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by Rinnegatamante
Sat Feb 08, 2020 10:03 pm
Forum: HENkaku
Topic: vitaExhumed - PCExhumed port for PSVITA
Replies: 5
Views: 4718

Re: vitaExhumed - PCExhumed port for PSVITA

Hello. I use google translator, so there may be inaccuracies, I'm sorry. My question is, does the game support music? If so, tell me what tracks should be called, for example, "track02.ogg" or "temple1.ogg"? Just without music there is no usefulness. No, musics are not supported yet. Great! Thanks!...
by Rinnegatamante
Tue Jan 28, 2020 1:44 pm
Forum: HENkaku
Topic: vitaExhumed - PCExhumed port for PSVITA
Replies: 5
Views: 4718

vitaExhumed - PCExhumed port for PSVITA

Introduction: vitaExhumed is a port of PCExhumed, an EDuke32 fork that supports PowerSlave/Exhumed games. The Vita port doesn't support Demo files so you should provide STUFF.DAT, BOOK.MOV and DEMO.VCR files from your own game installation . Performance should be on par with NRedneck port however, ...
by Rinnegatamante
Tue Jan 28, 2020 1:31 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 267
Views: 179758

Re: [RELEASE] vitaQuake - Quake port for PSVITA

sorry for double post but I've already narrowed down the issue, so if I remove the soundtrack AND disable smooth animations I can get past the enemies and not crash so my real question is now how can I get to use the soundtrack without it crashing? The soundtrack being linked to this issue seems ve...
by Rinnegatamante
Thu Jan 23, 2020 2:12 pm
Forum: HENkaku
Topic: [RELEASE] NRedneck - Redneck Rampage port for PSVITA
Replies: 16
Views: 21609

Re: [RELEASE] NRedneck - Redneck Rampage port for PSVITA

A new release (v.1.1) is available for download! Changelog: - Improved engine performances. - Added possibility to swap between stretched and 4:3 rendering (Press L + START to swap). - Reduced internal resolution to original game ones (Causes a drastic performance boost with no graphics downgrade) C...
by Rinnegatamante
Tue Jan 21, 2020 12:30 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 267
Views: 179758

Re: [RELEASE] vitaQuake - Quake port for PSVITA

https://github.com/Rinnegatamante/vitaQuake

Check the Loading Expansions and Mods paragraph in the README here.

As for the black screen, upload a save near to the spot causing the issue and i'll take a look.
by Rinnegatamante
Sat Jan 18, 2020 6:55 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 267
Views: 179758

Re: [RELEASE] vitaQuake - Quake port for PSVITA

You can launch missionpacks from the side icons on livearea, not from inside the app.
by Rinnegatamante
Thu Jan 16, 2020 10:46 am
Forum: HENkaku
Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena + Urban Terror port for PSVITA
Replies: 37
Views: 48037

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena + Urban Terror port for PSVITA

I left Henkaku Discord server long ago. You can join Vita Nuova Discord server for heelping testing, it would be greatly appreciated! https://discord.gg/PyCaBx9 As for the protocol used, i can ask Urban Terror devs about it (most likely i need some minor changes to the netcode). For the CPU usage, t...
by Rinnegatamante
Tue Jan 14, 2020 1:01 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena + Urban Terror port for PSVITA
Replies: 37
Views: 48037

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena + Urban Terror port for PSVITA

Seems like recent vitaGL changes disrupted even more the fragilee Urban Terror core situation. I managed to make it boot again however it now requires qvms to be launched in full interpreter mode (dynarec will cause core to closeup at maps loading). Here's a proper binary that should work (you'll ha...
by Rinnegatamante
Mon Jan 13, 2020 11:29 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena + Urban Terror port for PSVITA
Replies: 37
Views: 48037

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena + Urban Terror port for PSVITA

Working great, thanks! Update: After UT finished downloading/installing and hitting X to close the downloader, I get a C2-12828-1 error. In itself that's not really an issue, but when loading up Q3, I see UT in the mod list but when trying to load it, it just reloads regular Q3. The downloader for ...

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