Hi,sandman423 wrote: ↑Thu Sep 02, 2021 7:32 pm Thank you.
Can you tell me how to get a clean Resource file. Do I just make a Wagic folder to start from scratch with the Wagic.exe etc.? Or can I just copy and paste all the new core stuff and overwrite all the ones I have?
UPDATE
I just basically made a fresh Folder and copy and pasted my decks in a new profile will try.
Tested so far
- Ragavan Nimble Pilferer lets me play lands when I exile them from opponents deck which it shouldn't
- Seize the Spoils you don't have to discard a card to draw two and gain 2 Treasures. I noticed I can target itself for discard.
- Pirate's Pillage <Same Issue>
- Valakut's Awakening lets me select cards but it doesn't work. It just draws a card then you choose and they turn red but nothing happens.
- Sword of Hearth and Home - When I blink my creature it doesn't let me search my library for a land. I had a imperial Recruiter I was blinking to search my library which overrides the search the land when I should be able to do both.
- Embercleave - When the creature dies that it is attached to you can equip it to one of your creatures for free as if it just entered the battlefield.
- Tergrid, God of Fright - When opponent bounces it to my hand I can't cast it normally from hand anymore. I can only cast it as Lantern. The game might think the Commander taxes is being applied to it in hand. Will update on this one only happened once so far.
I like some of these beneficial bugs for fun but trying to represent the cards as accurate as possible to help improve some of these interactions.
Thanks Will keep updating this post as I play with a clean resource, borderline, and primitive resources. Hope this helps and isn't me just bugging everyone into oblivion. I really do appreciate all of you keeping this amazing game going with updated modes and content it really is fantastic.
To make a clean install just download the zip file for windows, extract it and put your User folder inside (if you have one).
Valakut is working fine, after you select the cards in had with left button of mouse, just press the right button to confirm...
About Tergind in hand i really don't know, it never happened to me, the engine calculate the tax only if you let the commander go in the command zone, so it's impossible it applies in hand... let me know if it happen again, but i don't think it's related to cost, maybe flip card problem.
About all the other cards here you are the new versions:
Code: Select all
[card]
name=Ragavan, Nimble Pilferer
other={1}{R} name(Dash)
auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn once sourceinplay] moveto(ownerhand)])) forever
auto=@combatdamaged(player) from(this):token(Treasure Sur)
auto=@combatdamagefoeof(player) from(this):name(Exile top card) name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[canplayfromexile],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)])) ueot )!
auto=@combatdamageof(player) from(this):name(Exile top card) name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[this(cantargetcard(*[-land]|*)) canplayfromexile])) ueot )!
text=Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. -- Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
mana={R}
type=Legendary Creature
subtype=Monkey Pirate
power=2
toughness=1
[/card]
[card]
name=Seize the Spoils
auto=draw:2 controller
auto=token(Treasure Sur)
text=As an additional cost to cast this spell, discard a card. -- Draw two cards and create a Treasure token. (It’s an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
mana={2}{R}{D(other *|myhand)}
type=Sorcery
[/card]
[card]
name=Pirate's Pillage
auto=draw:2 controller
auto=token(Treasure Sur)*2
text=As an additional cost to cast this spell, discard a card. -- Draw two cards and create two Treasure tokens. (They're artifacts with " {T}, Sacrifice this artifact: Add one mana of any color.")
mana={3}{R}{D(other *|myhand)}
type=Sorcery
[/card]
[card]
name=Imperial Recruiter
auto=name(Search creature) target(creature[power<=2]|mylibrary) moveto(myhand) and!( shuffle )!
text=When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
mana={2}{R}
type=Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Sword of Hearth and Home
auto={2}:equip
auto=teach(creature) protection from green
auto=teach(creature) protection from white
auto=teach(creature) 2/2
auto=@combatdamaged(player) from(mytgt):may name(Exile a creature) target(creature|myBattlefield) moveto(exile) and!( transforms((,newability[moveto(myBattlefield)],newability[name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield)])) oneshot )!
text=Equipped creature gets +2/+2 and has protection from green and from white. -- Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. -- Equip {2}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Embercleave
abilities=flash
other={3}{R}{R} name(Cast Embercleave for 1 less)
otherrestriction=type(creature[attacking]|myBattlefield)~morethan~0
restriction=type(creature[attacking]|myBattlefield)~equalto~0
autohand={2}{R}{R} restriction{type(creature[attacking]|myBattlefield)~equalto~2}:name(Cast Embercleave for 2 less) name(Cast Embercleave for 2 less) activate castcard(alternative)
autohand={1}{R}{R} restriction{type(creature[attacking]|myBattlefield)~equalto~3}:name(Cast Embercleave for 3 less) name(Cast Embercleave for 3 less) activate castcard(alternative)
autohand={R}{R} restriction{type(creature[attacking]|myBattlefield)~morethan~3}:name(Cast Embercleave for 4 less) name(Cast Embercleave for 4 less) activate castcard(alternative)
auto=name(Attach to creature) rehook target(creature|myBattlefield)
auto=teach(creature) double strike
auto=teach(creature) trample
auto=teach(creature) 1/1
auto={3}:equip
text=Flash -- This spell costs {1} less to cast for each attacking creature you control. -- When Embercleave enters the battlefield, attach it to target creature you control. -- Equipped creature gets +1/+1 and has double strike and trample. -- Equip {3}
mana={4}{R}{R}
type=Legendary Artifact
subtype=Equipment
[/card]
P. S.
Avoid to edit old post, i prefer you reply with new one, i can be sure to see it in this way