baldersmashed wrote:I am not as keen on the code as Dr. Solomat, but could you not fit a 'untap' trigger somewhere in the auto regenerate ability?
That would still trigger all the "@tapped"-triggers, which it shouldn't
baldersmashed wrote:
EDIT:Not paying attention to my mechanics basics, I realize that a auto regenerate ability would not stop cards that 'bury' things. Back to the drawing board.
jup, it's more like a 'indestructable"-ability, that ends when the creature would put into a graveyard. We can't even code the second ability, because:
If a creature has more than one Aura with Totem armor attached to it, only one of those auras will go away should the creature be destroyed
So any triggers are worthless in this case, we would need a real "instead of"