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by Mexicouger
Wed May 09, 2012 11:33 pm
Forum: Lamecraft
Topic: Quick Question
Replies: 10
Views: 2411

Re: Quick Question

Just to update, Lamecraft WILL be updated. Drakon has made me an admin on the google code page of Lamecraft, and I will be adding my features from CSM to the main build of Lamecraft. So CSM is officially done now, and you will see everything + more in the official Lamecraft build ;) I beleive that s...
by Mexicouger
Wed May 02, 2012 5:13 am
Forum: Lamecraft
Topic: Cool Stuff Mod 0.9 Progress thread
Replies: 42
Views: 14401

Re: Cool Stuff Mod 0.9 Progress thread

Fence Linking in all directions is done. It's pretty much all finished. You can even link them to refined wood blocks.

Image

Next on my list: Finish flat ladders and bounding boxes regarding them.
by Mexicouger
Wed May 02, 2012 12:34 am
Forum: Lamecraft
Topic: Cool Stuff Mod 0.9 Progress thread
Replies: 42
Views: 14401

Re: Cool Stuff Mod 0.9 Progress thread

I appreciate it! :)
by Mexicouger
Wed May 02, 2012 12:12 am
Forum: Lamecraft
Topic: Cool Stuff Mod 0.9 Progress thread
Replies: 42
Views: 14401

Cool Stuff Mod 0.9 Progress thread

I am just going to be posting various pictures and tidbits of info on the new 0.9 of Cool stuff mod. I am working using JPCSP PSP emulator, but my laptop runs is horribly(No OpenGL support unfortunately). So I am still trying to get a PSP. I appreciate donations and such, but I do not have a paypal ...
by Mexicouger
Sun Apr 29, 2012 7:21 pm
Forum: Lamecraft
Topic: CSM!!!!
Replies: 17
Views: 4404

Re: CSM!!!!

Sorry but I work alone. I work more productively by myself. (Working with someone else on a project like CSM would only slow me down)
I am not back YET. Still working on getting a PSP, because I can't code without periodically testing(Crashes can occur faster than you know)
by Mexicouger
Sun Apr 29, 2012 5:11 pm
Forum: Lamecraft
Topic: CSM!!!!
Replies: 17
Views: 4404

Re: CSM!!!!

I would just like to say that I am trying to get my hands on a PSP to continue Cool stuff mod 0.9, as well as Revamped 1(The best Halo mod for PSP). CSM 0.9 is much more stable than 0.8, and should fix the crashing issue for the most part. So once I get another PSP(No longer have mine), then everyon...
by Mexicouger
Fri Jun 10, 2011 3:07 pm
Forum: PSP Genesis Competition 2011
Topic: Disqualify Nazi Zombies Portable
Replies: 40
Views: 39276

Re: Disqualify Nazi Zombies Portable

They don't have to release the QC, thats not under GPL.

But lets just hope Jukki returns in time. Blubs, the least you could do would be to link Everyone to ProQuakes source. That much should suffice until Jukki returns from his trip.
by Mexicouger
Fri Jun 10, 2011 6:13 am
Forum: PSP Genesis Competition 2011
Topic: Disqualify Nazi Zombies Portable
Replies: 40
Views: 39276

Re: Disqualify Nazi Zombies Portable

They are using Bakers ProQuake PSP engine, which is a modified Quake engine. They are Under the GPL, and they HAVE to release the engine source if they release a binary. They failed to supply a source for their last update as well. Big mistake. It doesn't matter how much work they put into the game....
by Mexicouger
Wed Jun 08, 2011 6:09 pm
Forum: PSP Genesis Competition 2011
Topic: Genesis Compo: /Talk Audience Vote (100$ prize)
Replies: 185
Views: 87708

Re: Genesis Compo: /Talk Audience Vote (100$ prize)

Voted for Mindcraft. Very enjoyable and look forward to updates
by Mexicouger
Wed Jun 01, 2011 12:54 pm
Forum: PSP Genesis Competition 2011
Topic: [Project] Augustine
Replies: 88
Views: 51437

Re: [Project] Revamped 2

Naa, We aren't entering. We don't have enough stuff done, and I am working hard on trying to get Revamps Framerate up. With 8 bots in Bloodvally, you can drop down to 11 fps, which Is Horrible for me. Instead of lowering the Quality of all our content, I'm looking into Optimizing this old Quake engi...

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