You need to restart Vita since config file is loaded only at plugin startup (aka vita bootup).Legomeaker101 wrote: ↑Tue Nov 26, 2019 10:43 pmI am a bit confused (pardon my ignorance) when I change the config file do I have to restart my vita or are the changes applied immediately?
Search found 881 matches
- Wed Nov 27, 2019 9:33 am
- Forum: HENkaku
- Topic: [RELEASE] AnalogsEnhancer - Plugin to set analogs deadzone/improve analogs usage
- Replies: 22
- Views: 30542
Re: [RELEASE] AnalogsEnhancer - Plugin to set analogs deadzone/improve analogs usage
- Tue Nov 26, 2019 1:26 pm
- Forum: HENkaku
- Topic: [RELEASE] AnalogsEnhancer - Plugin to set analogs deadzone/improve analogs usage
- Replies: 22
- Views: 30542
Re: [RELEASE] AnalogsEnhancer - Plugin to set analogs deadzone/improve analogs usage
v.1.1 released! Changelog: - Added a new value that allows to enable or disable ANALOG_WIDE patch at user discretion (before it was always enabled). First post has been updateed with new info related to the config file structure. Credits: Huge thanks to all my patroners for their awesome support: - ...
- Tue Nov 26, 2019 1:25 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaVoyager - Star Trek Voyager: Elite Force Holomatch port for PSVITA
- Replies: 9
- Views: 16661
Re: [RELEASE] vitaVoyager - Star Trek Voyager: Elite Force Holomatch port for PSVITA
You can grab data files from here: https://last-outpost.net/forum/index.php?topic=9647.0
- Mon Nov 11, 2019 6:23 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaVoyager - Star Trek Voyager: Elite Force Holomatch port for PSVITA
- Replies: 9
- Views: 16661
Re: [RELEASE] vitaVoyager - Star Trek Voyager: Elite Force Holomatch port for PSVITA
vitaVoyager v.0.6 available for download! This release will greatly improve performances thanks to dynarec fixes as well as updates to vitaGL. If you're not going to update data files, BE SURE TO CHANGE vm_game, vm_cgame and vm_ui values in your hmconfig.cfg to 2 . Changelog: - Fixed dynarec issues ...
- Mon Nov 11, 2019 6:11 pm
- Forum: HENkaku
- Topic: [RELEASE] EDuke32 Vita
- Replies: 40
- Views: 47117
Re: [RELEASE] EDuke32 Vita
BloodCM is not supported, it was just an example i made to make clear how to use bat files.
Midi tracks are already working.
As for the crashes in menus, it depends on what you change in those menus. Altering resolution will most likely crash the engine for example.
Midi tracks are already working.
As for the crashes in menus, it depends on what you change in those menus. Altering resolution will most likely crash the engine for example.
- Mon Nov 11, 2019 6:09 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 253
- Views: 165671
- Tue Oct 22, 2019 8:49 am
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 253
- Views: 165671
Re: [RELEASE] vitaQuake - Quake port for PSVITA
I just wanted to post an update, I think somehow the GPU Driver crash and the full lockup I got is somehow my vita. I was just using retroarch and when trying to call up the menu I got a GPU Driver crash, and then subsequently when doing the same thing later that day it did a full lock. The very pu...
- Sat Oct 19, 2019 9:31 am
- Forum: HENkaku
- Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
- Replies: 62
- Views: 63932
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
v.2.2 available for download! Changelog: - Slight performance boost in GL states management code. - Updated to latest vitaGL commit. - Moved to Yamagi Quake2 savegames system (Important notes down below). - Moved to Yamagi Quake2 xatrix and rogue versions (Tons of bug fixes and improvements for the ...
- Tue Oct 15, 2019 9:52 am
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 253
- Views: 165671
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Nothing more should be required.
- Tue Oct 01, 2019 11:04 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 253
- Views: 165671
Re: [RELEASE] vitaQuake - Quake port for PSVITA
Did some more testing, I fully wiped again (uninstalled and deleted the quake data folder) did a re-install with just the included demo pak file and nothing else. Launched the game, disabled smooth animations, quit via the menu so it's saved. Re-opened and started a hard difficulty game. When I got...