Mod Pokewon [Alpha VER]

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rodrigo.demoura
Posts: 47
Joined: Wed Jun 02, 2010 6:31 pm

Re: Mod Pokewon [Alpha VER]

Post by rodrigo.demoura »

Zethfox as you said earlier
Zethfox
try this instead:
auto=lord(creature[-active]) cantattack
auto=lord(creature[-active]) cantblock
auto=@each mycombatbegins:target(creature|mybattlefield) transforms((active)) ueot

of course we will need to modify the ai to not crash while deciding who to make active lol...and to play its creatures more often, but you get the idea.
The rule works correctly for the player. When is the time of AI, the game crashes.

Where in the code, I set up so that the AI can choose correctly the creature?


When I use the same rule but using a token to select the creature, AI does not crash

in rule.txt

Code: Select all

#Can be just one active pokemon on Battlefield
auto=@each my combatbegins:aslongas(creature|myBattlefield) token(-1r)

Code: Select all

[card]
name=Active Pokewon
auto=aslongas(creature[counter{0/0.1.Active}]|myBattlefield):moveto(stack)
auto=@movedto(this|exile):transforms((active)) target(creature|myBattlefield)  
auto=moveto(exile)
type=Nothing
id=-1r
[/card]
Tanks.
bloodfiend123
Posts: 23
Joined: Wed Apr 17, 2013 11:13 am

Re: Mod Pokewon [Alpha VER]

Post by bloodfiend123 »

I know this is some kind of a noob question but can you teach me how to post my own tread???
Knights & Dragons mod Fan!!!!
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Mod Pokewon [Alpha VER]

Post by Zethfox »

go into any section you want the thread to appear in, at the top of topics frame, just under the "wagic logo in the upper left courner, it saids "new topic*" in bold letters.
mickey_brown
Posts: 217
Joined: Sun Sep 13, 2009 6:32 am

Re: Mod Pokewon [Alpha VER]

Post by mickey_brown »

So how's this coming along? I always wanted a sequel to the pokemon tcg for gameboy color.
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