest release added a new visual issue (Z-Fighting is still around): flying random polygons during gameplay. I even deleted my entire iortcw folder, reinstalled (making sure I had the latest assets, as I'm using a CD version), but the problem is still around.
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Rinnegatamante
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Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by Rinnegatamante »

I've noticed those kind of glitches sporadically too. I guess they're related to glClipPlane impl. still being pretty barebone on vitaGL. Hopefully they shouldn't be as bad to result gamebreaking.
If you want, visit my website: http://rinnegatamante.it :D
kingcrimson1920
Posts: 47
Joined: Thu Jan 11, 2018 6:07 pm

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by kingcrimson1920 »

Rinnegatamante wrote: Mon Apr 27, 2020 6:56 pm I've noticed those kind of glitches sporadically too. I guess they're related to glClipPlane impl. still being pretty barebone on vitaGL. Hopefully they shouldn't be as bad to result gamebreaking.

i hope you will find solution for sniper zoom shot - still is not possible.
kingcrimson1920
Posts: 47
Joined: Thu Jan 11, 2018 6:07 pm

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by kingcrimson1920 »

Rinne still nothing new for that port?
kingcrimson1920
Posts: 47
Joined: Thu Jan 11, 2018 6:07 pm

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by kingcrimson1920 »

Rinne please new version plus sniper shot! :)
Jolek
Posts: 10
Joined: Sat May 16, 2020 8:04 am

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by Jolek »

A new version vitaRTCW v.0.4 is out:
https://vitadb.rinnegatamante.it/#/info/459.
kingcrimson1920
Posts: 47
Joined: Thu Jan 11, 2018 6:07 pm

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by kingcrimson1920 »

still shooting in sniper zoom not possible - so not possible to finish silence mission with sniper guns.
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