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Best Assets To Use For Optimization

The PlayStation Mobile SDK and Unity for PlayStation Mobile can be downloaded here: http://www.playstation.com/psm/
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J3LACK.EAGLE
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Joined: Sun May 22, 2011 4:08 am
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Best Assets To Use For Optimization

Post by J3LACK.EAGLE »

I know im not the only developer that has had the problem of the Vita running slow at times because of models and textures and what the camera renders.... so here are links to a few assets' Unity page that can help you out easily in optimizing your game, many of them just combines and deletes all the unnecessary things.

Convert to one skin
https://www.assetstore.unity3d.com/en/#!/content/4206

Draw Call MinimizerRecommend
https://www.assetstore.unity3d.com/en/#!/content/2859

Dynamic Mesh System
https://www.assetstore.unity3d.com/en/#!/content/14229

Renderer Optimization System
https://www.assetstore.unity3d.com/en/#!/content/5620

Mesh Baker
https://www.assetstore.unity3d.com/en/#!/content/5017

Mad Mesh CombinerRecommend
https://www.assetstore.unity3d.com/en/#!/content/18602

Simple Mesh Combine
https://www.assetstore.unity3d.com/en/#!/content/8748

Mesh Merge and SpliceRecommend
https://www.assetstore.unity3d.com/en/#!/content/18418
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