Music In Game

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Yeshua
Posts: 314
Joined: Sun Nov 02, 2008 4:02 am

In Game Music

Post by Yeshua »

I was thinking since we got the music fixed, that I could add some to the actual game. I was thinking of keeping the trend and using Celestial Aeon Project music. I found some good stuff. I'll add it to the code so we can have in game music.

But I will need some help. I've gotten pretty far: It plays. But it crashes randomly. Any advice wololo? I deleted the current code cause I want to revert to a working version, so I can't post it.

I basically just copied what the deckviewer does with the music.
Last edited by Yeshua on Mon Nov 17, 2008 1:05 am, edited 1 time in total.
wololo
Site Admin
Posts: 3728
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: In Game Music

Post by wololo »

No advice, but one small suggestion : If you plan to distribute some music, please use only songs that are freely distributable. I found Celestial Aeon Project's songs on Jamendo.com, where everything is Creative Commons.
(And no, the music bug is still not fixed as far as I know :( )
Yeshua
Posts: 314
Joined: Sun Nov 02, 2008 4:02 am

Music In Game

Post by Yeshua »

I've gotten music in game and its based on your opponents deck!

Just replace your eboot with the one in the zip file and add merge sound folder with your sound folder.

These decks have their own sound (probably more)
Nightmare
Burning
Giants!
Treefolk
UndeadLord

To replace the music just get any mp3 without an id3 tag and name it ai_baka_music1.mp3 for first deck on your deck list, ai_baka_music2.mp3 for the second and so on!
ai_baka_music.mp3 is for random deck and for any deck without its own sound.

Source code is comming to the svn once wololo approves it.

Download:Download removed, its in SVN

soon to be uploaded (its already coded) is the ability to change music based on momir mode and random deck mode. (to make a song for evil twin mode name it ai_baka_music-1.mp3)
Last edited by Yeshua on Sun Nov 29, 2009 5:24 pm, edited 7 times in total.
Disturbed.1.93
Posts: 86
Joined: Sat Aug 01, 2009 4:45 am

Re: Music In Game

Post by Disturbed.1.93 »

and what if your computer hates you too much to install a compiler :evil: (Music.prx for me, btw anyone who likes music prx and doesn't like having to disable the vsh menu, try ultimatevshmenu, its a plugin so you can disable your vsh menu and still have the UVM -that's UltimateVshMenu- and have the built in one disabled so you can have both music.prx and a vsh menu :) )
Image
Yeshua
Posts: 314
Joined: Sun Nov 02, 2008 4:02 am

Re: Music In Game

Post by Yeshua »

Hopefully it'll be in the next release
Yeshua
Posts: 314
Joined: Sun Nov 02, 2008 4:02 am

Re: Music In Game

Post by Yeshua »

I've posted a download to an eboot if you can't do source code.

EDIT:
Download link is in first post, its no longer source code.
Yeshua
Posts: 314
Joined: Sun Nov 02, 2008 4:02 am

Re: Music In Game

Post by Yeshua »

Now updated to change based on opponents deck!
Echo12
Posts: 22
Joined: Sat Nov 28, 2009 10:43 am
Location: Philippines & Singapore
Contact:

Re: Music In Game

Post by Echo12 »

I just found a bug with the eboot that came with this mod to produce ingame music, it crashes the game when you try to change themes. Tried to troubleshoot it by swapping back the orig eboot and I can change themes again with no problems. Please try to fix it on your next version. TY.
Yeshua
Posts: 314
Joined: Sun Nov 02, 2008 4:02 am

Re: Music In Game

Post by Yeshua »

Thats not a bug in my release its a bug in the svn version, because this uses the svn source. This eboot is no longer needed it is now in the svn.
Last edited by Yeshua on Sun Nov 29, 2009 5:54 pm, edited 1 time in total.
Echo12
Posts: 22
Joined: Sat Nov 28, 2009 10:43 am
Location: Philippines & Singapore
Contact:

Re: Music In Game

Post by Echo12 »

Is that the Id3v2 Fix? How do you use it? I mean where should I put it..
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