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by Rinnegatamante
Tue Aug 13, 2019 4:38 pm
Forum: HENkaku
Topic: [RELEASE] vitaVoyager - Star Trek Voyager: Elite Force Holomatch port for PSVITA
Replies: 5
Views: 3697

Re: [RELEASE] vitaVoyager - Star Trek Voyager: Elite Force Holomatch port for PSVITA

https://unityone.fandom.com/wiki/Star_Trek:_Voyager_-_Elite_Force "Fortunately you can play the multiplayer for free. Either you get it from the UFP, a multigaming clan or The Last Outpost, one of the last Elite Force RPG communities left." https://ufplanets.com/cms.php?27-Star-Trek-Voyager-Elite-F...
by Rinnegatamante
Sun Aug 11, 2019 6:11 pm
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 64
Views: 26133

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Regarding the crash spot, can you send me a save near it so i can check what causes the crash?
by Rinnegatamante
Sat Aug 10, 2019 2:16 pm
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 64
Views: 26133

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

but the game doesn't make an autosave there, because it doesn't load the next level. at least after all the tries, I don't have one. My last autosave is Boss1, which is the beginning of the boss level. would be cool if someone could provide one, I don't mind importing a save file to test this furth...
by Rinnegatamante
Sat Aug 10, 2019 12:23 pm
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 64
Views: 26133

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

after this 2 movies after this stage game is load on your vita? i have error like this i wrote in post up. as you see is not only problem in my vita. I don’t remember any deadlock. You can progress by loading the autosave related to the cutscene (take the latest one). It should properly make the ga...
by Rinnegatamante
Sat Aug 10, 2019 10:31 am
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 64
Views: 26133

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

IlDucci wrote:
Fri Aug 09, 2019 9:08 pm
Teeny tiny nitpick: Is it possible to enlarge the opening FMV so the proper aspect ratio is followed?
That's how iortcw works, so not possible.
by Rinnegatamante
Sat Aug 10, 2019 10:18 am
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 64
Views: 26133

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

kingcrimson1920 wrote:
Fri Aug 09, 2019 7:44 pm
I have this same problem. I send to Ringe my save and he will check.
With your save i actually get no errors but the game is kind of deadlocked in a screen where the main character looks at a dagger (engine is still running since i can hear sounds) any clue about it?
by Rinnegatamante
Fri Aug 09, 2019 5:30 pm
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 64
Views: 26133

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Second level works correctly here, upload your save file so i can check. As for shooting with zoom, more than binding zoom to a control (which i already did unless rtcw has some different binding which is what i asked months ago and got no answer) i can't do. Crouch maybe will be set to reartouch pa...
by Rinnegatamante
Fri Aug 09, 2019 9:42 am
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 64
Views: 26133

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

vitaRTCW v.0.2 available! I've updated first topic with multiplayer setup info and updated Notes paragraph Changelog: - Fixed cinematics rendering, now they are shown correctly. - Updated to latest vitaGL commit. - Increased available memory for the renderer. - Reduced memory requirements for both r...
by Rinnegatamante
Tue Aug 06, 2019 5:21 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena port for PSVITA
Replies: 27
Views: 24417

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena port for PSVITA

Download data files and overwrite only suprx and cfg files (don't touch pak ones)
by Rinnegatamante
Sun Aug 04, 2019 4:31 pm
Forum: HENkaku
Topic: [RELEASE] vitaVoyager - Star Trek Voyager: Elite Force Holomatch port for PSVITA
Replies: 5
Views: 3697

Re: [RELEASE] vitaVoyager - Star Trek Voyager: Elite Force Holomatch port for PSVITA

Hey, I found this just Googling to see if it had been done already after trying to port it myself. Holomatch, with permission from Raven and other parties, is now fully free to download and distribute. You can legally update this port to run without needing to add game files and key from a legit co...

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