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Search found 33 matches

by Akula
Thu Feb 28, 2019 1:23 am
Forum: HENkaku
Topic: [RELEASE] EDuke32 Vita
Replies: 45
Views: 102684

Re: [RELEASE] EDuke32 Vita

TFW Duke Forces won't work https://i.imgur.com/GL0wJi7.png Seriously though, nicely done, just don't think the Vita has the juice to handle anything more than the basics. Did you follow instructions in EDuke32 wiki for Duke Forces? Some GRPs require particular commandline args. No entries on the wi...
by Akula
Tue Feb 26, 2019 10:56 pm
Forum: HENkaku
Topic: [RELEASE] EDuke32 Vita
Replies: 45
Views: 102684

Re: [RELEASE] EDuke32 Vita

TFW Duke Forces won't work
Image

Seriously though, nicely done, just don't think the Vita has the juice to handle anything more than the basics.
by Akula
Sun Jan 06, 2019 6:29 am
Forum: HENkaku
Topic: [RELEASE] Postal Vita - Postal port for PSVITA/PSTV
Replies: 10
Views: 30892

Re: [RELEASE] Postal Vita - Postal port for PSVITA/PSTV

Good, but it seems only the first level is working... just kicks me back to the main menu if I try to continue.
by Akula
Wed Aug 22, 2018 7:16 pm
Forum: HENkaku
Topic: [RELEASE] EDuke32 Vita
Replies: 45
Views: 102684

Re: [RELEASE] EDuke32 Vita

So it's pretty good so far, I hope you can get a current version of eDuke32 ported, as I'd like to try and get the "Duke Forces" mod to run on it.

Nicely done
by Akula
Wed Aug 22, 2018 4:16 pm
Forum: HENkaku
Topic: [RELEASE] EDuke32 Vita
Replies: 45
Views: 102684

Re: [RELEASE] EDuke32 Vita

Where do I put the game files? I keep getting a crash whenever I try to start it, I believe that is the issue.

EDIT- The data folder, duh.
by Akula
Thu May 03, 2018 4:46 am
Forum: HENkaku
Topic: [RELEASE] vitaXash3D
Replies: 63
Views: 112100

Re: [RELEASE] vitaXash3D

http://www.moddb.com/mods/half-nuked/do ... -nuked-src

Half-Nuked released its source code, don't suppose anyone would want to port it to Xash?
I'd do it, but I lack the skill.
by Akula
Tue Apr 18, 2017 6:03 am
Forum: Support
Topic: [SOLVED] Adrenaline V3 PSX CWCheat Not Working
Replies: 17
Views: 19171

Re: [SOLVED] Adrenaline V3 PSX CWCheat Not Working

This is a very insightful information. Sadly it leaves no choice but to use a psp to make the savedata port. I wish i had a PSP. and as the psp scene is no hot anymore and the flow stoped the develpment for a while i imagine there will be no solution T_T I own a PSP so... https://mega.nz/#!SRV12CDJ...
by Akula
Tue Apr 18, 2017 4:56 am
Forum: Support
Topic: [SOLVED] Adrenaline V3 PSX CWCheat Not Working
Replies: 17
Views: 19171

Re: [SOLVED] Adrenaline V3 PSX CWCheat Not Working

So a couple things I've learned: 1. Either through CWCheats fault or the method Adrenaline is using to emulate PSX games, the cards loaded through CWCheat are in temporary memory, and need to be saved using the in-game save option, otherwise they disappear when you restart the game. 2. No matter wha...
by Akula
Tue Apr 18, 2017 3:51 am
Forum: Support
Topic: [SOLVED] Adrenaline V3 PSX CWCheat Not Working
Replies: 17
Views: 19171

Re: [SOLVED] Adrenaline V3 PSX CWCheat Not Working

Yeah, worked fine for me, did you check the game id listed in CWCheat? Mine was different than I named the MCR file, though that might have been a slip up. I did, and the GameId is the same. Scus_9457 in cwcheatpops and SCUS_94570-0.mcr in the sd card daaaaam im so sad, i really wana switch from re...
by Akula
Tue Apr 18, 2017 3:19 am
Forum: Support
Topic: [SOLVED] Adrenaline V3 PSX CWCheat Not Working
Replies: 17
Views: 19171

Re: [SOLVED] Adrenaline V3 PSX CWCheat Not Working

Im also trying to import a save data from retroarch to the vita. and the last update on adrenaline fixed issue when the cwcheatpops menu wasnt showing. Sadly, even when the menu is fixed, when importing a save data, the plugin doesnt work. Im currently importing a save data for crash bash(see below...

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