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by TheFloW
Wed Feb 22, 2017 6:26 pm
Forum: HENkaku
Topic: [Design Competition] VitaShell
Replies: 63
Views: 40381

Re: [Design Competition] VitaShell

'Sup fellow themesters! Why all the hate? Why don't we reminiscent the good old Vita school days?! I present you a rather fun oriented theme, Chalk . Hope you like it. Download: Chalk.zip @ mega.nz http://imgur.com/8OpLUGN.jpg Additional screenshots in spoiler. [spoiler] Settings menu http://imgur....
by TheFloW
Sun Feb 19, 2017 1:52 pm
Forum: HENkaku
Topic: [Design Competition] VitaShell
Replies: 63
Views: 40381

Re: [Design Competition] VitaShell

Hi guys, I'm currently working on a major VitaShell update which will feature the ability to mount USB Storage Device as Memory Card ( ONLY FOR PSTV ). Yes, you've read it right, you'll be able to run games and homebrews from your USB Stick. After one year of development on VitaShell I think it's t...
by TheFloW
Sat Feb 18, 2017 7:43 pm
Forum: HENkaku
Topic: [Design Competition] VitaShell
Replies: 63
Views: 40381

Re: [Design Competition] VitaShell

I love al your submissions! Btw, the next VitaShell will have got one more entry in the context menu. A 'Sort by' after 'More'.
by TheFloW
Tue Feb 14, 2017 9:36 pm
Forum: HENkaku
Topic: [Design Competition] VitaShell
Replies: 63
Views: 40381

Re: [Design Competition] VitaShell

Thanks! ^^" - - - I've made another, much more dedicated to current VitaShell GUI. Still, there are features not possible to implement from below preview "screenshots". More examples >> here <<. The idea is that you create a theme in the the form like this: https://github.com/xy2iii/vitashell-theme...
by TheFloW
Sun Feb 12, 2017 3:51 pm
Forum: HENkaku
Topic: [Design Competition] VitaShell
Replies: 63
Views: 40381

[Design Competition] VitaShell

Hi guys, I'm currently working on a major VitaShell update which will feature the ability to mount USB Storage Device as Memory Card ( ONLY FOR PSTV ). Yes, you've read it right, you'll be able to run games and homebrews from your USB Stick. After one year of development on VitaShell I think it's ti...
by TheFloW
Sun Oct 09, 2016 7:24 pm
Forum: ARK
Topic: ARK on 3.60
Replies: 24
Views: 34714

Re: ARK on 3.60

What I don't get is, why it's such a hard job now to port ARK to 3.60 that you need 2 or more poeple working on it?? Coldbird is the creator of the Pro CFW which is open source and it was ported to different kernel exploits by different people who worked alone on it. Is there something more coming ...
by TheFloW
Sun Oct 09, 2016 7:18 pm
Forum: ARK
Topic: ARK on 3.60
Replies: 24
Views: 34714

Re: ARK on 3.60

It's funny that I'm not even mentioned, as the "native kernel exploit" is from me.
by TheFloW
Tue Sep 27, 2016 9:15 pm
Forum: Programming and Security
Topic: GTA LCS EU analog stick patch
Replies: 21
Views: 20163

Re: GTA LCS EU analog stick patch

So I think one million dollar worth question in that new step which nobody asked is; is it possible to write an application which will find these codes and automatically patch them inside the backup iso file because otherwise this process isn't that easy for most of us. What do you think? The answe...
by TheFloW
Tue Sep 27, 2016 8:15 pm
Forum: Programming and Security
Topic: GTA LCS EU analog stick patch
Replies: 21
Views: 20163

Re: GTA LCS EU analog stick patch

ali_ihsan21 wrote:Is it possible to use the right analog of DS3 on PSP go for all angles instead of just 4 with the DS3 plugin we use now ?

Just wondering hypothesis.
For GTA LCS? yes.
by TheFloW
Tue Sep 27, 2016 7:48 pm
Forum: Programming and Security
Topic: GTA LCS EU analog stick patch
Replies: 21
Views: 20163

Re: GTA LCS EU analog stick patch

Also, this is the code that I have used for the PS Vita demonstration: #define THRESHOLD 0x20 int cameraLeftRightPatched(void *a0) { // get rx first... rx -= 0x80; if (rx < -THRESHOLD || rx > THRESHOLD) return (int)rx; return 0; } int cameraUpDownPatched(void *a0) { // get ry first... ry = 255 - ry;...

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