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[RELEASE] Flood-It

Rejuvenate is a native homebrew platform for PS Vita. Read more about Rejuvenate here.
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romain337
Posts: 219
Joined: Wed Feb 29, 2012 10:42 am
Location: France
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[RELEASE] Flood-It

Post by romain337 »

Hi all.

I release a version of flood-it for PSVITA. Use rejuvenate or molecularShell to run it like other homebrews.
You can grab it here:

velf: here
vpk: here

Sound will be added later.

[UPDATE] 7.30.2016
- Updated code to run in molecularShell.
- Packaged the game in vpk format
[UPDATE] 2.25.2016
- Fixed a bug with the fade in/out at startup
- Optimized score position
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Last edited by romain337 on Sat Jul 30, 2016 7:07 am, edited 2 times in total.
Ruben_Wolfe
Posts: 158
Joined: Sat Aug 09, 2014 9:33 pm

Re: [RELEASE] Flood-It

Post by Ruben_Wolfe »

What a neat game!
Guess its time for me to finally finish my brew...
Nice job.
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romain337
Posts: 219
Joined: Wed Feb 29, 2012 10:42 am
Location: France
Contact:

Re: [RELEASE] Flood-It

Post by romain337 »

Thank you :) I hope you enjoy it, don't hesitate to report any bugs here ^^
Camxpspx123
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Posts: 261
Joined: Sun Jul 15, 2012 6:23 pm

Re: [RELEASE] Flood-It

Post by Camxpspx123 »

Stylé ! Y'a moyen que tu postes une vidéo sur youtube genre ? :p j'ai pas de vita malheuresement je peux pas tester rejuvenate etc... mais j'ai un peu check ton engine sur github c'est cool j'ai vu que tu a implémenté de la 3d aussi
romain337
Posts: 219
Joined: Wed Feb 29, 2012 10:42 am
Location: France
Contact:

Re: [RELEASE] Flood-It

Post by romain337 »

Camxpspx123 wrote:Stylé ! Y'a moyen que tu postes une vidéo sur youtube genre ? :p j'ai pas de vita malheuresement je peux pas tester rejuvenate etc... mais j'ai un peu check ton engine sur github c'est cool j'ai vu que tu a implémenté de la 3d aussi
Sorry I have no time to make a video, I'll focus on bugfix and move to other task. I'll add sound when free time will come again.

Regarding the 3D feature, I can't say that the renderer does 3D rendering, it's just a raw flat with no light so it's very limited for now.
STLcardsWS
Posts: 32
Joined: Fri Apr 04, 2014 12:30 am

Re: [RELEASE] Flood-It

Post by STLcardsWS »

Nice Release, hope to see some additional updates to this project.

I reported this release :
@psx-place

Here are a few pics from the article from pinky that you are more then welcome to use in your first post if you like:
Flood It.jpg
Flood It.jpg (240.57 KiB) Viewed 8341 times
2lkqtj7.jpg
2lkqtj7.jpg (181.88 KiB) Viewed 8341 times
Thanks
romain337
Posts: 219
Joined: Wed Feb 29, 2012 10:42 am
Location: France
Contact:

Re: [RELEASE] Flood-It

Post by romain337 »

STLcardsWS wrote:Nice Release, hope to see some additional updates to this project.
Thanks, sadly I can't work on it now. I would love to add some feature like "vs computer" or "time attack" but not now and I can't give any ETA. You can still clone the code and try to contribute.

I released PopsConfig some day ago because I had the wish to do some JavaFX again before starting a new job. So I start the new job tomorrow and for sure will not touch any vita code or personnal project for some weeks/month.

In fact I released flood-it and PopsConfig only because I left my last job so I got a bit of time.
STLcardsWS
Posts: 32
Joined: Fri Apr 04, 2014 12:30 am

Re: [RELEASE] Flood-It

Post by STLcardsWS »

Time is always a factor in life. I think most understand and thanks for the share and development of both projects. .. Thanks again !!!
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