Search found 7 matches
- Sun Mar 04, 2018 10:25 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 282
- Views: 369790
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Best Quake port ever
- Mon Feb 12, 2018 11:39 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 282
- Views: 369790
Re: [RELEASE] vitaQuake - Quake port for PSVITA
GREAT!
And colored lighting brings back a lot of the original dark atmosphere. Amazing.
Now only lacks gl_overbright from fitzquake to be the best looking Quake port ever )
And colored lighting brings back a lot of the original dark atmosphere. Amazing.
Now only lacks gl_overbright from fitzquake to be the best looking Quake port ever )
- Sat Jan 27, 2018 1:10 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 282
- Views: 369790
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Gamma is not changeable at all in glQuake. It's a common bug. However you can increase/reduce PSVITA brightness on the game by holding PS button for a while. I suppose that contrast is also not changeable? I've managed to bugfix gamma so Brightness setting will come back in next release. That's a g...
- Fri Jan 26, 2018 5:25 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 282
- Views: 369790
Re: [RELEASE] vitaQuake - Quake port for PSVITA
I think it's a problem only with default expansions (hipnotic and rogue). I do have tf mod and it works perfectly. Probably there's a bug in Com_Init call, have to look further into this. I also needed to delete hipnotic folder that was in my id1! Now it works like a charm. Impressive work!!! Only ...
- Thu Jan 25, 2018 4:11 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 282
- Views: 369790
Re: [RELEASE] vitaQuake - Quake port for PSVITA
I think it's a problem only with default expansions (hipnotic and rogue). I do have tf mod and it works perfectly. Probably there's a bug in Com_Init call, have to look further into this. I also needed to delete hipnotic folder that was in my id1! Now it works like a charm. Impressive work!!! Only ...
- Thu Jan 25, 2018 1:15 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 282
- Views: 369790
Re: [RELEASE] vitaQuake - Quake port for PSVITA
So excited to try!!!
But getting a C2-12828-1 error on launch here...
Tried to remove remaining data folder and savegame files from 2.5 to do a fresh install, no success.
But getting a C2-12828-1 error on launch here...
Tried to remove remaining data folder and savegame files from 2.5 to do a fresh install, no success.
- Mon Jan 22, 2018 9:22 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 282
- Views: 369790
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Amazing work that got me hooked to Rinnegatamante twitter account since the first VitaGL tweets.
I tested the 2.5, and can't wait to play the updated version coming soon!
By the way, are you also implementing Overbright and Fullbrights lighting for this release?
I tested the 2.5, and can't wait to play the updated version coming soon!
By the way, are you also implementing Overbright and Fullbrights lighting for this release?