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by stranno
Thu Feb 21, 2019 7:44 pm
Forum: Support
Topic: Julius Ps Vita (Caesar 3) crashing
Replies: 10
Views: 5391

Re: Julius Ps Vita (Caesar 3) crashing

Are you launching the game via nsp injection? A quick way to test is to see if the keyboard comes when pressing start. If the keyboard shows up, the game should have 1gb of memory, so plenty. If you launch the game via album, the keyboard will not show up and the game has as little memory as on Vit...
by stranno
Wed Feb 20, 2019 10:27 pm
Forum: Support
Topic: Julius Ps Vita (Caesar 3) crashing
Replies: 10
Views: 5391

Re: Julius Ps Vita (Caesar 3) crashing

Videos crash both in Vita and Switch. In Switch they only crash when there are too many things on screen and in Vita they crash frequently, it seems it is a memory-related problem. In Vita this can be bypassed just letting the videos finish, if i skip them game usually crash. Of course removing or r...
by stranno
Sat Mar 10, 2018 11:07 am
Forum: HENkaku
Topic: [RELEASE] vitaXash3D
Replies: 62
Views: 63058

Re: [RELEASE] vitaXash3D

Ok, i see. Thats a pitty, Brainbread, Day of Defeat, The Specialists and Sven Co-Op are my top list mods of HL. Sven on PSVita could be a dream, but i guess it has the most customized code of those mods. I only tried Wanted for a few minutes, yes, that perfectly term was a bit optimistic, maybe :lol...
by stranno
Sat Mar 10, 2018 11:03 am
Forum: HENkaku
Topic: [RELEASE] f2bgl - Fade To Black engine
Replies: 5
Views: 4122

Re: [RELEASE] f2bgl - Fade To Black engine

I tried installing the data files but I had no success. Can you provide a sample directory listing of ux0:/data/f2bgl so that I could try imitating the exact directory structure? I tried the data files from the demo and full CD editions of the DOS version. Thanks, Aurora You have to extract the ins...
by stranno
Sat Mar 10, 2018 2:18 am
Forum: HENkaku
Topic: [RELEASE] vitaXash3D
Replies: 62
Views: 63058

Re: [RELEASE] vitaXash3D

Great work fgsfds. Wanted seems to work perfectly. https://i.imgur.com/nD9VUVU.jpg Day of Defeat and Brainbread only load the maps, the rest of the mod doesnt seems to work at all. Do you think a fully featured DOD will be posibble in future updates? https://i.imgur.com/Jxl3cm8.jpg https://i.imgur.c...
by stranno
Sat Feb 17, 2018 3:33 am
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 83
Views: 91399

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Rinnegatamante wrote: Fri Feb 16, 2018 1:06 pm Afaik, there's already a Quake II port for PSP.
McZonk's Quake II port was multiplayer only. He couldnt port the singleplayer back in the day.
by stranno
Mon Jan 22, 2018 11:35 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 282
Views: 216468

Re: [RELEASE] vitaQuake - Quake port for PSVITA

I already compiled the underwater fix so i may try those. The fix itself just disable the lightmaps automatically when you enter the water so underwater environment looks a bit bland right now. I guess it will be fully fixed in the future. Arcade Dimensions is one of the best mods ever. Unfortunatel...
by stranno
Mon Jan 22, 2018 7:32 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 282
Views: 216468

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Animation interpolation works great and the lightmaps workaround makes it far more playable.

Is there any interesting vanilla mod? I have tried Quake Rally and it works but it has some errors.

Image
by stranno
Sun Jan 21, 2018 8:07 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 282
Views: 216468

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Z13BLcKq5Kw Video of the 2.5 version. Great work Rinnegatamante. It works flawlessly, except some slowdowns here and there when there are many enemies on screen, underwater and when there are lots of effects (usually close explosions). I want to try that sweet mod support. I hope you can add the vi...
by stranno
Thu Aug 24, 2017 1:27 pm
Forum: HENkaku
Topic: [Release] DSMotion - DS 3/4 motion control support for PS TV
Replies: 33
Views: 20698

Re: [Release] DSMotion - DS 3/4 motion control support for P

I also have DS4 but i dont like it too much. I have tried it and sensibility/stability is even better but the axis are still "inverted" so i guess that is the normal behaviour of the game. I have never tried Gravity Rush in my Vita (i barely use it) so IDK. Both Gravity Rush in "flight mode" and Vi...

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