A couple of bugs that I've come across that didn't pop up when I searched the thread.
1) Sun Quan, Lord of Wu [Portal Three Kingdoms]. Its ability gives all creatures you control horsemanship, yet a creature that didn't have it (in this case a Marauding Knight) was able to block one of my creatures (a Vedalken Entrancer).
2) Chainflinger [Odyssey]. It was able to use its threshold ability (it was being used by my opponent) with an empty graveyard.
3) Pledge of Loyalty [Invasion]. It's a creature enchantment yet when played it becomes a standard global enchantment, making it pretty useless.
Bugs 0.10.1
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Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
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Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline
Re: Bugs 0.10.1
That's issue 281. I can change the coding for Enchantress Presence to make the card work, but then it may break down again when issue 281 gets fixed ... wololo, how should we handle this one? It may affect a lot of cards.whismer wrote:I think there's a bug with Enchantress Presence
I play with Enchanted deck (I suppose it's mine from the first competition) and I don't draw a card when I play enchant creature with the Enchantress in play.
Re: Bugs 0.10.1
If that's urgent we could wire a special case for cards that come from the stack into play, and look one step beyond to retrieve the actual previous zone...
Edit: unless we have OTHER abilities that rely on cards that go from stack->inplay
Edit: unless we have OTHER abilities that rely on cards that go from stack->inplay
Re: Bugs 0.10.1
Thanks, fixed. Sun Quan gave all enemy creatures horsemanship as well. If you want to fix it yourself, change the "battlefield" in Sun Quan's code to "myBattlefield".coolguy824 wrote:1) Sun Quan, Lord of Wu [Portal Three Kingdoms]. Its ability gives all creatures you control horsemanship, yet a creature that didn't have it (in this case a Marauding Knight) was able to block one of my creatures (a Vedalken Entrancer).
The card code looks okay to me. Requires further testing.coolguy824 wrote:2) Chainflinger [Odyssey]. It was able to use its threshold ability (it was being used by my opponent) with an empty graveyard.
Already fixed in SVN.coolguy824 wrote:3) Pledge of Loyalty [Invasion]. It's a creature enchantment yet when played it becomes a standard global enchantment, making it pretty useless.
Re: Bugs 0.10.1
It's not urgent imho - there are probably cards that currently don't work as expected due to this issue, but they don't cause crashes or anything serious. I'd prefer a solution (that can deal with all the possibilities mentioned on the issue page) over a quick fix (which in this case may have a high potential of breaking other cards).wololo wrote:If that's urgent we could wire a special case for cards that come from the stack into play, and look one step beyond to retrieve the actual previous zone...
Edit: unless we have OTHER abilities that rely on cards that go from stack->inplay
Re: Bugs 0.10.1
One tactic I have been expecting to employ with Yavimaya Dryad (TSP) is to enable the Dryad's own Forestwalk ability (as well as that of other cards in the deck) by selecting my opponent as the player to receive control of the Forest I choose from my deck. Instead, the Dryad simply places the Forest under my control automatically.
EDIT 02/10/2010: I've coded my copy of the card to work around this limitation. Details will follow in a separate post.
EDIT 02/10/2010: I've coded my copy of the card to work around this limitation. Details will follow in a separate post.
Last edited by PrimeSoup on Thu Feb 11, 2010 4:37 am, edited 1 time in total.
Re: Bugs 0.10.1
I want to know the status of the equipement? Is it normal that the equipement goes to graveyard? It's a general bug or specific to some card.
I have this problem with Cranial Platting!
Whismer
I have this problem with Cranial Platting!
Whismer
Re: Bugs 0.10.1
It was a general bug that affected all equipment cards (but not all the time) in 0.10.1, but it should be fixed in the SVN version. If you're using the SVN version and still have this bug, please report.whismer wrote:I want to know the status of the equipement? Is it normal that the equipement goes to graveyard? It's a general bug or specific to some card.
Re: Bugs 0.10.1
Miraculous Recovery is supposed to be an instant, but in Wagic it's an Aura Enchantment.
[card]
text=Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it.
target=creature|mygraveyard
auto=moveTo(myBattlefield)
auto=counter(1/1)
id=3720
name=Miraculous Recovery
rarity=U
mana={4}{W}
type=Enchantment
subtype=Aura
[/card]
Re: Bugs 0.10.1
Already fixed in the SVN version.Crodley wrote:Miraculous Recovery is supposed to be an instant, but in Wagic it's an Aura Enchantment.