Zelda[mod] card set.
Zelda[mod] card set.
http://www.gamesradar.com/f/a-link-to-t ... 2027442009
i'm totally down for adding this as a custom set. Hopefully I'll figure out how to code it.
i'm totally down for adding this as a custom set. Hopefully I'll figure out how to code it.
Re: Zelda card set.
http://www.mediafire.com/?53mnnb24uyoxdcn
Has all card images. Going to work on making them sets now. AWESOME!
Has all card images. Going to work on making them sets now. AWESOME!
Re: Zelda card set.
Oops wrong forum. Mod please move
Re: Zelda card set.
W00t, first card coded (my first card coded in a LONG time) Now I'm on my way!
[meta]
author=devi59 orignal-KREATIVEassassin
year=2011
block=Zelda
[/meta]
[card]
name=Agahnim
id=965591
rarity=r
mana={3}{W}{U}{B}
type=Legendary Creature
subtype=wizard boss
power=3
toughness=3
text=As Agahnim enters the battlefield, put two 3/3
indestructible blue Illusion creature tokens onto the
battlefield. If Agahnim leaves the battlefield, exile all
Illusion tokens.
auto=token(Illusion,creature illusion,3/3,indestructible
blue)[*2]
auto=@movedTo(this|nonbattlezone):moveto(exile) all
(Illusion)
[/card]
[meta]
author=devi59 orignal-KREATIVEassassin
year=2011
block=Zelda
[/meta]
[card]
name=Agahnim
id=965591
rarity=r
mana={3}{W}{U}{B}
type=Legendary Creature
subtype=wizard boss
power=3
toughness=3
text=As Agahnim enters the battlefield, put two 3/3
indestructible blue Illusion creature tokens onto the
battlefield. If Agahnim leaves the battlefield, exile all
Illusion tokens.
auto=token(Illusion,creature illusion,3/3,indestructible
blue)[*2]
auto=@movedTo(this|nonbattlezone):moveto(exile) all
(Illusion)
[/card]
- Attachments
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[The extension jpg has been deactivated and can no longer be displayed.]
Re: Zelda card set.
name=Agressive Octorok
id=965592
rarity=c
mana={3}{R}
type=creature
subtype=Octopus
power=2
toughness=2
text={2}, {T}: Agressive Octorok deals 1 damage to target
creature. If a creature would be destroyed this way, you
may untap Agressive Octorok.
auto={2}{T}:damage:1 target(creature)
auto=@vampired(creature) from(this): may untap
[/card]
Re: Zelda card set.
If anyone sees coding that can be changed or streamlined, let me know. I'm going to work on lttp but there are the other two included in the set if anyone is good at coding and is bored.
Re: Zelda[mod] card set.
just look at Goblin Sharpshooters coding.
-
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- Location: San Antonio, Texas, USA
Re: Zelda[mod] card set.
if you want, i can help, just give me a list of like 10-20 cards (to avoid working on the same ones you are) and ill do my best.
Wagic: the Homebrew Image Pack Easy Installers
"I love being wrong, for if I was always right, I would never learn anything, and that would be a sad life." -Benjamin Fisher
check out my blog http://shadowfireomega.blogspot.com/
"I love being wrong, for if I was always right, I would never learn anything, and that would be a sad life." -Benjamin Fisher
check out my blog http://shadowfireomega.blogspot.com/
Re: Zelda[mod] card set.
I started with A, you can start with Z and come backwards if you want. Im a bit stuck atm right now though. Still trying to get the hang of it.
Re: Zelda[mod] card set.
Any idea when this set will be done? Looks good so far
"The greatest harm can result from the best intentions" - Wizard's 2nd Rule
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"Mind what people do, not only what they say, for deeds will betray a lie" - Wizard's 5th Rule
"Life is the future, not the past" - Wizard's 7th Rule