Advertising (This ad goes away for registered users. You can Login or Register)

Search found 113 matches

by tomtomdu80
Tue Nov 25, 2014 3:00 pm
Forum: Programming and Security
Topic: Dealing with the PspEmu directly
Replies: 26
Views: 12135

Re: Dealing with the PspEmu directly

Unfortunately, patched in >3.01 (not everything is patched though, so no more informations yet)
by tomtomdu80
Sun Nov 23, 2014 9:54 pm
Forum: Programming and Security
Topic: hubble-bubble :)
Replies: 225
Views: 56506

Re: hubble-bubble :)

Kankertje wrote:Obviously he just didn't want to release the other trick,which is valuable, to get PBOOT where it needs to be, so there's this more difficult ps3 way :lol:
The other trick must not be released yet, it has a native side as well :?
by tomtomdu80
Sun Nov 23, 2014 9:51 pm
Forum: Programming and Security
Topic: hubble-bubble :)
Replies: 225
Views: 56506

Re: hubble-bubble :)

KanadeEngel wrote:You will need of course not a PS3, qwikrazor87, me and The Z do not using a PS3 to get "Custom Bubble" on the Vita
So I assume you found yourself another way than the one which was given to you for the lulz some time ago ? :roll:
by tomtomdu80
Thu Nov 13, 2014 11:27 pm
Forum: Programming and Security
Topic: vitasploit - Exploitation Framework
Replies: 107
Views: 47689

Re: vitasploit - Exploitation Framework

this is the best thing the exploit has: //libkernel_mem_test("mem", SCE_KERNEL_MEMBLOCK_TYPE_USER_RW, 0x1000); it'll allow in the end for the attacker to go to the kernel memory range, 0x81000000. I don't really think sony would allow you to read/write the kmem just by using a syscall like that :lol:
by tomtomdu80
Sat Nov 08, 2014 12:19 pm
Forum: Programming and Security
Topic: Hello Bubble By The Z?
Replies: 37
Views: 7750

Re: Hello Bubble By The Z?

DarkenLX wrote:so its a better method? or something more?
Both got positive and negative sides, there is no a better method, the cool side is that if one method gets patched, the second one might still work :)
by tomtomdu80
Sun Oct 12, 2014 9:40 pm
Forum: Homebrews
Topic: Just an idea for vita on 3.18 to get the exploit game
Replies: 11
Views: 1993

Re: Just an idea for vita on 3.18 to get the exploit game

No idea about backups, but vita mem card remembers the highest firmware it was used on in id.dat file, and if you insert it into lower firmware vita, you wil be prompted to update Assuming that this 'feature' wasn't introduced in firmware 3.18 for the first time, I only have one explanation: IDU/ki...
by tomtomdu80
Mon Oct 06, 2014 9:24 pm
Forum: Programming and Security
Topic: Finally .. No more restrictions
Replies: 108
Views: 20808

Re: Finally .. No more restrictions

chihuahua wrote:would you still advise staying off 3.30 for the time being?
since it's working on every fw, i would personnally recommend 3.18, if too late, then 3.30 is still nice
by tomtomdu80
Mon Oct 06, 2014 8:47 pm
Forum: Homebrews
Topic: [Video]PSP homebrews on PS Vita Live Area FW 3.30
Replies: 36
Views: 6215

Re: [Video]PSP homebrews on PS Vita Live Area FW 3.30

bodega wrote:what you must notice is that these homebrew are launched as minis games
We can also use default bootscreen (black screen), nothing really important^^
by tomtomdu80
Mon Oct 06, 2014 8:40 pm
Forum: Homebrews
Topic: [Video]PSP homebrews on PS Vita Live Area FW 3.30
Replies: 36
Views: 6215

Re: [Video]PSP homebrews on PS Vita Live Area FW 3.30

CoolMan1999x wrote:Wait what!??? I still cannot believe my eyes :shock: If its true I congratulate them but I thought the webkit method was the only method for running native code on the vita?!! Was there another method being developed behind the scenes ??!!
This is only PSP code, no native stuff involved.
by tomtomdu80
Sun Sep 21, 2014 7:38 pm
Forum: Programming and Security
Topic: Creating our own pkgs?
Replies: 8
Views: 1893

Re: Creating our own pkgs?

PKG Installation doesn't mean PKG creation

Go to advanced search