I was thinking since we got the music fixed, that I could add some to the actual game. I was thinking of keeping the trend and using Celestial Aeon Project music. I found some good stuff. I'll add it to the code so we can have in game music.
But I will need some help. I've gotten pretty far: It plays. But it crashes randomly. Any advice wololo? I deleted the current code cause I want to revert to a working version, so I can't post it.
I basically just copied what the deckviewer does with the music.
Music In Game
In Game Music
Last edited by Yeshua on Mon Nov 17, 2008 1:05 am, edited 1 time in total.
Re: In Game Music
No advice, but one small suggestion : If you plan to distribute some music, please use only songs that are freely distributable. I found Celestial Aeon Project's songs on Jamendo.com, where everything is Creative Commons.
(And no, the music bug is still not fixed as far as I know
)
(And no, the music bug is still not fixed as far as I know
Music In Game
I've gotten music in game and its based on your opponents deck!
Just replace your eboot with the one in the zip file and add merge sound folder with your sound folder.
These decks have their own sound (probably more)
Nightmare
Burning
Giants!
Treefolk
UndeadLord
To replace the music just get any mp3 without an id3 tag and name it ai_baka_music1.mp3 for first deck on your deck list, ai_baka_music2.mp3 for the second and so on!
ai_baka_music.mp3 is for random deck and for any deck without its own sound.
Source code is comming to the svn once wololo approves it.
Download:Download removed, its in SVN
soon to be uploaded (its already coded) is the ability to change music based on momir mode and random deck mode. (to make a song for evil twin mode name it ai_baka_music-1.mp3)
Just replace your eboot with the one in the zip file and add merge sound folder with your sound folder.
These decks have their own sound (probably more)
Nightmare
Burning
Giants!
Treefolk
UndeadLord
To replace the music just get any mp3 without an id3 tag and name it ai_baka_music1.mp3 for first deck on your deck list, ai_baka_music2.mp3 for the second and so on!
ai_baka_music.mp3 is for random deck and for any deck without its own sound.
Source code is comming to the svn once wololo approves it.
Download:Download removed, its in SVN
soon to be uploaded (its already coded) is the ability to change music based on momir mode and random deck mode. (to make a song for evil twin mode name it ai_baka_music-1.mp3)
Last edited by Yeshua on Sun Nov 29, 2009 5:24 pm, edited 7 times in total.
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Disturbed.1.93
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Re: Music In Game
and what if your computer hates you too much to install a compiler
(Music.prx for me, btw anyone who likes music prx and doesn't like having to disable the vsh menu, try ultimatevshmenu, its a plugin so you can disable your vsh menu and still have the UVM -that's UltimateVshMenu- and have the built in one disabled so you can have both music.prx and a vsh menu
)
Re: Music In Game
Hopefully it'll be in the next release
Re: Music In Game
I've posted a download to an eboot if you can't do source code.
EDIT:
Download link is in first post, its no longer source code.
EDIT:
Download link is in first post, its no longer source code.
Re: Music In Game
Now updated to change based on opponents deck!
Re: Music In Game
I just found a bug with the eboot that came with this mod to produce ingame music, it crashes the game when you try to change themes. Tried to troubleshoot it by swapping back the orig eboot and I can change themes again with no problems. Please try to fix it on your next version. TY.
Re: Music In Game
Thats not a bug in my release its a bug in the svn version, because this uses the svn source. This eboot is no longer needed it is now in the svn.
Last edited by Yeshua on Sun Nov 29, 2009 5:54 pm, edited 1 time in total.
Re: Music In Game
Is that the Id3v2 Fix? How do you use it? I mean where should I put it..
