anyway another update on my first post. added 13 cards. the ones that I fully test today is Myr Battlesphere, Opal Acrolith, Mystic Snake and Memory Jar. I hope they are good.
Zethfox wrote:Predatory Advantage, wow amazed that didn't make it in the first round of card safari...
just letting you know i check this thread regularly, just haven't enough time to playtest these yet...i need a day to just sit and test each out and add the ones that I also think are acceptable(we aim for 95% following the rules)
interesting cards are Lorthos, the Tidemaker, Living End, Living Death, Laquatus's Champion, Kresh the Bloodbraided, Knollspine Dragon, Hellkite Charger and Hamletback Goliath.
i looked through your card codes and i really like your ideas. A lot of the cards you coded will probably be part of Wagic 0.19. Gratulations!
I have just one thing to mention critically concerning those cards which do let BOTH players do sth (like: "Each player sacrifices a creature"). Please keep in mind that if a card says that both players have to do sth, the effect for both players sets at the same time. Realted to the example, this means that both creatures should go the graveyard simultaneously! The way you coded these cards does not cover this important rule. In your version, first one creature dies, and after that the second creature dies. I, for myself, was not able to find a solution for this.
Maybe you are able to find a solution? I have already put this card group aside.
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn