Mask of Memory
is missing the
auto={1}:equip
line
Wagic 0.17.1 Bugs: please post your bug reports here
Forum rules
Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline
Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline
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- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Wagic 0.17.1 Bugs: please post your bug reports here
Unstoppable Ash does not appear to be functioning properly in 0.17.1.
http://gatherer.wizards.com/Pages/Card/ ... eid=152937
If you attack with more than one creature each on that gets blocked should get the +0/+5 bonus, but it seems to only give the bonus to one of the creatures.
http://gatherer.wizards.com/Pages/Card/ ... eid=152937
If you attack with more than one creature each on that gets blocked should get the +0/+5 bonus, but it seems to only give the bonus to one of the creatures.
Re: Wagic 0.17.1 Bugs: please post your bug reports here
oh the irony here is killer.Mask of Memory
is missing the
auto={1}:equip
line
someone forgot equip line on mask of Memory
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- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Wagic 0.17.1 Bugs: please post your bug reports here
lol...nice Zeth
Banshee's Blade is missing the player part of the line for damage from
should be
[card]
name=Banshee's Blade
auto={2}:equip
auto=thisforeach(counter{0/0.1.charge}) 1/1
auto=@combatdamaged(creature,player) from(mytgt):all(this) counter(0/0,1,charge)
text=Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. -- Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
Banshee's Blade is missing the player part of the line for damage from
should be
[card]
name=Banshee's Blade
auto={2}:equip
auto=thisforeach(counter{0/0.1.charge}) 1/1
auto=@combatdamaged(creature,player) from(mytgt):all(this) counter(0/0,1,charge)
text=Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. -- Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
-
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Wagic 0.17.1 Bugs: please post your bug reports here
Dark Supplicant cant sacrifice himself to use his ability
-
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Wagic 0.17.1 Bugs: please post your bug reports here
Cursed Monstrosity is supposed to be land and not a * pretty sure
-
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Wagic 0.17.1 Bugs: please post your bug reports here
Soul's Fire is missing the ability to target player
-
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Wagic 0.17.1 Bugs: please post your bug reports here
Chastise has this line
auto=dynamicability<!mytgt powerstrike targetopponent!>
should be
auto=dynamicability<!mytgt powerlifegain srccontroller!>
auto=dynamicability<!mytgt powerstrike targetopponent!>
should be
auto=dynamicability<!mytgt powerlifegain srccontroller!>
Re: Wagic 0.17.1 Bugs: please post your bug reports here
hello I'm playing Wagic 0.17.1 on xp and I've noticed that High tide effect doesn´t end at the end of turn. Islands which were in play when you spelled high tide keeps adding an extra blue mana every turn.
Thanks.
Thanks.
Re: Wagic 0.17.1 Bugs: please post your bug reports here
WTH 17.1 PSP r4211
Dragonmaster Outcast makes a 5/5 dragon token on the start of turn 2 when I have less than 6 lands in play. I had a Tagia and a forest in play and NO other artifacts or creatures in play.
This is what is in my mtg.txt:
[card]
name=Dragonmaster Outcast
auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~5:token(Dragon,creature dragon, 5/5,flying red)
text=At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
mana={R}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
Dragonmaster Outcast makes a 5/5 dragon token on the start of turn 2 when I have less than 6 lands in play. I had a Tagia and a forest in play and NO other artifacts or creatures in play.
This is what is in my mtg.txt:
[card]
name=Dragonmaster Outcast
auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~5:token(Dragon,creature dragon, 5/5,flying red)
text=At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
mana={R}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]