Black Vise for example..
Posted: Mon Sep 19, 2016 6:36 am
So i've come back to wagic after a small hiatus, and i've made an attempt at picking up the latest mtg.txt for the primitives and adding it to my build on ios.
I did that successfully and starting playing again...
But..alas...bugs. Noticed a fair number of cards just not doing what they're supposed to do.
That's fine, i understand. There are fantastic people out there that are doing this for free which is absolutely amazing.
But...then i noticed broken cards that I could've sworn were previously working!!
I took my mtg.txt buid from here:
https://github.com/WagicProject/wagic/t ... primitives
for example, black vise:
The code in this latest build reads:
name=Black Vise
auto=name(choose opponent) notatarget(opponent) deplete:0
auto=@each targetedplayer upkeep:damage:type:*:targetedpersonshandminus4minusend targetedplayer
text=As Black Vise enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
mana={1}
type=Artifact
[/card]
[card]
The code in a build i had previously that i pulled out to have a look at reads:
name=Black Vise
auto=@each opponent upkeep:foreach(*|opponenthand) damage:1 opponent >4
text=As Black Vise enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
mana={1}
type=Artifact
[/card]
[card]
From the latest build I can't get the AI to hit me for any damage even with 7 cards in my had. Tried numerous times. I remember this card working though in an old build.
So then why the change for the worse?
I'm a little worried that the guys putting their hard hours into this for free might just be chasing their own tail
Can any dev confirm that in the latest build (with the code i posted), that it has infact stopped working.
I did that successfully and starting playing again...
But..alas...bugs. Noticed a fair number of cards just not doing what they're supposed to do.
That's fine, i understand. There are fantastic people out there that are doing this for free which is absolutely amazing.
But...then i noticed broken cards that I could've sworn were previously working!!
I took my mtg.txt buid from here:
https://github.com/WagicProject/wagic/t ... primitives
for example, black vise:
The code in this latest build reads:
name=Black Vise
auto=name(choose opponent) notatarget(opponent) deplete:0
auto=@each targetedplayer upkeep:damage:type:*:targetedpersonshandminus4minusend targetedplayer
text=As Black Vise enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
mana={1}
type=Artifact
[/card]
[card]
The code in a build i had previously that i pulled out to have a look at reads:
name=Black Vise
auto=@each opponent upkeep:foreach(*|opponenthand) damage:1 opponent >4
text=As Black Vise enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
mana={1}
type=Artifact
[/card]
[card]
From the latest build I can't get the AI to hit me for any damage even with 7 cards in my had. Tried numerous times. I remember this card working though in an old build.
So then why the change for the worse?
I'm a little worried that the guys putting their hard hours into this for free might just be chasing their own tail
Can any dev confirm that in the latest build (with the code i posted), that it has infact stopped working.