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[Development thread] VHL : Vita Homebrew Loader
Re: [Development thread] VHL : Vita Homebrew Loader
Looks great, but few screenshots would be appreciated.
Re: [Development thread] VHL : Vita Homebrew Loader
Screenshot of what? VHL is a loader and psp2shell is just a simple text menu.
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anon wrote:If you can't trust a 600 year old vampire in a prepubescent girl's body, who can you trust?
Re: [Development thread] VHL : Vita Homebrew Loader
New build, OP updated.
Faster logging and a cool trick by Netrix
Faster logging and a cool trick by Netrix
"If the truth is a cruel mistress, then a lie must be a nice girl"
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Re: [Development thread] VHL : Vita Homebrew Loader
How cool is the trick?hgoel0974 wrote:New build, OP updated.
Faster logging and a cool trick by Netrix
Re: [Development thread] VHL : Vita Homebrew Loader
Well, if you've read the OP, it's 'custom PSM splashscreen cool'
"If the truth is a cruel mistress, then a lie must be a nice girl"
Re: [Development thread] VHL : Vita Homebrew Loader
The splash doesnt seem to work. Placed it in VitaDefilerClient/System/splash.png, and nothings changed. And yes I have restarted the exploit several times.
edit: I want to correct the above statement, the splash does work - but it only started working after I rebooted the Vita.
edit: I want to correct the above statement, the splash does work - but it only started working after I rebooted the Vita.
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Re: [Development thread] VHL : Vita Homebrew Loader
How do you copy things over to the Vita?
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Re: [Development thread] VHL : Vita Homebrew Loader
In think one of the most important things that need to be implemented is a standard function for all HENs (UVL, VHL, CFW, etc) that returns an identifier for such HEN so that homebrews can be coded in a way that it does HEN specific code without having to recompile.
It is also important to have a standard way of running executables (homebrews), if possible plain and simple ELF, to allows for menus to work on different HENs without much modifications.
It is also important to have a standard way of running executables (homebrews), if possible plain and simple ELF, to allows for menus to work on different HENs without much modifications.
Re: [Development thread] VHL : Vita Homebrew Loader
Use ftpvitaLinkIsBoss wrote:How do you copy things over to the Vita?
Re: [Development thread] VHL : Vita Homebrew Loader
Do you guys have any hope for this to work independently from a computer soon?
I mean, rejuvenate is nice and fine, but in the long run nobody would turn on his computer every single time he wants to play his vita/select a new game. That's just far too inconvenient.
So does rejuvenate (potentially) open up the vita for access similar to the PSP, (enabling CFWs etc.),
or is the PSM-workaround definitely unavoidable?
Because now that Sony seems to have fixed that bulletproof for the next update and the PSM solution is anyway quite inconvenient, I seriously worry that it might have no big future... :/
I mean, rejuvenate is nice and fine, but in the long run nobody would turn on his computer every single time he wants to play his vita/select a new game. That's just far too inconvenient.
So does rejuvenate (potentially) open up the vita for access similar to the PSP, (enabling CFWs etc.),
or is the PSM-workaround definitely unavoidable?
Because now that Sony seems to have fixed that bulletproof for the next update and the PSM solution is anyway quite inconvenient, I seriously worry that it might have no big future... :/