Search found 76 matches
- Thu Feb 21, 2019 7:44 pm
- Forum: Support
- Topic: Julius Ps Vita (Caesar 3) crashing
- Replies: 10
- Views: 5391
Re: Julius Ps Vita (Caesar 3) crashing
Are you launching the game via nsp injection? A quick way to test is to see if the keyboard comes when pressing start. If the keyboard shows up, the game should have 1gb of memory, so plenty. If you launch the game via album, the keyboard will not show up and the game has as little memory as on Vit...
- Wed Feb 20, 2019 10:27 pm
- Forum: Support
- Topic: Julius Ps Vita (Caesar 3) crashing
- Replies: 10
- Views: 5391
Re: Julius Ps Vita (Caesar 3) crashing
Videos crash both in Vita and Switch. In Switch they only crash when there are too many things on screen and in Vita they crash frequently, it seems it is a memory-related problem. In Vita this can be bypassed just letting the videos finish, if i skip them game usually crash. Of course removing or r...
- Sat Mar 10, 2018 11:07 am
- Forum: HENkaku
- Topic: [RELEASE] vitaXash3D
- Replies: 62
- Views: 63058
Re: [RELEASE] vitaXash3D
Ok, i see. Thats a pitty, Brainbread, Day of Defeat, The Specialists and Sven Co-Op are my top list mods of HL. Sven on PSVita could be a dream, but i guess it has the most customized code of those mods. I only tried Wanted for a few minutes, yes, that perfectly term was a bit optimistic, maybe :lol...
- Sat Mar 10, 2018 11:03 am
- Forum: HENkaku
- Topic: [RELEASE] f2bgl - Fade To Black engine
- Replies: 5
- Views: 4122
Re: [RELEASE] f2bgl - Fade To Black engine
I tried installing the data files but I had no success. Can you provide a sample directory listing of ux0:/data/f2bgl so that I could try imitating the exact directory structure? I tried the data files from the demo and full CD editions of the DOS version. Thanks, Aurora You have to extract the ins...
- Sat Mar 10, 2018 2:18 am
- Forum: HENkaku
- Topic: [RELEASE] vitaXash3D
- Replies: 62
- Views: 63058
Re: [RELEASE] vitaXash3D
Great work fgsfds. Wanted seems to work perfectly. https://i.imgur.com/nD9VUVU.jpg Day of Defeat and Brainbread only load the maps, the rest of the mod doesnt seems to work at all. Do you think a fully featured DOD will be posibble in future updates? https://i.imgur.com/Jxl3cm8.jpg https://i.imgur.c...
- Sat Feb 17, 2018 3:33 am
- Forum: HENkaku
- Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
- Replies: 83
- Views: 91399
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
McZonk's Quake II port was multiplayer only. He couldnt port the singleplayer back in the day.
- Mon Jan 22, 2018 11:35 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 282
- Views: 216468
Re: [RELEASE] vitaQuake - Quake port for PSVITA
I already compiled the underwater fix so i may try those. The fix itself just disable the lightmaps automatically when you enter the water so underwater environment looks a bit bland right now. I guess it will be fully fixed in the future. Arcade Dimensions is one of the best mods ever. Unfortunatel...
- Mon Jan 22, 2018 7:32 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 282
- Views: 216468
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Animation interpolation works great and the lightmaps workaround makes it far more playable.
Is there any interesting vanilla mod? I have tried Quake Rally and it works but it has some errors.

Is there any interesting vanilla mod? I have tried Quake Rally and it works but it has some errors.

- Sun Jan 21, 2018 8:07 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 282
- Views: 216468
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Z13BLcKq5Kw Video of the 2.5 version. Great work Rinnegatamante. It works flawlessly, except some slowdowns here and there when there are many enemies on screen, underwater and when there are lots of effects (usually close explosions). I want to try that sweet mod support. I hope you can add the vi...
- Thu Aug 24, 2017 1:27 pm
- Forum: HENkaku
- Topic: [Release] DSMotion - DS 3/4 motion control support for PS TV
- Replies: 33
- Views: 20698
Re: [Release] DSMotion - DS 3/4 motion control support for P
I also have DS4 but i dont like it too much. I have tried it and sensibility/stability is even better but the axis are still "inverted" so i guess that is the normal behaviour of the game. I have never tried Gravity Rush in my Vita (i barely use it) so IDK. Both Gravity Rush in "flight mode" and Vi...