It's a heap allocation problem. We are looking into it. Now only 64mb are allocated for roms.Flux wrote:Are you referring to the Vita builds of Retroarch? I was curious how much ram Unity based programs could access. Is it something low like 64mb, keeping larger roms from being able to work, or is it just a limit with the current port that will be fixed later?zxc2 wrote: pd: the cps1 and 2 core are perfect, the neo geo run little games( 25mb or less) the vb core is to bad. are to slow and they have screen problems.
Advertising