Exhume
Code: Select all
[card]
name=Exhume
auto=if type(creature|mygraveyard)~morethan~0 then if type(creature|opponentgraveyard)~lessthan~1 then ability$!name(reanimate) notatarget(creature|mygraveyard) moveTo(mybattlefield)!$ controller
auto=if type(creature|mygraveyard)~lessthan~1 then if type(creature|opponentgraveyard)~morethan~0 then ability$!name(reanimate) notatarget(creature|mygraveyard) moveTo(mybattlefield)!$ opponent
auto=if type(creature|mygraveyard)~morethan~0 then if type(creature|opponentgraveyard)~morethan~0 then name(reanimate) choice name(reanimate) notatarget(creature|mygraveyard) transforms((,newability[ability$!name(reanimate) notatarget(creature|mygraveyard) moveTo(mybattlefield)!$ opponent],newability[moveTo(mybattlefield)]))
text=Each player puts a creature card from his or her graveyard onto the battlefield.
mana={1}{B}
type=Sorcery
[/card]
Code: Select all
[card]
name=Show and Tell
auto=if type(artifact,creature,enchantment,land|myhand)~morethan~0 then if type(artifact,creature,enchantment,land|opponenthand)~lessthan~1 then ability$!name(put in play) notatarget(artifact,creature,enchantment,land|myhand) moveTo(mybattlefield)!$ controller
auto=if type(artifact,creature,enchantment,land|myhand)~lessthan~1 then if type(artifact,creature,enchantment,land|opponenthand)~morethan~0 then ability$!name(put in play) notatarget(artifact,creature,enchantment,land|myhand) moveTo(mybattlefield)!$ opponent
auto=if type(artifact,creature,enchantment,land|myhand)~morethan~0 then if type(artifact,creature,enchantment,land|opponenthand)~morethan~0 then name(put in play) choice name(put in play) notatarget(artifact,creature,enchantment,land|myhand) transforms((,newability[ability$!name(put in play) notatarget(artifact,creature,enchantment,land|myhand) moveTo(mybattlefield)!$ opponent],newability[moveTo(mybattlefield)]))
text=Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
mana={2}{U}
type=Sorcery
[/card]