Discute about general card coding keyword, ask questions and get answer about the mechanism, about the guideline, the direction we want to go...etc...
Zethfox
Posts: 3029 Joined: Thu Jun 10, 2010 11:28 pm
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by Zethfox » Wed Aug 25, 2010 8:51 pm
infect will be 100% supported in scars of mirrodin
also very close to finishing handsize modification support. soon we can "have no max hand size" and other fun effect for hands.
KF1
Posts: 1952 Joined: Tue Apr 06, 2010 7:04 pm
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by KF1 » Wed Aug 25, 2010 10:28 pm
Awesome news Zethfox !
Please don't forget to post a daily build for those of us who don't have C++ to compile the code ourselves.
Thanks for your continued support of Wagic and the Wagic community!
Last edited by
KF1 on Thu Aug 26, 2010 1:24 am, edited 1 time in total.
enderak
Posts: 52 Joined: Mon Jul 26, 2010 9:03 am
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by enderak » Wed Aug 25, 2010 10:42 pm
Wow, that was a quick turnaround for implementing poison. Now we'll be able to code one of my favorite cards from Legends... Serpent Generator
Thanks Zeth!
Zethfox
Posts: 3029 Joined: Thu Jun 10, 2010 11:28 pm
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by Zethfox » Thu Aug 26, 2010 1:24 am
my daily builds dont work for others, so someone else will need to do it.
Zethfox
Posts: 3029 Joined: Thu Jun 10, 2010 11:28 pm
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by Zethfox » Thu Aug 26, 2010 11:19 am
added "abilities="
poisondamage-deals normal damage then adds a poison counter if player.
poisontwodamage-deals normal damage then adds 2 poison counters if player.
poisonthreedamage-deals normal damage then adds 3 poison counters if player.
infect-deals damage to creature in the form of -1/-1 counters and deals damage to players in the form of poison counters.
new keyword ability
removepoison:number target(player) or "who"
these changes were to prepare for scars release, its rumored that infect will be a HUGE thing. and im sure removing poison counters will also be huge.
added gui counter colored green, to keep track of poison counters on a player, it only appears when the player is poisoned.
KF1
Posts: 1952 Joined: Tue Apr 06, 2010 7:04 pm
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by KF1 » Thu Aug 26, 2010 4:22 pm
Zethfox wrote: my daily builds dont work for others, so someone else will need to do it.
What a shame. The last daily build works perfectly for the PSP.
Any idea when Wagic 13.0 will be out with these new features then?
Zethfox
Posts: 3029 Joined: Thu Jun 10, 2010 11:28 pm
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by Zethfox » Thu Aug 26, 2010 4:35 pm
i have no idea, wololo seems very busy, and im adding new abilities almost every other day now. release of 13 now would mean in about 3 weeks a ton of new stuff i might code wont be in it. and the eboot wasnt a probelm but i recieved too many emails from users that downloaded the templete, so i wont be doing that again.
KF1
Posts: 1952 Joined: Tue Apr 06, 2010 7:04 pm
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by KF1 » Tue Aug 31, 2010 4:45 pm
Virulent Sliver crashes my PSP. I'm guessing the poison ability as it was previously coded might need to be looked at?
Thanks for the new PSP Eboots. I haven't had any problems with it.
Zethfox
Posts: 3029 Joined: Thu Jun 10, 2010 11:28 pm
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by Zethfox » Tue Aug 31, 2010 5:57 pm
thank you KF1 yes, it needed to be renamed into "poisontoxic", it was having the same bug as cantregenerate...wagic parser was reading it as "damage"..since you cant lord creature "damage" without even a number attached to it... it crashes the game.
its fixed now, thank you very much for reporting.
KF1
Posts: 1952 Joined: Tue Apr 06, 2010 7:04 pm
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by KF1 » Tue Aug 31, 2010 10:10 pm
Zethfox wrote: thank you KF1 yes, it needed to be renamed into "poisontoxic", it was having the same bug as cantregenerate...wagic parser was reading it as "damage"..since you cant lord creature "damage" without even a number attached to it... it crashes the game.
its fixed now, thank you very much for reporting.
Excellent work on your part
Zethfox !
Now I need the latest Eboot for the PSP.