very nicely done, this would make an excellent addition to the flavor in wagickaioshin wrote:Just an idea:
We could give the whole game a graphical overhaul, not just the shop and the battlefield.
My battlefield GUI
Re: My battlefield GUI
Re: My battlefield GUI
Yes, kaioshin this is clearly interesting and as soon as I get free time I'll be in touch with you to integrate it to the game 
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NyghtcrawleR
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Re: My battlefield GUI
How did you make your hand vertical stack all in a single line like that on the right?
"Real Magic" Graphic Mod & Image sets: viewtopic.php?f=3&t=318
Re: My battlefield GUI
That's a new UI feature in the SVN version. It's pretty nifty since it also allows you to keep the hand displayed all the time, and you can easily navigate from the battlefield to your hand, and back, without having to open/fold the hand all the time.NyghtcrawleR wrote:How did you make your hand vertical stack all in a single line like that on the right?
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NyghtcrawleR
- Posts: 328
- Joined: Thu Dec 11, 2008 4:07 am
- Location: Planeswalking
Re: My battlefield GUI
I have one of the newer revisions and the option that is for vertical, stacks them 2 rows wide. That or have it horizontal on the bottom. Am I missing something that I am overlooking or is this an even never feature that I dont have in my revision?Psyringe wrote:That's a new UI feature in the SVN version. It's pretty nifty since it also allows you to keep the hand displayed all the time, and you can easily navigate from the battlefield to your hand, and back, without having to open/fold the hand all the time.NyghtcrawleR wrote:How did you make your hand vertical stack all in a single line like that on the right?
"Real Magic" Graphic Mod & Image sets: viewtopic.php?f=3&t=318
Re: My battlefield GUI
hi wololo,
i noticed that in the SVN, the 'row mechanics' implemented during battle is somehow implemeneted already also on the creature row. am i correct on this assumption?
is it also implemented on the land row? no more second row for creatures and lands?
how about the hand row? will the dev team also implements such mechanics when you have too many cards in hand?
i posted this also at:
http://code.google.com/p/wagic/issues/detail?id=100#c0
i noticed that in the SVN, the 'row mechanics' implemented during battle is somehow implemeneted already also on the creature row. am i correct on this assumption?
is it also implemented on the land row? no more second row for creatures and lands?
how about the hand row? will the dev team also implements such mechanics when you have too many cards in hand?
i posted this also at:
http://code.google.com/p/wagic/issues/detail?id=100#c0
Re: My battlefield GUI
Nyghtcrawler: you should have an option that says "display cards when hand is closed" or something like that.
flad_nag: good point, but in that case, what happens if you switch to the vertical hand? Do you have the same problem?
flad_nag: good point, but in that case, what happens if you switch to the vertical hand? Do you have the same problem?
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NyghtcrawleR
- Posts: 328
- Joined: Thu Dec 11, 2008 4:07 am
- Location: Planeswalking
Re: My battlefield GUI
Didnt realize that was what it was for. Thanks.wololo wrote:Nyghtcrawler: you should have an option that says "display cards when hand is closed" or something like that.
flad_nag: good point, but in that case, what happens if you switch to the vertical hand? Do you have the same problem?
"Real Magic" Graphic Mod & Image sets: viewtopic.php?f=3&t=318
Re: My battlefield GUI
hi wololo, here a screenshot of what i am pointing out:wololo wrote:Nyghtcrawler: you should have an option that says "display cards when hand is closed" or something like that.
flad_nag: good point, but in that case, what happens if you switch to the vertical hand? Do you have the same problem?
- notice that the big preview card is on the left most part of the screen. if you add more cards to your hand, the tendency is to push away more the big preview card to the left. when that happens, the player will be blind as to what card he/she will be playing next..
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Re: My battlefield GUI
I understood when you said it the first time, but you didn't answer my question: What happens if you switch to the vertical hand mode ? The Vertical hand should be the default mode. Is it better in that mode ?flad_nag wrote: hi wololo, here a screenshot of what i am pointing out:
