Bugs 0.10.1

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Revalos
Posts: 4
Joined: Tue Feb 23, 2010 3:20 pm

Re: Bugs 0.10.1

Post by Revalos »

Psyringe wrote: I haven't checked the program code for counters, but judging from the card code, I'd say that this is very unlikely to happen this way. Are you sure that there weren't any other bonuses involved? The R/W AI deck with Belligerent Hatchling also has Balefire Liege, which will give Belligerent Hatchling a +2/+2 bonus. Some days ago we got a bug report about Voracious Hatchling becoming too strong, but it turned out that the person who submitted the bug report had overlooked the Deathbringer Liege which also gave the Hatchling a bonus, and he misinterpreted this correct bonus as bug with counter removal. Could this have happened to you too?
That is possible, although I seem to remember reproducing it in my own deck when I cast Energy Ray with my own BH in play. I was thinking the issue would be that two counters are being simultaneously removed by one spell on the stack only able to remove one. I will see if I can reproduce it.

I will eagerly await the next release with a fixed scourglass. I love that card. Thanks for the quick reply!
lockheart
Posts: 8
Joined: Mon Feb 22, 2010 3:53 pm

Re: Bugs 0.10.1

Post by lockheart »

I don't know if this is a bug or if it's intended this way, but shouldn't filters be boolean AND? Currently they're OR and it doesn't help much narrowing the search.

edit:

[card]
name=Carpet of Flowers
auto=@each my firstmain:may foreach(island|opponentbattlefield) Add{W}
auto=@each my firstmain:may foreach(island|opponentbattlefield) Add{U}
auto=@each my firstmain:may foreach(island|opponentbattlefield) Add{B}
auto=@each my firstmain:may foreach(island|opponentbattlefield) Add{R}
auto=@each my firstmain:may foreach(island|opponentbattlefield) Add{G}
text=At the beginning of each of your main phases, if you haven't added mana to your mana pool with Carpet of Flowers this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
mana={G}
type=Enchantment
[/card]

Is actually giving WUBGR for each island, instead of choosing a color.

edit:

Merrow Reejerey also has the same problem of carpet of flowers. When you cast a merfolk, both abilities (tap and untap) goes to the stack separately.
wololo
Site Admin
Posts: 3728
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: Bugs 0.10.1

Post by wololo »

lockheart wrote:I don't know if this is a bug or if it's intended this way, but shouldn't filters be boolean AND? Currently they're OR and it doesn't help much narrowing the search.
AFAIK they allow both. If you add a filter it will be "OR" and added on the next line, but if you edit a filter it will be "AND" and added on the next column... not sure I'm very clear, I haven't played with it a lot myself. Also, that's unrelated to 0.10.1 ;)
lockheart
Posts: 8
Joined: Mon Feb 22, 2010 3:53 pm

Re: Bugs 0.10.1

Post by lockheart »

wololo wrote:
lockheart wrote:I don't know if this is a bug or if it's intended this way, but shouldn't filters be boolean AND? Currently they're OR and it doesn't help much narrowing the search.
AFAIK they allow both. If you add a filter it will be "OR" and added on the next line, but if you edit a filter it will be "AND" and added on the next column... not sure I'm very clear, I haven't played with it a lot myself. Also, that's unrelated to 0.10.1 ;)
Sorry, I forgot 0.10.1 was the official release, I was using the SVN version.
Jeck
Posts: 71
Joined: Mon Aug 17, 2009 11:53 pm
Location: Snow-covered forest

Re: Bugs 0.10.1

Post by Jeck »

Lockheart, I'm not actually certain I understand the question, but it seems like it involves card coding rather than filters? By filters, did you mean the new feature in the shop and deck editor, or something else?
Monarka
Posts: 7
Joined: Mon Feb 22, 2010 7:00 am

Re: Bugs 0.10.1

Post by Monarka »

Sorry for the "noob reports" :!: (i discovered the game a week ago) but i really want to help, and i know a **** about C++, so this is the only way that i can help

I've read all the stuff relationated with reporting, and i'm doing a new list ^^, but now i have another doubt: i Do have reverse polarity in my game version (0.10.1, i downloaded it from the main page), nut i also downloaded a image pack from the forums, this image packs can add removed/"buggy" cards?

Thank you for posting a reply so fast ^^! (i've got motivated :D )
Jeck
Posts: 71
Joined: Mon Aug 17, 2009 11:53 pm
Location: Snow-covered forest

Re: Bugs 0.10.1

Post by Jeck »

Adding image packs shouldn't introduce new bugged cards.

The main issue with listing bugs for the current version of Wagic (0.10.1) is that it's about 1-2 months old. That doesn't mean you shouldn't hunt for bugs (We love getting bug reports! It means we know what to fix), it just means that some of the bugs have already been fixed. The best way to tell which bugs we know about is to search http://code.google.com/p/wagic/issues/list, our issue tracker.

If you want access to the current, bleeding-edge copy of Wagic, you could try your hand at compiling from source. The miki has a guide on that. It sounds like coding isn't your thing, however, in which case you're totally welcome to keep finding bugs with .10.1.

Hopefully sometime soon we'll be releasing a "beta version" of the new 0.11.1 (the current Wagic SVN, which is what the newest version is always called before release). When we do, we'll really need your help. Beta versions always have bugs, and the more we find while the game is in beta the less there will be in the release.

Anyways, hopefully that's not too confusing. Thanks for the help, we look forward to hearing more bug reports :).
Psyringe
Posts: 1163
Joined: Mon Aug 31, 2009 10:53 am

Re: Bugs 0.10.1

Post by Psyringe »

Monarka wrote:now i have another doubt: i Do have reverse polarity in my game version (0.10.1, i downloaded it from the main page), nut i also downloaded a image pack from the forums, this image packs can add removed/"buggy" cards?
"Reverse Polarity" was part of the 0.10.1 release (but didn't work correctly). When I said that we removed the card, I meant that we removed it in the SVN version (that's the current version of the program code). So, "Reverse Polarity" will not be present in Wagic 0.11.1 (because we removed it from the source code), but Wagic 0.11.1 isn't released yet. The latest released (downloadable) version is 0.10.1, which still has Reverse Polarity.

That said, there also is a chance that installing image packs overwrites your card files. Basically when installing images, make sure that you don't overwrite any _cards.dat files that came with 0.10.1. Some (old) image packs unfortunately come with outdated _cards.dat files. If you think that this might have happened, then re-download Wagic 0.10.1 and overwrite all subfolders in the "sets" folder with those from the downloaded archive. This will make sure that you have the corect _cards.dat files.

And thanks again for your bug reports, I'm looking forward to your next ones. :)
lockheart
Posts: 8
Joined: Mon Feb 22, 2010 3:53 pm

Re: Bugs 0.10.1

Post by lockheart »

Jeck wrote:Lockheart, I'm not actually certain I understand the question, but it seems like it involves card coding rather than filters? By filters, did you mean the new feature in the shop and deck editor, or something else?
My bug report was both about the card filter system that I thought it wasn't working and a different topic regarding wrong card coding, but both reports are for SVN versions, and not for 0.10.1. I used the edit button because I don't know the rules regarding double posts ;)
zz8w
Posts: 5
Joined: Thu Feb 18, 2010 12:06 pm

Veteran of the depths bug!!!!!

Post by zz8w »

whenever you tap, you put +1/+1 on it
so since you can tap how many times you want, so this mermaid get to 100/100 and you win!!!!
please fix.
Locked