Bugs 0.10.1

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PrimeSoup
Posts: 22
Joined: Wed Jan 27, 2010 2:39 am

Re: Bugs 0.10.1

Post by PrimeSoup »

Greetings, Wagic play-testers.

I'm a relative new-comer to this project, as I found it just a few weeks ago. I'm impressed with it, and I've been following this bug thread at least closely enough to apply any fixes once they are found.

Today, I believe I have a new card bug to report. I don't recall seeing it mentioned before, so here it is:

Vulshok Gauntlets (MRD) cannot be equipped. Selecting the artifact after gathering the requisite amount of mana (3 colorless) does nothing.

After looking at the card coding, I think I have an idea on the cause of the problem:

auto={3}
auto=4/2
auto=doesnotuntap

After seeing the way other equipment artifacts are coded, my thought is that the code "auto"-lines should instead show the following:

auto={3}:equip
auto=4/2
auto=doesnotuntap

I've tested this change, and it appears to resolve the equip issue. I can find nothing else wrong with the card's performance, though I have not tested its "doesnotuntap" effect, since I only ever use the card with creatures that already have Vigilance. If there's anything else I should do with the coding of which I'm not aware, I would be interested to know. I hope my efforts so far have been helpful.
seguuro
Posts: 18
Joined: Sat Jan 02, 2010 12:18 pm

Re: Bugs 0.10.1

Post by seguuro »

seguuro wrote:PSP crashed while playing. Here's the "Exception details":

Exception - Bus error (data)
EPC - 0887CF18 / JGEApp_Title.text + 00078F18
Cause - 0000001C
Status - 20008613
BadVAddr - C046000C
zr:00000000 at:DEADBEEF v0:00000000 v1:08AD0000
a0:00000000 a1:098B2ED0 a2:00000001 a3:00000000
t0:00000001 t1:098B2EC8 t2:089C1B70 t3:098B2EDC
t4:00000000 t5:0CCCCCCC t6:0000000A t7:08991F50
s0:098B2ED0 s1:09FBF054 s2:00000000 s3:00000000
s4:09FBF0CC s5:098B2CB0 s6:098B2CCC s7:00000001
t8:FFFFFFFF t9:00000057 k0:09FBFF00 k1:00000000
gp:089CA230 sp:09FBF038 fp:08AD21C8 ra:088D0974
I noticed that this same crash occurs every time I try to take a look at the stats of my black deck in the Deck Editor.
This happens when I press either R or L. For reasons unknown, this never happens while editing any other deck.
I have five decks and my black deck is in the third slot (deck3).
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Bugs 0.10.1

Post by Dr.Solomat »

PrimeSoup wrote:Greetings, Wagic play-testers.

I'm a relative new-comer to this project, as I found it just a few weeks ago. I'm impressed with it, and I've been following this bug thread at least closely enough to apply any fixes once they are found.

Today, I believe I have a new card bug to report. I don't recall seeing it mentioned before, so here it is:

Vulshok Gauntlets (MRD) cannot be equipped. Selecting the artifact after gathering the requisite amount of mana (3 colorless) does nothing.

After looking at the card coding, I think I have an idea on the cause of the problem:

auto={3}
auto=4/2
auto=doesnotuntap

After seeing the way other equipment artifacts are coded, my thought is that the code "auto"-lines should instead show the following:

auto={3}:equip
auto=4/2
auto=doesnotuntap
Thx, fixed in the svn!
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
Nelorio12
Posts: 20
Joined: Mon Feb 01, 2010 12:19 pm

Re: Bugs 0.10.1

Post by Nelorio12 »

I don't know if it's just me or The sound effects of cards doesn't work...like the elves should say something " for the alliance" like on 9.2...it's not there on 10
wololo
Site Admin
Posts: 3727
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: Bugs 0.10.1

Post by wololo »

Nelorio12 wrote:I don't know if it's just me or The sound effects of cards doesn't work...like the elves should say something " for the alliance" like on 9.2...it's not there on 10
Probably in 0.9.2 you downloaded Abrasax's SFX pack? In the default version, elves have no specific sound, just some kind of "poof" sound like most other cards.
Try to copy your Res/sound folder from 0.9 to 0.10 maybe ?
Or maybe it's in a Theme you had downloaded ?
jumpy
Posts: 8
Joined: Wed Feb 03, 2010 12:48 pm
Location: Austria

wrong display of card dandan

Post by jumpy »

Hi,

i found out that on the german version of WTH0101.zip that the card "dandan" is wrong displayed.

here you got some screenshots.

Image

i would be happy if you could fix this in the next version.

regards
jumpy
The MtG Player
Psyringe
Posts: 1163
Joined: Mon Aug 31, 2009 10:53 am

Re: wrong display of card dandan

Post by Psyringe »

i found out that on the german version of WTH0101.zip that the card "dandan" is wrong displayed.
The card's correct name is "Dandân" (with an accent above the a), but Wagic cannot display accented characters (they mess up the display). Therefore we've replaced them with "regular" characters in Wagic. However (as you see), some accented characters have been missed. If you want to, you can fix it yourself by replacing "Dandân" with "Dandan" in sets/ARN/_cards.dat and lang/de_cards.txt. :)
PrimeSoup
Posts: 22
Joined: Wed Jan 27, 2010 2:39 am

Re: Bugs 0.10.1

Post by PrimeSoup »

Pillory of the Sleepless (GPT) reads:

"Enchant creature

"Enchanted creature can't attack or block.

"Enchanted creature has 'At the beginning of your upkeep, you lose 1 life.'"

If I understand the intent of the card's rules correctly, the life loss should be deducted from the controller of the enchanted creature, and it should be taken during the upkeep step of the enchanted creature's controller.

Currently, the behavior I have observed from the card in Wagic 0.10.1 is that the life is taken from the controller of the enchanted creature, but it is taken during the upkeep step of the enchantment's controller instead.
Psyringe
Posts: 1163
Joined: Mon Aug 31, 2009 10:53 am

Re: Bugs 0.10.1

Post by Psyringe »

PrimeSoup wrote:Currently, the behavior I have observed from the card in Wagic 0.10.1 is that the life is taken from the controller of the enchanted creature, but it is taken during the upkeep step of the enchantment's controller instead.
Yes, this is issue 188.
whismer
Posts: 55
Joined: Thu Aug 06, 2009 2:47 am

Re: Bugs 0.10.1

Post by whismer »

I think there's a bug with Enchantress Presence

I play with Enchanted deck (I suppose it's mine from the first competition) and I don't draw a card when I play enchant creature with the Enchantress in play. I change the code for the same in Argothian Enchantress and it seem working now

Don't know if someone else notice this error in the code or if in the SVN version it's ok.

Whismer
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