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by kingcrimson1920
Sat May 09, 2020 8:49 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 282
Views: 203811

Re: [RELEASE] vitaQuake - Quake port for PSVITA

I have this same problem in Disolution....
by kingcrimson1920
Fri May 01, 2020 5:22 am
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 73
Views: 97467

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Rinnegatamante wrote:
Mon Apr 27, 2020 6:56 pm
I've noticed those kind of glitches sporadically too. I guess they're related to glClipPlane impl. still being pretty barebone on vitaGL. Hopefully they shouldn't be as bad to result gamebreaking.

i hope you will find solution for sniper zoom shot - still is not possible.
by kingcrimson1920
Wed Apr 29, 2020 5:55 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 79
Views: 83131

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

I have this same problem - can’t load next level
by kingcrimson1920
Tue Apr 28, 2020 6:44 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 79
Views: 83131

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

I have Black screen too after start.

Edit: everything Works - this version need Data New data files
by kingcrimson1920
Sat Apr 04, 2020 9:33 am
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 73
Views: 97467

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

What you refer for "sniper shot" (assuming it's supposed to be sniper zoom), can be already set via wolfconfig.cfg edit (just find the proper binding for said action and set it to a vita button as you prefer). As for Stalker, it's not a port but a fanmade clone. Rinnegamante - no sniper zoom - shot...
by kingcrimson1920
Fri Apr 03, 2020 9:25 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 282
Views: 203811

Re: [RELEASE] vitaQuake - Quake port for PSVITA

thanks for new version. please Rinnegatamante new version of Wolfenstein - with sniper shot.
and i still believe in Clive's barkers undying port or Call of Cthulhu.

and did you see port of Stalker on psp?
by kingcrimson1920
Thu Feb 13, 2020 7:34 am
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 79
Views: 83131

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

and problem in Quake 2 - in level - Big Gun - there is no possible to make save and after level game is stuck.
by kingcrimson1920
Sat Jan 04, 2020 5:07 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 282
Views: 203811

Re: [RELEASE] vitaQuake - Quake port for PSVITA

ok something it's wrong. i have full packs. i played 3 month ago and was ok. now i can play only first level - others are locked like in demo version. and mission pack don't start. but few months ago was everything ok.
by kingcrimson1920
Fri Dec 27, 2019 10:29 pm
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 73
Views: 97467

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

nev version possible? still hard to play without possible sniper shot with zoom
by kingcrimson1920
Fri Dec 27, 2019 10:33 am
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 79
Views: 83131

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

hmm there is problem with mission pack ground zero. after first level - there is screen when game should load - but it's not. game it's not crush because there are moving items on screen. and second problem - in level waste sieves in first mission pack - game is not stuck but i can't use elevator. e...

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