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by 173210
Thu Aug 25, 2016 2:52 am
Forum: Programming and Security
Topic: Are loaded modules on 3.60 obfuscated?
Replies: 0
Views: 1529

Are loaded modules on 3.60 obfuscated?

Hi! Now I'm facing a problem. https://github.com/173210/vita-analyze/commit/b03f5aef52f4c2ab19a8c611996af547430574b6 This tool has functionalities almost same with ones vitadump has, but intended to be compatible with various tools which can handle ELF. So it is for poor people who cannot afford to ...
by 173210
Sun Jul 19, 2015 12:05 pm
Forum: Rejuvenate
Topic: PSVita homebrew packaging standards discussion
Replies: 44
Views: 37641

Re: PSVita homebrew packaging standards discussion

Add sfx2sfo · psp2sdk/tools@28bd8e6
https://github.com/psp2sdk/tools/commit ... d50117ef5b

I'll create make_package later.
by 173210
Sun Jul 19, 2015 2:14 am
Forum: Rejuvenate
Topic: PSVita homebrew packaging standards discussion
Replies: 44
Views: 37641

Re: PSVita homebrew packaging standards discussion

By the way, the device name "vfs" has two faults. 1. "v" character "v" in "vfs" stands for Vita. But it means nothing because all filesystem devices are on PS Vita. :lol: 2. No digit Other devices have a digit for the further extension. vfs should also have a digit. Linux uses bind to mount a direc...
by 173210
Sun Jul 19, 2015 12:21 am
Forum: Rejuvenate
Topic: PSVita homebrew packaging standards discussion
Replies: 44
Views: 37641

Re: PSVita homebrew packaging standards discussion

By the way, the device name "vfs" has two faults. 1. "v" character "v" in "vfs" stands for Vita. But it means nothing because all filesystem devices are on PS Vita. :lol: 2. No digit Other devices have a digit for the further extension. vfs should also have a digit. Linux uses bind to mount a direct...
by 173210
Sat Jul 18, 2015 11:33 pm
Forum: Rejuvenate
Topic: PSVita homebrew packaging standards discussion
Replies: 44
Views: 37641

Re: PSVita homebrew packaging standards discussion

I think we've spent enough time on this without a lot of contribution. So, I've decided on the following: Using a PKG style file structure as described in VitaDevWiki - Packages (.PKG) The following files are mandatory: sce_sys/param.sfo The following files should (recommended) be provided for menu...
by 173210
Wed Jul 15, 2015 12:56 am
Forum: Rejuvenate
Topic: PSVita homebrew packaging standards discussion
Replies: 44
Views: 37641

Re: PSVita homebrew packaging standards discussion

there isn't any way to kill threads from another thread. Is that a rejuvenate issue or the Vita usr mode design? -- Oh yeah and to stay on topic :D Using a Sony container is the best solution as others have said - for future compatibility. Going with a custom one would mean someone would have to ma...
by 173210
Fri Jul 10, 2015 12:40 am
Forum: Rejuvenate
Topic: PSVita homebrew packaging standards discussion
Replies: 44
Views: 37641

Re: PSVita homebrew packaging standards discussion

So there's an issue with implementing the force kill, there isn't any way to kill threads from another thread and the only way to kill a thread seems to be to hook function calls, but not all threads can be expected to call imported function calls. Which means the only way would be to have an exit ...
by 173210
Thu Jul 09, 2015 12:55 pm
Forum: Rejuvenate
Topic: PSVita homebrew packaging standards discussion
Replies: 44
Views: 37641

Re: PSVita homebrew packaging standards discussion

So menu will load something like hblconf.txt and change the button combination, right? It makes sense that VHL just loads homebrews. It shouldn't get large. Well currently VHL exports a 'vhl_setIntSetting' function to allow a menu to set the button combination. I can see why you would suggest using...
by 173210
Thu Jul 09, 2015 2:46 am
Forum: Rejuvenate
Topic: PSVita homebrew packaging standards discussion
Replies: 44
Views: 37641

Re: PSVita homebrew packaging standards discussion

As for the exit combo stuff, I've decided that at least for my loader, the loader will be responsible for the exit checking but the menu/homebrew will have the ability to set the exit combo. Of course this introduces a custom import but since these aren't critical functions that would break a homeb...
by 173210
Thu Jul 09, 2015 2:20 am
Forum: Rejuvenate
Topic: PSVita homebrew packaging standards discussion
Replies: 44
Views: 37641

Re: PSVita homebrew packaging standards discussion

As for the exit combo stuff, I've decided that at least for my loader, the loader will be responsible for the exit checking but the menu/homebrew will have the ability to set the exit combo. Of course this introduces a custom import but since these aren't critical functions that would break a homeb...

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