Zelda[mod] card set.

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devi59
Posts: 157
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Location: South Dakota, USA
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Zelda[mod] card set.

Post by devi59 »

http://www.gamesradar.com/f/a-link-to-t ... 2027442009

i'm totally down for adding this as a custom set. Hopefully I'll figure out how to code it.
devi59
Posts: 157
Joined: Sat May 09, 2009 5:56 pm
Location: South Dakota, USA
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Re: Zelda card set.

Post by devi59 »

http://www.mediafire.com/?53mnnb24uyoxdcn

Has all card images. Going to work on making them sets now. AWESOME!
devi59
Posts: 157
Joined: Sat May 09, 2009 5:56 pm
Location: South Dakota, USA
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Re: Zelda card set.

Post by devi59 »

Oops wrong forum. Mod please move :D
devi59
Posts: 157
Joined: Sat May 09, 2009 5:56 pm
Location: South Dakota, USA
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Re: Zelda card set.

Post by devi59 »

W00t, first card coded (my first card coded in a LONG time) Now I'm on my way!

[meta]
author=devi59 orignal-KREATIVEassassin
year=2011
block=Zelda
[/meta]
[card]
name=Agahnim
id=965591
rarity=r
mana={3}{W}{U}{B}
type=Legendary Creature
subtype=wizard boss
power=3
toughness=3
text=As Agahnim enters the battlefield, put two 3/3

indestructible blue Illusion creature tokens onto the

battlefield. If Agahnim leaves the battlefield, exile all

Illusion tokens.
auto=token(Illusion,creature illusion,3/3,indestructible

blue)[*2]
auto=@movedTo(this|nonbattlezone):moveto(exile) all

(Illusion)
[/card]
Image
Attachments

[The extension jpg has been deactivated and can no longer be displayed.]

devi59
Posts: 157
Joined: Sat May 09, 2009 5:56 pm
Location: South Dakota, USA
Contact:

Re: Zelda card set.

Post by devi59 »

[The extension jpg has been deactivated and can no longer be displayed.]

[card]
name=Agressive Octorok
id=965592
rarity=c
mana={3}{R}
type=creature
subtype=Octopus
power=2
toughness=2
text={2}, {T}: Agressive Octorok deals 1 damage to target

creature. If a creature would be destroyed this way, you

may untap Agressive Octorok.
auto={2}{T}:damage:1 target(creature)
auto=@vampired(creature) from(this): may untap
[/card]
devi59
Posts: 157
Joined: Sat May 09, 2009 5:56 pm
Location: South Dakota, USA
Contact:

Re: Zelda card set.

Post by devi59 »

If anyone sees coding that can be changed or streamlined, let me know. I'm going to work on lttp but there are the other two included in the set if anyone is good at coding and is bored.
AzNFrEnZy
Posts: 99
Joined: Mon Dec 21, 2009 2:19 am

Re: Zelda[mod] card set.

Post by AzNFrEnZy »

just look at Goblin Sharpshooters coding.
Shadowfireomega
Posts: 70
Joined: Thu Apr 07, 2011 7:06 am
Location: San Antonio, Texas, USA

Re: Zelda[mod] card set.

Post by Shadowfireomega »

if you want, i can help, just give me a list of like 10-20 cards (to avoid working on the same ones you are) and ill do my best.
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devi59
Posts: 157
Joined: Sat May 09, 2009 5:56 pm
Location: South Dakota, USA
Contact:

Re: Zelda[mod] card set.

Post by devi59 »

I started with A, you can start with Z and come backwards if you want. Im a bit stuck atm right now though. Still trying to get the hang of it.
taj1994
Posts: 11
Joined: Tue Jun 07, 2011 9:03 pm

Re: Zelda[mod] card set.

Post by taj1994 »

Any idea when this set will be done? Looks good so far
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