Official Wagic 0.20.1.x 03-14-2017

Additional Ressources for WTH : new cards, card images & more
Locked
kevlahnota
Posts: 619
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
Contact:

Official Wagic 0.20.1.x 03-14-2017

Post by kevlahnota »

Hi, Wagic build 0.20.1.1787++ for Kaladesh & Aether Revolt released!

Screenshot:
ImageImageImage

Download link (Github): https://github.com/WagicProject/wagic/releases

Mega Mirror (PC & Android) March 14, 2017 (Private Build)
Download link Android: https://mega.nz/#!tkoRAJCY!boRtEXkb_6ey ... DXKsEooP0s
Download link Windows: https://mega.nz/#!okRwTS4D!j2hjr_hPMUqU ... UCK0LDUbpU
  • EXTRA STEPS FOR PSP USERS ONLY!!!
    after downloading wagic-psp.zip from github, extract the zip file then browse to WTH\Res folder, delete the graphics folder, download this graphics.zip from mega:
    https://mega.nz/#!VhhiiL6R!0kAM5n3abiRJ ... BBK3VqMrGw
    after extracting graphics.zip replace it in your WTH\Res folder. Unless someone can make a good python script (resource script) that do this automatically for PSP releases, You need to do this everytime you update from github if you're on PSP.
  • Todo:
    Improvise mechanic doesn't support X cost atm...

    Target devices:
    PC
    Android*

Examples:
Improvise:

Code: Select all

[card]
name=Barricade Breaker
abilities=mustattack
other={improvise} name(Improvise)
text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Barricade Breaker attacks each combat if able.
mana={7}
type=Artifact Creature
subtype=Juggernaut
power=7
toughness=5
[/card]
Revolt:

Code: Select all

[card]
name=Airdrop Aeronauts
abilities=flying
auto=if revolt then life:5 controller
text=Flying -- Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.
mana={3}{W}{W}
type=Creature
subtype=Dwarf Scout
power=4
toughness=3
[/card]
Energy Counters

Code: Select all

[card]
name=Servant of the Conduit
auto=alterenergy:2 controller
auto={T}{e:1}:Add{G}
auto={T}{e:1}:Add{W}
auto={T}{e:1}:Add{U}
auto={T}{e:1}:Add{B}
auto={T}{e:1}:Add{R}
text=When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Add one mana of any color to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=2
[/card]
Please report bugs if any. Your feedbacks are greatly appreciated. Suggestions for GUI are welcome. Thanks
Last edited by kevlahnota on Tue Mar 14, 2017 9:41 am, edited 19 times in total.
kevlahnota
Posts: 619
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
Contact:

Re: Energy Counters Need tester (PC Version)

Post by kevlahnota »

Uploaded new version
User avatar
Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: [WIP] Unofficial Wagic 0.20.1.x Build (PC Version) 1-17-

Post by Bas »

Uh, for Syntax, couldn't you introduce {E} for each counter as well? Would make coding easier imho, as it is more conform with other resource syntax.
Forums are down atm.

Please join the discord server in order to not miss stuff and be reachable:
https://discord.gg/JHK5pVaK5p

(You are not required to install the software, you can use it in a browser as well, albeit I recommend installing)
kevlahnota
Posts: 619
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
Contact:

Re: [WIP] Unofficial Wagic 0.20.1.x Build (PC Version) 1-17-

Post by kevlahnota »

Bas wrote:Uh, for Syntax, couldn't you introduce {E} for each counter as well? Would make coding easier imho, as it is more conform with other resource syntax.
currently {E} is used for exile as a cost. I can do that but we need to change the primitives for exile as a cost plus other cards that uses {e(targetchooser)} as a cost.
User avatar
Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: [WIP] Unofficial Wagic 0.20.1.x Build (PC Version) 1-17-

Post by Bas »

Nah, then better let's come up with something different. Dunno, would {En} or {Engy} work?
Forums are down atm.

Please join the discord server in order to not miss stuff and be reachable:
https://discord.gg/JHK5pVaK5p

(You are not required to install the software, you can use it in a browser as well, albeit I recommend installing)
Toben
Posts: 50
Joined: Tue Oct 05, 2010 7:30 pm

Re: [WIP] Unofficial Wagic 0.20.1.x Build (PC Version) 1-17-

Post by Toben »

Downloading it now, I'll give it a whirl over the next couple days.
kevlahnota
Posts: 619
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
Contact:

Re: [WIP] Unofficial Wagic 0.20.1.x Build (PC Version) 1-17-

Post by kevlahnota »

Next update I will include Kaladesh primitives and some other fixes. If I can finish coding Kaladesh primitives with some testing, I can start with Aether Revolt.
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: [WIP] Unofficial Wagic 0.20.1.x Build (PC Version) 1-17-

Post by sandman423 »

so cool...I can't wait to try.
kevlahnota
Posts: 619
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
Contact:

Re: [WIP] Unofficial Wagic 0.20.1.x Build (PC Version) 1-17-

Post by kevlahnota »

sandman423 wrote:so cool...I can't wait to try.
Thanks. I think I can release Kaladesh (maybe C16 also) maybe this week plus the new exe for pc (also android hopefully). Im halfway in KLD and C16 primitives. It will take a while since I can only code with my freetime ...
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: [WIP] Unofficial Wagic 0.20.1.x Build (PC Version) 1-17-

Post by sandman423 »

So far I am testing it out and still unlocking sets in game slowly. Looking forward to updates to come.

thanks for the hard work.
Locked