Bug Reports June 2016 Release

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User avatar
Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Bug Reports June 2016 Release

Post by Bas »

Code: Select all

auto=this(untapped) lord(creature[attacking]) -1/0
text=Watchdog blocks each turn if able. -- As long as Watchdog is untapped, all creatures attacking you get -1/-0.
Wouldn't this code include your creatures as well?


C14 and C15 not included yet? I got some code for these somewhere...
My files:
c14 card_dat:

Code: Select all

[meta]
author=Wagic Team
name=Commander 2014
year=2014
[/meta]

[card]
primitive=Abyssal Persecutor
id=389422
rarity=M
[/card]
[card]
primitive=Adarkar Valkyrie
id=389423
rarity=R
[/card]
[card]
primitive=AEther Gale
id=389424
rarity=R
[/card]
[card]
primitive=AEther Snap
id=389425
rarity=R
[/card]
[card]
primitive=Afterlife
id=389426
rarity=U
[/card]
[card]
primitive=Angel of the Dire Hour
id=389427
rarity=R
[/card]
[card]
primitive=Angelic Field Marshal
id=389428
rarity=R
[/card]
[card]
primitive=Annihilate
id=389429
rarity=U
[/card]
[card]
primitive=Arcane Lighthouse
id=389430
rarity=U
[/card]
[card]
primitive=Argentum Armor
id=389431
rarity=R
[/card]
[card]
primitive=Armistice
id=389432
rarity=R
[/card]
[card]
primitive=Artisan of Kozilek
id=389433
rarity=U
[/card]
[card]
primitive=Assault Suit
id=389434
rarity=U
[/card]
[card]
primitive=Azure Mage
id=389435
rarity=U
[/card]
[card]
primitive=Bad Moon
id=389436
rarity=R
[/card]
[card]
primitive=Barren Moor
id=389437
rarity=C
[/card]
[card]
primitive=Beastmaster Ascension
id=389438
rarity=R
[/card]
[card]
primitive=Beetleback Chief
id=389439
rarity=U
[/card]
[card]
primitive=Benevolent Offering
id=389440
rarity=R
[/card]
[card]
primitive=Bitter Feud
id=389441
rarity=R
[/card]
[card]
primitive=Black Sun's Zenith
id=389442
rarity=R
[/card]
[card]
primitive=Blasphemous Act
id=389443
rarity=R
[/card]
[card]
primitive=Bloodgift Demon
id=389444
rarity=R
[/card]
[card]
primitive=Bogardan Hellkite
id=389445
rarity=M
[/card]
[card]
primitive=Bojuka Bog
id=389446
rarity=C
[/card]
[card]
primitive=Bonehoard
id=389447
rarity=R
[/card]
[card]
primitive=Bosh, Iron Golem
id=389448
rarity=R
[/card]
[card]
primitive=Bottle Gnomes
id=389449
rarity=U
[/card]
[card]
primitive=Brave the Elements
id=389450
rarity=U
[/card]
[card]
primitive=Breaching Leviathan
id=389451
rarity=R
[/card]
[card]
primitive=Brine Elemental
id=389452
rarity=U
[/card]
[card]
primitive=Buried Ruin
id=389453
rarity=U
[/card]
[card]
primitive=Burnished Hart
id=389454
rarity=U
[/card]
[card]
primitive=Butcher of Malakir
id=389455
rarity=R
[/card]
[card]
primitive=Cackling Counterpart
id=389456
rarity=R
[/card]
[card]
primitive=Caged Sun
id=389457
rarity=R
[/card]
[card]
primitive=Call to Mind
id=389458
rarity=U
[/card]
[card]
primitive=Cathars' Crusade
id=389459
rarity=R
[/card]
[card]
primitive=Cathodion
id=389460
rarity=U
[/card]
[card]
primitive=Celestial Crusader
id=389461
rarity=U
[/card]
[card]
primitive=Chaos Warp
id=389462
rarity=R
[/card]
[card]
primitive=Charcoal Diamond
id=389463
rarity=U
[/card]
[card]
primitive=Collective Unconscious
id=389464
rarity=R
[/card]
[card]
primitive=Comeuppance
id=389465
rarity=R
[/card]
[card]
primitive=Commander's Sphere
id=389466
rarity=C
[/card]
[card]
primitive=Compulsive Research
id=389467
rarity=C
[/card]
[card]
primitive=Concentrate
id=389468
rarity=U
[/card]
[card]
primitive=Condemn
id=389469
rarity=U
[/card]
[card]
primitive=Containment Priest
id=389470
rarity=R
[/card]
[card]
primitive=Coral Atoll
id=389471
rarity=U
[/card]
[card]
primitive=Creeperhulk
id=389472
rarity=R
[/card]
[card]
primitive=Crown of Doom
id=389473
rarity=R
[/card]
[card]
primitive=Crypt Ghast
id=389474
rarity=R
[/card]
[card]
primitive=Crypt of Agadeem
id=389475
rarity=R
[/card]
[card]
primitive=Crystal Vein
id=389476
rarity=U
[/card]
[card]
primitive=Cyclonic Rift
id=389477
rarity=R
[/card]
[card]
primitive=Daretti, Scrap Savant
id=389478
rarity=M
[/card]
[card]
primitive=Darksteel Citadel
id=389479
rarity=U
[/card]
[card]
primitive=Decree of Justice
id=389480
rarity=R
[/card]
[card]
primitive=Deep-Sea Kraken
id=389481
rarity=R
[/card]
[card]
primitive=Demon of Wailing Agonies
id=389482
rarity=R
[/card]
[card]
primitive=Deploy to the Front
id=389483
rarity=R
[/card]
[card]
primitive=Desert Twister
id=389484
rarity=U
[/card]
[card]
primitive=Disciple of Bolas
id=389485
rarity=R
[/card]
[card]
primitive=Dismiss
id=389486
rarity=U
[/card]
[card]
primitive=Distorting Wake
id=389487
rarity=R
[/card]
[card]
primitive=Domineering Will
id=389488
rarity=R
[/card]
[card]
primitive=Dormant Volcano
id=389489
rarity=U
[/card]
[card]
primitive=Drana, Kalastria Bloodchief
id=389490
rarity=R
[/card]
[card]
primitive=Dread Return
id=389491
rarity=U
[/card]
[card]
primitive=Dreamstone Hedron
id=389492
rarity=U
[/card]
[card]
primitive=Dregs of Sorrow
id=389493
rarity=R
[/card]
[card]
primitive=Drifting Meadow
id=389494
rarity=C
[/card]
[card]
primitive=Drove of Elves
id=389495
rarity=U
[/card]
[card]
primitive=Dualcaster Mage
id=389496
rarity=R
[/card]
[card]
primitive=Dulcet Sirens
id=389497
rarity=R
[/card]
[card]
primitive=Elvish Archdruid
id=389498
rarity=R
[/card]
[card]
primitive=Elvish Mystic
id=389499
rarity=C
[/card]
[card]
primitive=Elvish Skysweeper
id=389500
rarity=C
[/card]
[card]
primitive=Elvish Visionary
id=389501
rarity=C
[/card]
[card]
primitive=Emerald Medallion
id=389502
rarity=R
[/card]
[card]
primitive=Emeria, the Sky Ruin
id=389503
rarity=R
[/card]
[card]
primitive=Epochrasite
id=389504
rarity=R
[/card]
[card]
primitive=Essence Warden
id=389505
rarity=C
[/card]
[card]
primitive=Everflowing Chalice
id=389506
rarity=U
[/card]
[card]
primitive=Everglades
id=389507
rarity=U
[/card]
[card]
primitive=Evernight Shade
id=389508
rarity=U
[/card]
[card]
primitive=Evolving Wilds
id=389509
rarity=C
[/card]
[card]
primitive=Exclude
id=389510
rarity=C
[/card]
[card]
primitive=Ezuri, Renegade Leader
id=389511
rarity=R
[/card]
[card]
primitive=Faithless Looting
id=389512
rarity=C
[/card]
[card]
primitive=Farhaven Elf
id=389513
rarity=C
[/card]
[card]
primitive=Fathom Seer
id=389514
rarity=C
[/card]
[card]
primitive=Feldon of the Third Path
id=389515
rarity=M
[/card]
[card]
primitive=Fell the Mighty
id=389516
rarity=R
[/card]
[card]
primitive=Fire Diamond
id=389517
rarity=U
[/card]
[card]
primitive=Flamekin Village
id=389518
rarity=R
[/card]
[card]
primitive=Flametongue Kavu
id=389519
rarity=U
[/card]
[card]
primitive=Flesh Carver
id=389520
rarity=R
[/card]
[card]
primitive=Flickerwisp
id=389521
rarity=U
[/card]
[card]
primitive=Fog Bank
id=389522
rarity=U
[/card]
[card]
primitive=Fool's Demise
id=389523
rarity=U
[/card]
[card]
primitive=Forest
id=389524
rarity=L
[/card]
[card]
primitive=Forest
id=389525
rarity=L
[/card]
[card]
primitive=Forest
id=389526
rarity=L
[/card]
[card]
primitive=Forest
id=389527
rarity=L
[/card]
[card]
primitive=Forgotten Cave
id=389528
rarity=C
[/card]
[card]
primitive=Fresh Meat
id=389529
rarity=R
[/card]
[card]
primitive=Freyalise, Llanowar's Fury
id=389530
rarity=M
[/card]
[card]
primitive=Elf Druid
id=-389530
rarity=T
[/card]
[card]
primitive=Frost Titan
id=389531
rarity=M
[/card]
[card]
primitive=Gargoyle Castle
id=389532
rarity=R
[/card]
[card]
primitive=Geist-Honored Monk
id=389533
rarity=R
[/card]
[card]
primitive=Ghost Quarter
id=389534
rarity=U
[/card]
[card]
primitive=Ghoulcaller Gisa
id=389535
rarity=M
[/card]
[card]
primitive=Gift of Estates
id=389536
rarity=U
[/card]
[card]
primitive=Goblin Welder
id=389537
rarity=R
[/card]
[card]
primitive=Grand Abolisher
id=389538
rarity=R
[/card]
[card]
primitive=Grave Sifter
id=389539
rarity=R
[/card]
[card]
primitive=Grave Titan
id=389540
rarity=M
[/card]
[card]
primitive=Gray Merchant of Asphodel
id=389541
rarity=C
[/card]
[card]
primitive=Great Furnace
id=389542
rarity=C
[/card]
[card]
primitive=Grim Flowering
id=389543
rarity=U
[/card]
[card]
primitive=Hallowed Spiritkeeper
id=389544
rarity=R
[/card]
[card]
primitive=Harrow
id=389545
rarity=C
[/card]
[card]
primitive=Haunted Fengraf
id=389546
rarity=C
[/card]
[card]
primitive=Havenwood Battleground
id=389547
rarity=U
[/card]
[card]
primitive=Hoard-Smelter Dragon
id=389548
rarity=R
[/card]
[card]
primitive=Hoverguard Sweepers
id=389549
rarity=R
[/card]
[card]
primitive=Hunting Triad
id=389550
rarity=U
[/card]
[card]
primitive=Ichor Wellspring
id=389551
rarity=C
[/card]
[card]
primitive=Immaculate Magistrate
id=389552
rarity=R
[/card]
[card]
primitive=Impact Resonance
id=389553
rarity=R
[/card]
[card]
primitive=Imperious Perfect
id=389554
rarity=U
[/card]
[card]
primitive=Incite Rebellion
id=389555
rarity=R
[/card]
[card]
primitive=Infernal Offering
id=389556
rarity=R
[/card]
[card]
primitive=Infinite Reflection
id=389557
rarity=R
[/card]
[card]
primitive=Ingot Chewer
id=389558
rarity=C
[/card]
[card]
primitive=Intellectual Offering
id=389559
rarity=R
[/card]
[card]
primitive=Into the Roil
id=389560
rarity=C
[/card]
[card]
primitive=Island
id=389561
rarity=L
[/card]
[card]
primitive=Island
id=389562
rarity=L
[/card]
[card]
primitive=Island
id=389563
rarity=L
[/card]
[card]
primitive=Island
id=389564
rarity=L
[/card]
[card]
primitive=Ixidron
id=389565
rarity=R
[/card]
[card]
primitive=Jalum Tome
id=389566
rarity=R
[/card]
[card]
primitive=Jazal Goldmane
id=389567
rarity=M
[/card]
[card]
primitive=Jet Medallion
id=389568
rarity=R
[/card]
[card]
primitive=Joraga Warcaller
id=389569
rarity=R
[/card]
[card]
primitive=Jungle Basin
id=389570
rarity=U
[/card]
[card]
primitive=Junk Diver
id=389571
rarity=R
[/card]
[card]
primitive=Karoo
id=389572
rarity=U
[/card]
[card]
primitive=Kemba, Kha Regent
id=389573
rarity=R
[/card]
[card]
primitive=Kor Sanctifiers
id=389574
rarity=C
[/card]
[card]
primitive=Lashwrithe
id=389575
rarity=R
[/card]
[card]
primitive=Lifeblood Hydra
id=389576
rarity=R
[/card]
[card]
primitive=Liliana's Reaver
id=389577
rarity=R
[/card]
[card]
primitive=Liquimetal Coating
id=389578
rarity=U
[/card]
[card]
primitive=Llanowar Elves
id=389579
rarity=C
[/card]
[card]
primitive=Lonely Sandbar
id=389580
rarity=C
[/card]
[card]
primitive=Loreseeker's Stone
id=389581
rarity=U
[/card]
[card]
primitive=Lorthos, the Tidemaker
id=389582
rarity=M
[/card]
[card]
primitive=Loxodon Warhammer
id=389583
rarity=R
[/card]
[card]
primitive=Lys Alana Huntsmaster
id=389584
rarity=C
[/card]
[card]
primitive=Magmaquake
id=389585
rarity=R
[/card]
[card]
primitive=Magus of the Coffers
id=389586
rarity=R
[/card]
[card]
primitive=Malicious Affliction
id=389587
rarity=R
[/card]
[card]
primitive=Marble Diamond
id=389588
rarity=U
[/card]
[card]
primitive=Marshal's Anthem
id=389589
rarity=R
[/card]
[card]
primitive=Martial Coup
id=389590
rarity=R
[/card]
[card]
primitive=Mask of Memory
id=389591
rarity=U
[/card]
[card]
primitive=Masked Admirers
id=389592
rarity=R
[/card]
[card]
primitive=Masterwork of Ingenuity
id=389593
rarity=R
[/card]
[card]
primitive=Mentor of the Meek
id=389594
rarity=R
[/card]
[card]
primitive=Midnight Haunting
id=389595
rarity=U
[/card]
[card]
primitive=Mind Stone
id=389596
rarity=U
[/card]
[card]
primitive=Mobilization
id=389597
rarity=R
[/card]
[card]
primitive=Moonsilver Spear
id=389598
rarity=R
[/card]
[card]
primitive=Morkrut Banshee
id=389599
rarity=U
[/card]
[card]
primitive=Moss Diamond
id=389600
rarity=U
[/card]
[card]
primitive=Mountain
id=389601
rarity=L
[/card]
[card]
primitive=Mountain
id=389602
rarity=L
[/card]
[card]
primitive=Mountain
id=389603
rarity=L
[/card]
[card]
primitive=Mountain
id=389604
rarity=L
[/card]
[card]
primitive=Mulldrifter
id=389605
rarity=C
[/card]
[card]
primitive=Mutilate
id=389606
rarity=R
[/card]
[card]
primitive=Mycosynth Wellspring
id=389607
rarity=C
[/card]
[card]
primitive=Myr Battlesphere
id=389608
rarity=R
[/card]
[card]
primitive=Myr Retriever
id=389609
rarity=U
[/card]
[card]
primitive=Myr Sire
id=389610
rarity=C
[/card]
[card]
primitive=Myriad Landscape
id=389611
rarity=U
[/card]
[card]
primitive=Nahiri, the Lithomancer
id=389612
rarity=M
[/card]
[card]
primitive=Kor Soldier
id=-389612
rarity=T
[/card]
[card]
primitive=Stoneforged Blade
id=38961201
rarity=T
[/card]
[card]
primitive=Nantuko Shade
id=389613
rarity=R
[/card]
[card]
primitive=Necromantic Selection
id=389614
rarity=R
[/card]
[card]
primitive=Nekrataal
id=389615
rarity=U
[/card]
[card]
primitive=Nevinyrral's Disk
id=389616
rarity=R
[/card]
[card]
primitive=Nomad's Assembly
id=389617
rarity=R
[/card]
[card]
primitive=Ob Nixilis of the Black Oath
id=389618
rarity=M
[/card]
[card]
primitive=Ob Nixilis' Aura
id=38961801
rarity=T
[/card]
[card]
primitive=Oblation
id=389619
rarity=R
[/card]
[card]
primitive=Oran-Rief, the Vastwood
id=389620
rarity=R
[/card]
[card]
primitive=Overrun
id=389621
rarity=U
[/card]
[card]
primitive=Overseer of the Damned
id=389622
rarity=R
[/card]
[card]
primitive=Zombie Token
id=-389622
rarity=T
[/card]
[card]
primitive=Overwhelming Stampede
id=389623
rarity=R
[/card]
[card]
primitive=Palladium Myr
id=389624
rarity=U
[/card]
[card]
primitive=Panic Spellbomb
id=389625
rarity=U
[/card]
[card]
primitive=Pearl Medallion
id=389626
rarity=R
[/card]
[card]
primitive=Pentavus
id=389627
rarity=R
[/card]
[card]
primitive=Pestilence Demon
id=389628
rarity=R
[/card]
[card]
primitive=Phyrexian Gargantua
id=389630
rarity=U
[/card]
[card]
primitive=Phyrexian Ingester
id=389631
rarity=R
[/card]
[card]
primitive=Phyrexia's Core
id=389629
rarity=U
[/card]
[card]
primitive=Pilgrim's Eye
id=389632
rarity=C
[/card]
[card]
primitive=Plains
id=389633
rarity=L
[/card]
[card]
primitive=Plains
id=389634
rarity=L
[/card]
[card]
primitive=Plains
id=389635
rarity=L
[/card]
[card]
primitive=Plains
id=389636
rarity=L
[/card]
[card]
primitive=Polluted Mire
id=389637
rarity=C
[/card]
[card]
primitive=Pongify
id=389638
rarity=U
[/card]
[card]
primitive=Pontiff of Blight
id=389639
rarity=R
[/card]
[card]
primitive=Praetor's Counsel
id=389640
rarity=M
[/card]
[card]
primitive=Predator, Flagship
id=389641
rarity=R
[/card]
[card]
primitive=Priest of Titania
id=389642
rarity=C
[/card]
[card]
primitive=Primordial Sage
id=389643
rarity=R
[/card]
[card]
primitive=Pristine Talisman
id=389644
rarity=C
[/card]
[card]
primitive=Profane Command
id=389645
rarity=R
[/card]
[card]
primitive=Promise of Power
id=389646
rarity=R
[/card]
[card]
primitive=Rampaging Baloths
id=389647
rarity=M
[/card]
[card]
primitive=Raving Dead
id=389648
rarity=R
[/card]
[card]
primitive=Read the Bones
id=389649
rarity=C
[/card]
[card]
primitive=Reaper from the Abyss
id=389650
rarity=M
[/card]
[card]
primitive=Reclamation Sage
id=389651
rarity=U
[/card]
[card]
primitive=Reef Worm
id=389652
rarity=R
[/card]
[card]
primitive=Fish
id=-389652
rarity=T
[/card]
[card]
primitive=Whale
id=38965201
rarity=T
[/card]
[card]
primitive=Reliquary Tower
id=389653
rarity=U
[/card]
[card]
primitive=Remote Isle
id=389654
rarity=C
[/card]
[card]
primitive=Requiem Angel
id=389655
rarity=R
[/card]
[card]
primitive=Return to Dust
id=389656
rarity=U
[/card]
[card]
primitive=Riptide Survivor
id=389657
rarity=U
[/card]
[card]
primitive=Rite of Replication
id=389658
rarity=R
[/card]
[card]
primitive=Ruby Medallion
id=389659
rarity=R
[/card]
[card]
primitive=Rush of Knowledge
id=389660
rarity=C
[/card]
[card]
primitive=Sacred Mesa
id=389661
rarity=R
[/card]
[card]
primitive=Sapphire Medallion
id=389662
rarity=R
[/card]
[card]
primitive=Scrap Mastery
id=389663
rarity=R
[/card]
[card]
primitive=Sea Gate Oracle
id=389664
rarity=C
[/card]
[card]
primitive=Secluded Steppe
id=389665
rarity=C
[/card]
[card]
primitive=Seer's Sundial
id=389666
rarity=R
[/card]
[card]
primitive=Serra Avatar
id=389667
rarity=M
[/card]
[card]
primitive=Shaper Parasite
id=389668
rarity=C
[/card]
[card]
primitive=Shriekmaw
id=389669
rarity=U
[/card]
[card]
primitive=Siege Behemoth
id=389670
rarity=R
[/card]
[card]
primitive=Sign in Blood
id=389671
rarity=C
[/card]
[card]
primitive=Silklash Spider
id=389672
rarity=R
[/card]
[card]
primitive=Silverblade Paladin
id=389673
rarity=R
[/card]
[card]
primitive=Skeletal Scrying
id=389674
rarity=U
[/card]
[card]
primitive=Skirsdag High Priest
id=389675
rarity=R
[/card]
[card]
primitive=Skullclamp
id=389676
rarity=U
[/card]
[card]
primitive=Sky Diamond
id=389677
rarity=U
[/card]
[card]
primitive=Skyhunter Skirmisher
id=389678
rarity=U
[/card]
[card]
primitive=Slippery Karst
id=389679
rarity=C
[/card]
[card]
primitive=Smoldering Crater
id=389680
rarity=C
[/card]
[card]
primitive=Sol Ring
id=389681
rarity=U
[/card]
[card]
primitive=Solemn Simulacrum
id=389682
rarity=R
[/card]
[card]
primitive=Song of the Dryads
id=389683
rarity=R
[/card]
[card]
primitive=Soul of the Harvest
id=389684
rarity=R
[/card]
[card]
primitive=Spectral Procession
id=389685
rarity=U
[/card]
[card]
primitive=Sphinx of Jwar Isle
id=389686
rarity=R
[/card]
[card]
primitive=Sphinx of Magosi
id=389687
rarity=R
[/card]
[card]
primitive=Sphinx of Uthuun
id=389688
rarity=R
[/card]
[card]
primitive=Spine of Ish Sah
id=389689
rarity=R
[/card]
[card]
primitive=Spitebellows
id=389690
rarity=U
[/card]
[card]
primitive=Spoils of Blood
id=389691
rarity=R
[/card]
[card]
primitive=Starstorm
id=389692
rarity=R
[/card]
[card]
primitive=Steel Hellkite
id=389693
rarity=R
[/card]
[card]
primitive=Stitcher Geralf
id=389694
rarity=M
[/card]
[card]
primitive=Stormsurge Kraken
id=389695
rarity=R
[/card]
[card]
primitive=Strata Scythe
id=389696
rarity=R
[/card]
[card]
primitive=Stroke of Genius
id=389697
rarity=R
[/card]
[card]
primitive=Sudden Spoiling
id=389698
rarity=R
[/card]
[card]
primitive=Sun Titan
id=389699
rarity=M
[/card]
[card]
primitive=Sunblast Angel
id=389700
rarity=R
[/card]
[card]
primitive=Swamp
id=389701
rarity=L
[/card]
[card]
primitive=Swamp
id=389702
rarity=L
[/card]
[card]
primitive=Swamp
id=389703
rarity=L
[/card]
[card]
primitive=Swamp
id=389704
rarity=L
[/card]
[card]
primitive=Swiftfoot Boots
id=389705
rarity=U
[/card]
[card]
primitive=Sword of Vengeance
id=389706
rarity=R
[/card]
[card]
primitive=Sylvan Offering
id=389707
rarity=R
[/card]
[card]
primitive=Elf Warrior
id=38970701
rarity=T
[/card]
[card]
primitive=Sylvan Ranger
id=389708
rarity=C
[/card]
[card]
primitive=Sylvan Safekeeper
id=389709
rarity=R
[/card]
[card]
primitive=Syphon Mind
id=389710
rarity=C
[/card]
[card]
primitive=Tectonic Edge
id=389711
rarity=U
[/card]
[card]
primitive=Teferi, Temporal Archmage
id=389712
rarity=M
[/card]
[card]
primitive=Temple of the False God
id=389713
rarity=U
[/card]
[card]
primitive=Tendrils of Corruption
id=389714
rarity=M
[/card]
[card]
primitive=Terastodon
id=389715
rarity=R
[/card]
[card]
primitive=Terramorphic Expanse
id=389716
rarity=C
[/card]
[card]
primitive=Thornweald Archer
id=389717
rarity=C
[/card]
[card]
primitive=Thran Dynamo
id=389718
rarity=U
[/card]
[card]
primitive=Thunderfoot Baloth
id=389719
rarity=R
[/card]
[card]
primitive=Timberwatch Elf
id=389720
rarity=C
[/card]
[card]
primitive=Titania, Protector of Argoth
id=389721
rarity=M
[/card]
[card]
primitive=Titania's Chosen
id=389722
rarity=U
[/card]
[card]
primitive=Tormod's Crypt
id=389723
rarity=U
[/card]
[card]
primitive=Tornado Elemental
id=389724
rarity=R
[/card]
[card]
primitive=Trading Post
id=389725
rarity=R
[/card]
[card]
primitive=Tragic Slip
id=389726
rarity=C
[/card]
[card]
primitive=Tranquil Thicket
id=389727
rarity=C
[/card]
[card]
primitive=True Conviction
id=389728
rarity=R
[/card]
[card]
primitive=Tuktuk the Explorer
id=389729
rarity=R
[/card]
[card]
primitive=Turn to Frog
id=389730
rarity=U
[/card]
[card]
primitive=Twilight Shepherd
id=389731
rarity=R
[/card]
[card]
primitive=Tyrant's Familiar
id=389732
rarity=R
[/card]
[card]
primitive=Unstable Obelisk
id=389733
rarity=U
[/card]
[card]
primitive=Ur-Golem's Eye
id=389734
rarity=U
[/card]
[card]
primitive=Vampire Hexmage
id=389735
rarity=U
[/card]
[card]
primitive=Victimize
id=389736
rarity=U
[/card]
[card]
primitive=Volcanic Offering
id=389737
rarity=R
[/card]
[card]
primitive=Wake the Dead
id=389738
rarity=R
[/card]
[card]
primitive=Warmonger Hellkite
id=389739
rarity=R
[/card]
[card]
primitive=Wave of Vitriol
id=389740
rarity=R
[/card]
[card]
primitive=Wayfarer's Bauble
id=389741
rarity=C
[/card]
[card]
primitive=Well of Ideas
id=389742
rarity=R
[/card]
[card]
primitive=Wellwisher
id=389743
rarity=C
[/card]
[card]
primitive=Whipflare
id=389744
rarity=U
[/card]
[card]
primitive=Whirlwind
id=389745
rarity=U
[/card]
[card]
primitive=White Sun's Zenith
id=389746
rarity=R
[/card]
[card]
primitive=Whitemane Lion
id=389747
rarity=C
[/card]
[card]
primitive=Willbender
id=389748
rarity=U
[/card]
[card]
primitive=Wing Shards
id=389749
rarity=U
[/card]
[card]
primitive=Wolfbriar Elemental
id=389750
rarity=R
[/card]
[card]
primitive=Wolfcaller's Howl
id=389751
rarity=R
[/card]
[card]
primitive=Wood Elves
id=389752
rarity=C
[/card]
[card]
primitive=Word of Seizing
id=389753
rarity=R
[/card]
[card]
primitive=Worn Powerstone
id=389754
rarity=U
[/card]
[card]
primitive=Wren's Run Packmaster
id=389755
rarity=R
[/card]
[card]
primitive=Wurmcoil Engine
id=389756
rarity=M
[/card]
[card]
primitive=Xathrid Demon
id=389757
rarity=M
[/card]
[card]
primitive=Zoetic Cavern
id=389758
rarity=U
[/card]
c15 cards dat:

Code: Select all

[meta]
author=Wagic Team
name=Commander 2015
year=2015
[/meta]
[card]
primitive=Bastion Protector
id=405140
rarity=R
[/card]
[card]
primitive=Dawnbreak Reclaimer
id=405189
rarity=R
[/card]
[card]
primitive=Grasp of Fate
id=405249
rarity=R
[/card]
[card]
primitive=Herald of the Host
id=405256
rarity=U
[/card]
[card]
primitive=Kalemne's Captain
id=405275
rarity=R
[/card]
[card]
primitive=Oreskos Explorer
id=405326
rarity=U
[/card]
[card]
primitive=Righteous Confluence
id=405358
rarity=R
[/card]
[card]
primitive=Shielded by Faith
id=405375
rarity=R
[/card]
[card]
primitive=Æthersnatch
id=405120
rarity=R
[/card]
[card]
primitive=Broodbirth Viper
id=405160
rarity=U
[/card]
[card]
primitive=Gigantoplasm
id=405241
rarity=R
[/card]
[card]
primitive=Illusory Ambusher
id=405260
rarity=U
[/card]
[card]
primitive=Mirror Match
id=405301
rarity=U
[/card]
[card]
primitive=Mystic Confluence
id=405314
rarity=R
[/card]
[card]
primitive=Synthetic Destiny
id=405409
rarity=R
[/card]
[card]
primitive=Banshee of the Dread Choir
id=405136
rarity=U
[/card]
[card]
primitive=Corpse Augur
id=405182
rarity=U
[/card]
[card]
primitive=Daxos's Torment
id=405192
rarity=R
[/card]
[card]
primitive=Deadly Tempest
id=405194
rarity=R
[/card]
[card]
primitive=Dread Summons
id=405205
rarity=R
[/card]
[card]
primitive=Dread Summons Token
id=-779988
rarity=T
[/card]
[card]
primitive=Scourge of Nel Toth
id=405367
rarity=R
[/card]
[card]
primitive=Thief of Blood
id=405419
rarity=U
[/card]
[card]
primitive=Wretched Confluence
id=405457
rarity=R
[/card]
[card]
primitive=Awaken the Sky Tyrant
id=405133
rarity=R
[/card]
[card]
primitive=Dream Pillager
id=405207
rarity=R
[/card]
[card]
primitive=Fiery Confluence
id=405230
rarity=R
[/card]
[card]
primitive=Magus of the Wheel
id=405293
rarity=R
[/card]
[card]
primitive=Meteor Blast
id=405299
rarity=U
[/card]
[card]
primitive=Mizzix's Mastery
id=405304
rarity=R
[/card]
[card]
primitive=Rite of the Raging Storm
id=405361
rarity=U
[/card]
[card]
primitive=Warchief Giant
id=405448
rarity=U
[/card]
[card]
primitive=Arachnogenesis
id=405128
rarity=R
[/card]
[card]
primitive=Bloodspore Thrinax
id=405149
rarity=R
[/card]
[card]
primitive=Caller of the Pack
id=405166
rarity=U
[/card]
[card]
primitive=Centaur Vinecrasher
id=405169
rarity=R
[/card]
[card]
primitive=Ezuri's Predation
id=405222
rarity=R
[/card]
[card]
primitive=Great Oak Guardian
id=405251
rarity=U
[/card]
[card]
primitive=Pathbreaker Ibex
id=405336
rarity=R
[/card]
[card]
primitive=Skullwinder
id=405384
rarity=U
[/card]
[card]
primitive=Verdant Confluence
id=405432
rarity=R
[/card]
[card]
primitive=Anya, Merciless Angel
id=405127
rarity=M
[/card]
[card]
primitive=Arjun, the Shifting Flame
id=405131
rarity=M
[/card]
[card]
primitive=Daxos the Returned
id=405191
rarity=M
[/card]
[card]
primitive=Ezuri, Claw of Progress
id=405221
rarity=M
[/card]
[card]
primitive=Kalemne, Disciple of Iroas
id=405274
rarity=M
[/card]
[card]
primitive=Karlov of the Ghost Council
id=405276
rarity=M
[/card]
[card]
primitive=Kaseto, Orochi Archmage
id=405278
rarity=M
[/card]
[card]
primitive=Mazirek, Kraul Death Priest
id=405295
rarity=M
[/card]
[card]
primitive=Meren of Clan Nel Toth
id=405297
rarity=M
[/card]
[card]
primitive=Mizzix of the Izmagnus
id=405303
rarity=M
[/card]
[card]
primitive=Blade of Selves
id=405145
rarity=R
[/card]
[card]
primitive=Sandstone Oracle
id=405364
rarity=U
[/card]
[card]
primitive=Scytheclaw
id=405368
rarity=R
[/card]
[card]
primitive=Seal of the Guildpact
id=405371
rarity=R
[/card]
[card]
primitive=Thought Vessel
id=405422
rarity=C
[/card]
[card]
primitive=Command Beacon
id=405180
rarity=R
[/card]
[card]
primitive=Ajani's Chosen
id=405121
rarity=R
[/card]
[card]
primitive=Angel of Serenity
id=405126
rarity=M
[/card]
[card]
primitive=Arbiter of Knollridge
id=405129
rarity=R
[/card]
[card]
primitive=Aura of Silence
id=405132
rarity=U
[/card]
[card]
primitive=Banishing Light
id=405135
rarity=U
[/card]
[card]
primitive=Cage of Hands
id=405163
rarity=C
[/card]
[card]
primitive=Celestial Ancient
id=405167
rarity=R
[/card]
[card]
primitive=Celestial Archon
id=405168
rarity=R
[/card]
[card]
primitive=Crib Swap
id=405184
rarity=U
[/card]
[card]
primitive=Dawn to Dusk
id=405188
rarity=U
[/card]
[card]
primitive=Dawnglare Invoker
id=405190
rarity=C
[/card]
[card]
primitive=Dictate of Heliod
id=405200
rarity=R
[/card]
[card]
primitive=Faith's Fetters
id=405224
rarity=C
[/card]
[card]
primitive=Ghostblade Eidolon
id=405240
rarity=U
[/card]
[card]
primitive=Jareth, Leonine Titan
id=405272
rarity=R
[/card]
[card]
primitive=Karmic Justice
id=405277
rarity=R
[/card]
[card]
primitive=Kor Sanctifiers
id=405281
rarity=C
[/card]
[card]
primitive=Marshal's Anthem
id=405294
rarity=R
[/card]
[card]
primitive=Mesa Enchantress
id=405298
rarity=R
[/card]
[card]
primitive=Monk Idealist
id=405305
rarity=U
[/card]
[card]
primitive=Open the Vaults
id=405324
rarity=R
[/card]
[card]
primitive=Orim's Thunder
id=405327
rarity=C
[/card]
[card]
primitive=Seal of Cleansing
id=405369
rarity=C
[/card]
[card]
primitive=Sigil of the Empty Throne
id=405377
rarity=R
[/card]
[card]
primitive=Silent Sentinel
id=405378
rarity=R
[/card]
[card]
primitive=Sun Titan
id=405400
rarity=M
[/card]
[card]
primitive=Victory's Herald
id=405435
rarity=R
[/card]
[card]
primitive=Vow of Duty
id=405444
rarity=U
[/card]
[card]
primitive=AEtherize
id=405119
rarity=U
[/card]
[card]
primitive=AEthersnatch
id=405120
rarity=U
[/card]
[card]
primitive=Bident of Thassa
id=405142
rarity=R
[/card]
[card]
primitive=Blatant Thievery
id=405147
rarity=R
[/card]
[card]
primitive=Blue Sun's Zenith
id=405150
rarity=R
[/card]
[card]
primitive=Blustersquall
id=405151
rarity=U
[/card]
[card]
primitive=Brainstorm
id=405158
rarity=C
[/card]
[card]
primitive=Day of the Dragons
id=405193
rarity=R
[/card]
[card]
primitive=Dominate
id=405202
rarity=U
[/card]
[card]
primitive=Echoing Truth
id=405212
rarity=C
[/card]
[card]
primitive=Fact or Fiction
id=405223
rarity=U
[/card]
[card]
primitive=Jace's Archivist
id=405270
rarity=R
[/card]
[card]
primitive=Lone Revenant
id=405287
rarity=R
[/card]
[card]
primitive=Mulldrifter
id=405312
rarity=U
[/card]
[card]
primitive=Mystic Retrieval
id=405315
rarity=U
[/card]
[card]
primitive=Ninja of the Deep Hours
id=405320
rarity=C
[/card]
[card]
primitive=Plaxmanta
id=405345
rarity=U
[/card]
[card]
primitive=Preordain
id=405347
rarity=C
[/card]
[card]
primitive=Rapid Hybridization
id=405354
rarity=U
[/card]
[card]
primitive=Reins of Power
id=405355
rarity=R
[/card]
[card]
primitive=Repeal
id=405357
rarity=C
[/card]
[card]
primitive=Rite of Replication
id=405360
rarity=R
[/card]
[card]
primitive=Sleep
id=405385
rarity=U
[/card]
[card]
primitive=Stolen Goods
id=405397
rarity=R
[/card]
[card]
primitive=Stroke of Genius
id=405399
rarity=R
[/card]
[card]
primitive=Talrand, Sky Summoner
id=405412
rarity=R
[/card]
[card]
primitive=Thought Reflection
id=405421
rarity=R
[/card]
[card]
primitive=Windfall
id=405451
rarity=U
[/card]
[card]
primitive=Altar's Reap
id=405122
rarity=C
[/card]
[card]
primitive=Ambition's Cost
id=405123
rarity=U
[/card]
[card]
primitive=Ancient Craving
id=405125
rarity=R
[/card]
[card]
primitive=Barter in Blood
id=405138
rarity=U
[/card]
[card]
primitive=Black Market
id=405144
rarity=R
[/card]
[card]
primitive=Blood Bairn
id=405148
rarity=C
[/card]
[card]
primitive=Butcher of Malakir
id=405162
rarity=R
[/card]
[card]
primitive=Champion of Stray Souls
id=405172
rarity=M
[/card]
[card]
primitive=Diabolic Servitude
id=405199
rarity=U
[/card]
[card]
primitive=Doomwake Giant
id=405203
rarity=R
[/card]
[card]
primitive=Dreadbringer Lampads
id=405206
rarity=C
[/card]
[card]
primitive=Eater of Hope
id=405211
rarity=R
[/card]
[card]
primitive=Extractor Demon
id=405220
rarity=R
[/card]
[card]
primitive=Fallen Ideal
id=405227
rarity=U
[/card]
[card]
primitive=Fate Unraveler
id=405228
rarity=R
[/card]
[card]
primitive=Gild
id=405242
rarity=R
[/card]
[card]
primitive=Grave Peril
id=405250
rarity=C
[/card]
[card]
primitive=Nighthowler
id=405319
rarity=R
[/card]
[card]
primitive=Phyrexian Arena
id=405337
rarity=R
[/card]
[card]
primitive=Phyrexian Plaguelord
id=405338
rarity=R
[/card]
[card]
primitive=Phyrexian Rager
id=405339
rarity=C
[/card]
[card]
primitive=Phyrexian Reclamation
id=405340
rarity=U
[/card]
[card]
primitive=Rise from the Grave
id=405359
rarity=U
[/card]
[card]
primitive=Seal of Doom
id=405370
rarity=C
[/card]
[card]
primitive=Sever the Bloodline
id=405374
rarity=R
[/card]
[card]
primitive=Shriekmaw
id=405376
rarity=U
[/card]
[card]
primitive=Underworld Connections
id=405428
rarity=R
[/card]
[card]
primitive=Victimize
id=405434
rarity=U
[/card]
[card]
primitive=Vow of Malice
id=405445
rarity=U
[/card]
[card]
primitive=Act of Aggression
id=405118
rarity=U
[/card]
[card]
primitive=Borderland Behemoth
id=405153
rarity=R
[/card]
[card]
primitive=Breath of Darigaaz
id=405159
rarity=U
[/card]
[card]
primitive=Chain Reaction
id=405170
rarity=R
[/card]
[card]
primitive=Charmbreaker Devils
id=405173
rarity=R
[/card]
[card]
primitive=Comet Storm
id=405179
rarity=M
[/card]
[card]
primitive=Curse of the Nightly Hunt
id=405186
rarity=U
[/card]
[card]
primitive=Desolation Giant
id=405197
rarity=R
[/card]
[card]
primitive=Desperate Ravings
id=405198
rarity=U
[/card]
[card]
primitive=Disaster Radius
id=405201
rarity=R
[/card]
[card]
primitive=Dragon Mage
id=405204
rarity=R
[/card]
[card]
primitive=Earthquake
id=405210
rarity=R
[/card]
[card]
primitive=Faithless Looting
id=405225
rarity=C
[/card]
[card]
primitive=Fall of the Hammer
id=405226
rarity=C
[/card]
[card]
primitive=Fumiko the Lowblood
id=405238
rarity=R
[/card]
[card]
primitive=Hamletback Goliath
id=405254
rarity=R
[/card]
[card]
primitive=Hammerfist Giant
id=405255
rarity=R
[/card]
[card]
primitive=Hostility
id=405258
rarity=R
[/card]
[card]
primitive=Hunted Dragon
id=405259
rarity=R
[/card]
[card]
primitive=Inferno Titan
id=405262
rarity=M
[/card]
[card]
primitive=Magma Giant
id=405291
rarity=R
[/card]
[card]
primitive=Magmaquake
id=405292
rarity=R
[/card]
[card]
primitive=Mizzium Mortars
id=405302
rarity=R
[/card]
[card]
primitive=Stinkdrinker Daredevil
id=405396
rarity=C
[/card]
[card]
primitive=Stoneshock Giant
id=405398
rarity=U
[/card]
[card]
primitive=Sunrise Sovereign
id=405401
rarity=R
[/card]
[card]
primitive=Taurean Mauler
id=405413
rarity=R
[/card]
[card]
primitive=Thundercloud Shaman
id=405423
rarity=U
[/card]
[card]
primitive=Urza's Rage
id=405430
rarity=R
[/card]
[card]
primitive=Vandalblast
id=405431
rarity=U
[/card]
[card]
primitive=Warstorm Surge
id=405449
rarity=R
[/card]
[card]
primitive=Word of Seizing
id=405455
rarity=R
[/card]
[card]
primitive=Acidic Slime
id=405117
rarity=U
[/card]
[card]
primitive=Arbor Colossus
id=405130
rarity=R
[/card]
[card]
primitive=Bane of Progress
id=405134
rarity=R
[/card]
[card]
primitive=Beastmaster Ascension
id=405141
rarity=R
[/card]
[card]
primitive=Caller of the Claw
id=405165
rarity=R
[/card]
[card]
primitive=Chameleon Colossus
id=405171
rarity=R
[/card]
[card]
primitive=Cloudthresher
id=405174
rarity=R
[/card]
[card]
primitive=Cobra Trap
id=405175
rarity=U
[/card]
[card]
primitive=Desert Twister
id=405196
rarity=U
[/card]
[card]
primitive=Elvish Visionary
id=405214
rarity=C
[/card]
[card]
primitive=Eternal Witness
id=405216
rarity=U
[/card]
[card]
primitive=Experiment One
id=405219
rarity=U
[/card]
[card]
primitive=Forgotten Ancient
id=405236
rarity=R
[/card]
[card]
primitive=Indrik Stomphowler
id=405261
rarity=U
[/card]
[card]
primitive=Kessig Cagebreakers
id=405279
rarity=R
[/card]
[card]
primitive=Kodama's Reach
id=405280
rarity=C
[/card]
[card]
primitive=Krosan Grip
id=405283
rarity=U
[/card]
[card]
primitive=Loaming Shaman
id=405286
rarity=R
[/card]
[card]
primitive=Mulch
id=405311
rarity=C
[/card]
[card]
primitive=Mycoloth
id=405313
rarity=R
[/card]
[card]
primitive=Noble Quarry
id=405321
rarity=U
[/card]
[card]
primitive=Ohran Viper
id=405323
rarity=R
[/card]
[card]
primitive=Overrun
id=405333
rarity=U
[/card]
[card]
primitive=Overwhelming Stampede
id=405334
rarity=R
[/card]
[card]
primitive=Patagia Viper
id=405335
rarity=U
[/card]
[card]
primitive=Primal Growth
id=405348
rarity=C
[/card]
[card]
primitive=Rampant Growth
id=405353
rarity=C
[/card]
[card]
primitive=Sakura-Tribe Elder
id=405363
rarity=C
[/card]
[card]
primitive=Satyr Wayfinder
id=405365
rarity=C
[/card]
[card]
primitive=Spider Spawning
id=405391
rarity=U
[/card]
[card]
primitive=Stingerfling Spider
id=405395
rarity=U
[/card]
[card]
primitive=Terastodon
id=405415
rarity=R
[/card]
[card]
primitive=Thelonite Hermit
id=405418
rarity=R
[/card]
[card]
primitive=Tribute to the Wild
id=405425
rarity=U
[/card]
[card]
primitive=Verdant Force
id=405433
rarity=R
[/card]
[card]
primitive=Viridian Emissary
id=405436
rarity=C
[/card]
[card]
primitive=Viridian Shaman
id=405437
rarity=U
[/card]
[card]
primitive=Viridian Zealot
id=405438
rarity=R
[/card]
[card]
primitive=Wall of Blossoms
id=405447
rarity=U
[/card]
[card]
primitive=Wood Elves
id=405454
rarity=C
[/card]
[card]
primitive=Coiling Oracle
id=405176
rarity=C
[/card]
[card]
primitive=Counterflux
id=405183
rarity=R
[/card]
[card]
primitive=Death Grasp
id=405195
rarity=R
[/card]
[card]
primitive=Epic Experiment
id=405215
rarity=M
[/card]
[card]
primitive=Etherium-Horn Sorcerer
id=405217
rarity=R
[/card]
[card]
primitive=Firemind's Foresight
id=405231
rarity=R
[/card]
[card]
primitive=Gisela, Blade of Goldnight
id=405243
rarity=M
[/card]
[card]
primitive=Goblin Electromancer
id=405244
rarity=C
[/card]
[card]
primitive=Golgari Charm
id=405245
rarity=U
[/card]
[card]
primitive=Grisly Salvage
id=405253
rarity=C
[/card]
[card]
primitive=Jarad, Golgari Lich Lord
id=405271
rarity=M
[/card]
[card]
primitive=Korozda Guildmage
id=405282
rarity=U
[/card]
[card]
primitive=Lorescale Coatl
id=405288
rarity=U
[/card]
[card]
primitive=Lotleth Troll
id=405289
rarity=R
[/card]
[card]
primitive=Melek, Izzet Paragon
id=405296
rarity=R
[/card]
[card]
primitive=Mystic Snake
id=405316
rarity=R
[/card]
[card]
primitive=Necromancer's Covenant
id=405317
rarity=R
[/card]
[card]
primitive=Prime Speaker Zegana
id=405349
rarity=M
[/card]
[card]
primitive=Prophetic Bolt
id=405350
rarity=R
[/card]
[card]
primitive=Putrefy
id=405352
rarity=U
[/card]
[card]
primitive=Steam Augury
id=405394
rarity=R
[/card]
[card]
primitive=Teysa, Envoy of Ghosts
id=405417
rarity=R
[/card]
[card]
primitive=Treasury Thrull
id=405424
rarity=R
[/card]
[card]
primitive=Trygon Predator
id=405426
rarity=U
[/card]
[card]
primitive=Underworld Coinsmith
id=405427
rarity=U
[/card]
[card]
primitive=Vulturous Zombie
id=405446
rarity=R
[/card]
[card]
primitive=Biomantic Mastery
id=405143
rarity=R
[/card]
[card]
primitive=Call the Skybreaker
id=405164
rarity=R
[/card]
[card]
primitive=Cold-Eyed Selkie
id=405177
rarity=R
[/card]
[card]
primitive=Snakeform
id=405388
rarity=C
[/card]
[card]
primitive=Wistful Selkie
id=405453
rarity=U
[/card]
[card]
primitive=Basalt Monolith
id=405139
rarity=U
[/card]
[card]
primitive=Bonehoard
id=405152
rarity=R
[/card]
[card]
primitive=Boros Cluestone
id=405154
rarity=C
[/card]
[card]
primitive=Boros Signet
id=405157
rarity=C
[/card]
[card]
primitive=Burnished Hart
id=405161
rarity=U
[/card]
[card]
primitive=Coldsteel Heart
id=405178
rarity=U
[/card]
[card]
primitive=Crystal Chimes
id=405185
rarity=U
[/card]
[card]
primitive=Darksteel Ingot
id=405187
rarity=U
[/card]
[card]
primitive=Dreamstone Hedron
id=405208
rarity=U
[/card]
[card]
primitive=Eldrazi Monument
id=405213
rarity=M
[/card]
[card]
primitive=Fellwar Stone
id=405229
rarity=U
[/card]
[card]
primitive=Golgari Signet
id=405248
rarity=C
[/card]
[card]
primitive=Izzet Signet
id=405269
rarity=C
[/card]
[card]
primitive=Lightning Greaves
id=405284
rarity=U
[/card]
[card]
primitive=Loxodon Warhammer
id=405290
rarity=R
[/card]
[card]
primitive=Mind Stone
id=405300
rarity=U
[/card]
[card]
primitive=Orochi Hatchery
id=405328
rarity=R
[/card]
[card]
primitive=Orzhov Cluestone
id=405330
rarity=C
[/card]
[card]
primitive=Orzhov Signet
id=405332
rarity=C
[/card]
[card]
primitive=Psychosis Crawler
id=405351
rarity=R
[/card]
[card]
primitive=Seer's Sundial
id=405373
rarity=R
[/card]
[card]
primitive=Simic Keyrune
id=405381
rarity=U
[/card]
[card]
primitive=Simic Signet
id=405382
rarity=C
[/card]
[card]
primitive=Skullclamp
id=405383
rarity=U
[/card]
[card]
primitive=Sol Ring
id=405389
rarity=U
[/card]
[card]
primitive=Solemn Simulacrum
id=405390
rarity=R
[/card]
[card]
primitive=Staff of Nin
id=405393
rarity=R
[/card]
[card]
primitive=Swiftfoot Boots
id=405406
rarity=U
[/card]
[card]
primitive=Sword of Vengeance
id=405408
rarity=R
[/card]
[card]
primitive=Urza's Incubator
id=405429
rarity=R
[/card]
[card]
primitive=Wayfarer's Bauble
id=405450
rarity=C
[/card]
[card]
primitive=Worn Powerstone
id=405456
rarity=U
[/card]
[card]
primitive=Ancient Amphitheater
id=405124
rarity=R
[/card]
[card]
primitive=Barren Moor
id=405137
rarity=C
[/card]
[card]
primitive=Blasted Landscape
id=405146
rarity=U
[/card]
[card]
primitive=Boros Garrison
id=405155
rarity=C
[/card]
[card]
primitive=Boros Guildgate
id=405156
rarity=C
[/card]
[card]
primitive=Command Tower
id=405181
rarity=C
[/card]
[card]
primitive=Drifting Meadow
id=405209
rarity=C
[/card]
[card]
primitive=Evolving Wilds
id=405218
rarity=C
[/card]
[card]
primitive=Forgotten Cave
id=405237
rarity=C
[/card]
[card]
primitive=Ghost Quarter
id=405239
rarity=U
[/card]
[card]
primitive=Golgari Guildgate
id=405246
rarity=C
[/card]
[card]
primitive=Golgari Rot Farm
id=405247
rarity=C
[/card]
[card]
primitive=Grim Backwoods
id=405252
rarity=R
[/card]
[card]
primitive=High Market
id=405257
rarity=R
[/card]
[card]
primitive=Izzet Boilerworks
id=405267
rarity=C
[/card]
[card]
primitive=Izzet Guildgate
id=405268
rarity=C
[/card]
[card]
primitive=Jungle Hollow
id=405273
rarity=C
[/card]
[card]
primitive=Llanowar Reborn
id=405285
rarity=U
[/card]
[card]
primitive=Mosswort Bridge
id=405306
rarity=R
[/card]
[card]
primitive=New Benalia
id=405318
rarity=U
[/card]
[card]
primitive=Novijen, Heart of Progress
id=405322
rarity=U
[/card]
[card]
primitive=Oran-Rief, the Vastwood
id=405325
rarity=R
[/card]
[card]
primitive=Orzhov Basilica
id=405329
rarity=C
[/card]
[card]
primitive=Orzhov Guildgate
id=405331
rarity=C
[/card]
[card]
primitive=Polluted Mire
id=405346
rarity=C
[/card]
[card]
primitive=Reliquary Tower
id=405356
rarity=U
[/card]
[card]
primitive=Rogue's Passage
id=405362
rarity=U
[/card]
[card]
primitive=Scoured Barrens
id=405366
rarity=C
[/card]
[card]
primitive=Secluded Steppe
id=405372
rarity=C
[/card]
[card]
primitive=Simic Growth Chamber
id=405379
rarity=C
[/card]
[card]
primitive=Simic Guildgate
id=405380
rarity=C
[/card]
[card]
primitive=Slippery Karst
id=405386
rarity=C
[/card]
[card]
primitive=Smoldering Crater
id=405387
rarity=C
[/card]
[card]
primitive=Spinerock Knoll
id=405392
rarity=R
[/card]
[card]
primitive=Swiftwater Cliffs
id=405407
rarity=C
[/card]
[card]
primitive=Tainted Field
id=405410
rarity=U
[/card]
[card]
primitive=Tainted Wood
id=405411
rarity=U
[/card]
[card]
primitive=Temple of the False God
id=405414
rarity=U
[/card]
[card]
primitive=Terramorphic Expanse
id=405416
rarity=C
[/card]
[card]
primitive=Thornwood Falls
id=405420
rarity=C
[/card]
[card]
primitive=Vivid Crag
id=405439
rarity=U
[/card]
[card]
primitive=Vivid Creek
id=405440
rarity=U
[/card]
[card]
primitive=Vivid Grove
id=405441
rarity=U
[/card]
[card]
primitive=Vivid Marsh
id=405442
rarity=U
[/card]
[card]
primitive=Vivid Meadow
id=405443
rarity=U
[/card]
[card]
primitive=Wind-Scarred Crag
id=405452
rarity=C
[/card]
[card]
primitive=Zoetic Cavern
id=405458
rarity=U
[/card]
[card]
primitive=Plains
id=405344
rarity=L
[/card]
[card]
primitive=Plains
id=405343
rarity=L
[/card]
[card]
primitive=Plains
id=405342
rarity=L
[/card]
[card]
primitive=Plains
id=405341
rarity=L
[/card]
[card]
primitive=Island
id=405265
rarity=L
[/card]
[card]
primitive=Island
id=405266
rarity=L
[/card]
[card]
primitive=Island
id=405263
rarity=L
[/card]
[card]
primitive=Island
id=405264
rarity=L
[/card]
[card]
primitive=Swamp
id=405403
rarity=L
[/card]
[card]
primitive=Swamp
id=405405
rarity=L
[/card]
[card]
primitive=Swamp
id=405402
rarity=L
[/card]
[card]
primitive=Swamp
id=405404
rarity=L
[/card]
[card]
primitive=Mountain
id=405308
rarity=L
[/card]
[card]
primitive=Mountain
id=405309
rarity=L
[/card]
[card]
primitive=Mountain
id=405307
rarity=L
[/card]
[card]
primitive=Mountain
id=405310
rarity=L
[/card]
[card]
primitive=Forest
id=405232
rarity=L
[/card]
[card]
primitive=Forest
id=405235
rarity=L
[/card]
[card]
primitive=Forest
id=405233
rarity=L
[/card]
[card]
primitive=Forest
id=405234
rarity=L
[/card]
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User avatar
Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Bug Reports June 2016 Release

Post by Bas »

c14 prims:

Code: Select all

#Commander 2014 addon for Wagic the Homebrew
#Coded by the Wagic Community
#
#Missing Cards
#---------------
#Cards with Lieutenant (Commander is not in Wagic)
#Assault Suit (Not sure how to deal with cant attack you or planeswalker you control)
#Bitter Feud (double damage issue)
#Comeuppance (ya that card)
#Containment Priest (not sure how to code this one)
#Creeperhulk (because deals with base power and toughness instead of using becomes. So this wont work normally pre casted pump cards in wagic)
#Domineering Will (cant force block)
#Fell the Mighty (Not sure how to code)
#Impact resonance (not sure this is possible)
#Loreseeker's Stone (ability cost change)
#Necromantic Selection (cant force to fetch creature destroyed by this card)
#Stitcher Geralf (not sure how to code)
#Tefiri, Temporal Archmage (activate as instant)
#Song of the Dryads (cant get permanent to lose its supertypes)
#
#

[card]
name=AEther Gale
target=<6>*[-land]
restriction=type(*[-land]|battlefield)~morethan~5
auto=moveto(ownerhand)
text=Return six target nonland permanents to their owners' hands.
mana={3}{U}{U}
type=Sorcery
[/card]

[card]
name=Angel of the Dire Hour
abilities=flash,flying
auto=if casted(this) then moveto(exile) all(creature[attacking])
text=Flash -- Flying -- When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
mana={5}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=4
[/card]

[card]
name=Arcane Lighthouse
auto={T}:Add{1}
auto={1}{T}:emblem transforms((,newability[lord(creature|opponentbattlefield) -opponentshroud],newability[lord(creature|opponentbattlefield) -shroud])) ueot
text={T}:Add{1} mana to your mana pool -- {1}{T}:Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
type=Land
[/card]

[card]
name=Benevolent Offering
auto=token(Spirit,Creature Spirit,1/1,flying,white)*3 controller
auto=token(Spirit,Creature Spirit,1/1,flying,white)*3 opponent
auto=life:twicetype:creature:mybattlefield controller
auto=life:twicetype:creature:opponentbattlefield opponent
text=Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield. -- Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.
mana={3}{W}
type=Instant
[/card]

[card]
name=Breaching Leviathan
auto=if casted(this) then all(creature[-blue]|battlefield) transforms((,newability[tap],newability[frozen])) uynt
text=When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
mana={7}{U}{U}
type=Creature
subtype=Leviathan
power=9
toughness=9
[/card]

[card]
name=Crown of Doom
auto=lord(creature[attacking]|opponentBattlefield) 2/0
auto={2}:target(opponent) && all(this) transforms((,newability[moveto(opponentbattlefield)])) forever myturnonly
text=Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. -- {2}: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn.
mana={3}
type=Artifact
[/card]

[card]
name=Daretti, Scrap Savant
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: discard and draw) target(<upto:2>*|myhand) moveto(mygraveyard) && draw:1 controller
auto={C(0/0,-2,Loyalty)}{S(artifact|mybattlefield)}:name(-2: Sac an arifact to reanimate artifact) moveto(mybattlefield) target(artifact|mygraveyard)
auto={C(0/0,-10,Loyalty)}:name(-10: emblem) emblem transforms((,newability[@movedTo(artifact|mygraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(mybattlefield)])) forever dontremove
mana={3}{R}
text=+2: Discard up to two cards, then draw that many cards. -- -2: Sacrifice an artifact. (WORKAROUND SACRIFICE IS PART OF THE ACTIVATION EVEN THOUGH IT SHOULD NOT BE. THOUGHT IT WAS BEST TO KEEP IT THIS WAY.) If you do, return target artifact card from your graveyard to the battlefield. -- -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander. -- Starting Loyalty (3)
type=Planeswalker
subtype=Daretti
[/card]

[card]
name=Deploy to the Front
auto=token(Soldier,Creature Soldier,1/1,white)*type:creature:battlefield
text=Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield.
mana={5}{W}{W}
type=Sorcery
[/card]

[card]
name=Dualcaster Mage
abilities=flash
auto=castcard(copied noevent) target(*[instant;sorcery]|stack)
text=Flash -- When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
mana={1}{R}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]

[card]
name=Dulcet Sirens
facedown={3}
autofacedown={U}:morph
auto={U}{T}:target(creature) mustattack ueot
text={U}, {T}: Target creature attacks target opponent this turn if able. -- Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
mana={2}{U}
type=Creature
subtype=Siren
power=1
toughness=3
[/card]

[card]
name=Feldon of the Third Path
auto={2}{R}{T}:target(creature|mygraveyard) clone with(treason,haste) addtype(artifact)
text={2}{R}{T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
mana={1}{R}{R}
type=Legendary Creature
subtype=Human Artificer
power=2
toughness=3
[/card]

[card]
name=Flamekin Village
auto=tap
auto=aslongas(Elemental|myHand) untap
auto={T}:Add{R}
auto={R}{T}:haste target(creature)
text=As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. -- {T}:Add{R}. -- {R}{T}:Target creature gains haste until end of turn.
type=Land
[/card]

[card]
name=Flesh Carver
abilities=intimidate
auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,2)
auto=@movedTo(this|graveyard) from(mybattlefield):token(Horror,Creature Horror,power/power,black) controller
text={1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. -- When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power.
mana={2}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]


[card]
name=Freyalise, Llanowar's Fury
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:token(-389530)
auto={C(0/0,-2,Loyalty)}:name(Naturalize) destroy target(artifact,enchantment)
auto={C(0/0,-6,Loyalty)}:draw:type:creature[green]:mybattlefield
text=+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "Tap: Add Green to your mana pool." -- -2: Destroy target artifact or enchantment. -- -6: Draw a card for each green creature you control. -- Freyalise, Llanowar's Fury can be your commander. -- Starting Loyalty (3)
mana={3}{G}{G}
type=Planeswalker
subtype=Freyalise
[/card]
[card]
name=Elf Druid
auto={T}:add{G}
text={T}:Add {G} to your mana pool.
type=Creature
subtype=Elf Druid
color=green
power=1
toughness=1
[/card]

[card]
name=Ghoulcaller Gisa
auto={B}{T}{S(other creature|mybattlefield)}:token(Zombie,Creature Zombie,2/2,black)*storedpower
text={B}{T}, Sacrifice another creature: Put X 2/2 black Zombie creature tokens on to the battlefield, where X is the sacrificed creature's power.
mana={3}{B}{B}
type=Legendary Creature
subtype=Human Wizard
power=3
toughness=4
[/card]

[card]
name=Grave Sifter
auto=activate chooseatype moveto(myhand) notatarget(<anyamount>creature[chosentype]|mygraveyard) activate chooseend
auto=ability$!activate chooseatype moveto(myhand) notatarget(<anyamount>creature[chosentype]|mygraveyard) activate chooseend!$ opponent
text=When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.
mana={5}{G}
type=Creature
subtype=Elemental Beast
power=5
toughness=7
[/card]

[card]
name=Hallowed Spiritkeeper
abilities=vigilance
auto=@movedto(this|graveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,flying,white)*type:creature:mygraveyard controller
text=Vigilance -- When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard.
mana={1}{W}{W}
type=Creature
subtype=Avatar
power=3
toughness=2
[/card]

[card]
name=Incite Rebellion
auto=damage:type:creature:mybattlefield controller
auto=damage:type:creature:opponentbattlefield opponent
auto=damage:type:creature:mybattlefield all(creature|mybattlefield)
auto=damage:type:creature:opponentbattlefield all(creature|opponentbattlefield)
text=For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls.
mana={4}{R}{R}
type=Sorcery
[/card]

[card]
name=Infernal Offering
auto=ability$!notatarget(creature|mybattlefield) moveto(mygraveyard) and!( draw:2)! !$ controller
auto=ability$!notatarget(creature|mybattlefield) moveto(mygraveyard) and!( draw:2)!!$ opponent
auto=ability$!notatarget(creature|mygraveyard) moveto(mybattlefield)!$ controller
auto=ability$!notatarget(creature|mygraveyard) moveto(mybattlefield)!$ opponent
text=Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. -- Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from his or her graveyard to the battlefield.
mana={4}{B}
type=Sorcery
[/card]

[card]
name=Intellectual Offering
auto=draw:3 controller
auto=draw:3 opponent
auto=untap all(*[-land]|mybattlefield)
auto=untap all(*[-land]|opponentbattlefield)
text=Choose an opponent. You and that player each draw three cards. -- Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
mana={4}{U}
type=Instant
[/card]

[card]
name=Jazal Goldmane
abilities=first strike
auto={3}{W}{W}:all(creature[attacking]|mybattlefield) type:creature[attacking]/type:creature[attacking] ueot
text=First strike -- {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
mana={2{W}{W}
type=Legendary Creature
subtype=Cat Warrior
power=4
toughness=4
[/card]

[card]
name=Lifeblood Hydra
abilities=trample
auto=counter(1/1,X)
auto=@movedto(this|graveyard) from(mybattlefield):life:power controller
auto=@movedto(this|graveyard) from(mybattlefield):draw:power controller
text=Trample -- Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. -- When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
mana={X}{G}{G}{G}
type=Creature
subtype=Hydra
power=0
toughness=0
[/card]

[card]
name=Malicious Affliction
target=creature[-black]
auto=destroy
autostack=if morbid then ability$!may activate castcard(copied noevent named!:Malicious Affliction:!) !$ controller
Text=Morbid --- When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. -- Destroy target nonblack creature
mana={B}{B}
type=Instant
[/card]

[card]
name=Masterwork of Ingenuity
auto=may copy notatarget(equipment)
text=You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
mana={1}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Myriad Landscape
auto=tap
auto={T}:add{1}
auto={2}{T}{S}:name(plains) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>plains[basic]|mylibrary)
auto={2}{T}{S}:name(island) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>island[basic]|mylibrary)
auto={2}{T}{S}:name(swamp) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>swamp[basic]|mylibrary)
auto={2}{T}{S}:name(mountain) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>mountain[basic]|mylibrary)
auto={2}{T}{S}:name(forest) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>forest[basic]|mylibrary)
text=Myriad Landscape enters the battlefield tapped. -- {T}: Add 1 to your mana pool. -- {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
type=Land
[/card]

[card]
name=Nahiri, the Lithomancer
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: KOR Soldier & may attach equipment) token(-389612)
auto={C(0/0,-2,Loyalty)}:name(-2: Put an equipment into play) moveto(mybattlefield) target(equipment|myhand,mygraveyard)
auto={C(0/0,-10,Loyalty)}:name(-10: Create Stoneforged Blade) token(38961201)
text=+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it. -- -2: You may put an Equipment card from your hand or graveyard onto the battlefield. -- -10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip 0. -- Nahiri, the Lithomancer can be your commander. -- Starting Loyalty (3)
mana={3}{W}{W}
type=Planeswalker
subtype=Nahiri
[/card]
[card]
name=Kor Soldier
auto=may name(retarget equipment) notatarget(equipment|mybattlefield) transforms((,newability[retarget notatarget(Kor Soldier[fresh]|mybattlefield)])) forever
type=Creature
subtype=Kor Soldier
color=white
power=1
toughness=1
[/card]
[card]
name=Stoneforged Blade
abilities=indestructible
auto={0}:equip
auto=teach(creature) 5/5
auto=teach(creature) double strike
text=Indestructible -- Equipped creature gets +5/+5 and has double strike. -- Equip:{0}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Ob Nixilis of the Black Oath
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: life) life:1 controller && life:-1 opponent
auto={C(0/0,-2,Loyalty)}:name(-2: demon token) token(Demon,Creature Demon,5/5,flying,black) && life:-2
auto={C(0/0,-8,Loyalty)}:name(-8: emblem) token(38961801) controller
text=+2: Each opponent loses 1 life. You gain life equal to the life lost this way. -2: Put a 5/5 black Demon creature token with flying onto the battlefield. You lose 2 life. -8: You get an emblem with "1B. sacrifice a creature: You gain x life and draw x cards where x is the sacrificed creature's power." -- Starting Loyalty (3)
mana={3}{B}{B}
type=Planeswalker
subtype=Nixilis
[/card]
[card]
name=Ob Nixilis' Aura
abilities=shroud,indestructible,dontremove
auto={1}{B}{S(creature|mybattlefield)}:draw:storedpower && life:storedpower controller
auto=@movedto(this|nonbattlezone):token(38961801) controller
text={1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power.
type=nothing
[/card]

[card]
name=Overseer of the Damned
abilities=flying
auto=may destroy target(creature)
auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield):token(-389622) controller
text=Flying -- When Overseer of the Damned enters the battlefield, you may destroy target creature. -- Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped.
mana={5}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=5
[/card]

[card]
name=Raving Dead
abilities=deathtouch,mustattack
auto=@combatdamaged(opponent) from(this):life:-halfdownopponentlifetotal opponent
text=Deathtouch -- At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. -- Whenever Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down.
mana={4}{B}
type=Creature
subtype=Zombie
power=2
toughness=6
[/card]

[card]
name=Reef Worm
auto=@movedto(this|graveyard) from(mybattlefield):token(-389652) controller
text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with ‘When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'"
mana={3}{U}
type=Creature
subtype=Worm
power=0
toughness=1
[/card]
[card]
name=Fish
auto=@movedto(this|graveyard) from(mybattlefield):token(38965201) controller
text=When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield."
type=Creature
subtype=Fish
power=3
toughness=3
color=blue
[/card]
[card]
name=Whale
auto=@movedto(this|graveyard) from(mybattlefield):token(Kraken,Creature Kraken,9/9,blue) controller
text=When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.
type=Creature
subtype=Whale
power=6
toughness=6
[/card]

name=Scrap Mastery
auto=all(artifact|battlefield) becomes(deadtemp) && all(artifact|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot
text=Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield.
mana={3}{R}{R}
type=Sorcery
[/card]

[card]
name=Siege Behemoth
abilities=opponentshroud
auto=@combat(attacking) source(this):all(creature[attacking]|mybattlefield) transforms((,newability[@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)])) ueot
text=Hexproof -- As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
mana={5}{G}{G}
type=Creature
subtype=Beast
power=7
toughness=4
[/card]

[card]
name=Spoils of Blood
auto=token(Horror,Creature Horror,type:creature[fresh]:graveyard/type:creature[fresh]:graveyard,black) controller
text=Put an X/X black Horror creature token onto the battlefield, where X is the number of creatures that died this turn. (DOES NOT COUNT TOKENS AS IT SHOULD)
mana={B}
type=Instant
[/card]

[card]
name=Sylvan Offering
auto=token(Treefolk,Creature Treefolk,X/X,green) controller
auto=token(Treefolk,Creature Treefolk,X/X,green) opponent
auto=token(38970701)*X controller
auto=token(38970701)*X opponent
text=Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. -- Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Elf Warrior
type=Creature
subtype=Elf Warrior
power=1
toughness=1
color=green
[/card]

[card]
name=Titania, Protector of Argoth
auto=moveto(mybattlefield) target(land|mygraveyard)
auto=@movedto(land|graveyard) from(mybattlefield):token(Elemental,Creature Elemental,5/3,green) controller
text=When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. -- Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.
mana={3}{G}{G}
type=Legendary Creature
subtype=Elemental
power=5
toughness=3
[/card]

[card]
name=Unstable Obelisk
auto={T}:Add{1}
auto={7}{T}:destroy target(*)
text={T}: Add {1} to your Mana Pool. -- {7}{T}: Sacrifice Unstable Obelisk: Destroy target permanent.
mana={3}
type=Artifact
[/card]

[card]
name=Volcanic Offering
target=land[-basic]|opponentbattlefield
auto=destroy
auto=ability$!destroy target(land[-basic]|mybattlefield)!$ opponent
auto=damage:7 target(creature|opponentbattlefield)
auto=ability$!damage:7 target(creature|mybattlefield)!$ opponent
restriction=type(creature[-protection from red;-opponentshroud;-shroud]|opponentbattlefield)~morethan~0
text=Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. -- Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
mana={4}{R}
type=Instant
[/card]

[card]
name=Wake the Dead
restriction=opponentturnonly
target=<prex>creature|mygraveyard
auto=moveto(mybattlefield)
auto=transforms((,treason)) forever
text=Cast Wake the Dead only during combat on an opponent's turn. -- Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
mana={X}{B}{B}
type=Instant
[/card]

[card]
name=Warmonger Hellkite
abilities=flying
auto=lord(creature|battlefield) mustattack
auto={1}{R}:all(creature[attacking]) 1/0 ueot
text=Flying -- All creatures attack each turn if able. -- {1}{R}: Attacking creatures get +1/+0 until end of turn.
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]

[card]
name=Wave of Vitriol
auto=all(artifact|battlefield) transforms((,newability[sacrifice])) forever
auto=all(enchantment|battlefield) transforms((,newability[sacrifice])) forever
auto=all(land[-basic]|battlefield) transforms((,newability[sacrifice],newability[may moveto(mybattlefield) and!(tap)! notatarget(land[basic]|mylibrary)])) forever
text=Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
mana={5}{G}{G}
type=Sorcery
[/card]

[card]
name=Well of Ideas
auto=draw:2 controller
auto=@each opponent draw:draw:1 opponent
auto=@each my draw:draw:2 controller
text=When Well of Ideas enters the battlefield, draw two cards. -- At the beginning of each other player's draw step, that player draws an additional card. -- At the beginning of your draw step, draw two additional cards
mana={5}{U}
type=Enchantment
[/card]

[card]
name=Wolfcaller's Howl
auto=@each my upkeep restriction{compare(ohandcount)~morethan~3}:token(Wolf,Creature Wolf,2/2,green) controller
text=At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.
mana={3}{G}
type=Enchantment
[/card]
c15 prims:

Code: Select all

#Commander 2015 addon for Wagic the Homebrew
#Coded by the Wagic Community
#
#Missing Cards
#---------------
# Command Beacon - There is no Command Zone in Wagic. An overpowered work around would be Sacrifice this and put legendary creature into play from your hand.
# 5 Confluence cards - multiple choices - not exactly sure how to code.
# Dream Pillager - not sure about how to code the cast cards from exile effect.
# Ezuri's Predation - Possible as a work around but I am not exactly sure how to force multiple token creatures to fight different separate target creatures.
# Gigantoplasm - not sure how to code.
# Mizzix of the Izmagnus - Affiity for Experience counters casting cost reduction effect - not sure how to code.
# Myriad Cards - in a two player game they are not supposed to generate a clone token. Taking this ability out nerfs them.
# Sandstone Oracle - player has more cards in hand than you, draw cards equal to the difference - not sure how to code.
# Tablet of the Guilds - not sure how to code.
#
#---------------
[card]
name=Anya, Merciless Angel
abilities=flying
auto=this(opponentlife <10) 3/3
auto=this(opponentlife <10) indestructible
text=flying -- Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than their starting life total -- as long as an opponent has less than half their life total Anya, Merciless Angel has indestructible
mana={3}{R}{W}
type=Legendary Creature
subtype=Angel
power=4
toughness=4
[/card]

[card]
name=Arjun, the Shifting Flame
auto=flying
auto=@movedTo(*|mystack):all(*|myhand) transforms((,newability[bottomoflibrary],newability[draw:1])) ueot
text=Flying. -- Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
mana={4}{U}{R}
type=Legendary Creature
subtype=Sphinx Wizard
power=5
toughness=5
[/card]

[card]
name=Awaken the Sky Tyrant
auto=@damageof(player) from(*|opponentbattlefield) once:token(Dragon,Creature Dragon,5/5,red,flying) && bury all(this)
text=When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield.
mana={3}{R}
type=Enchantment
[/card]

[card]
name=Banshee of the Dread Choir
auto=@combat(attacking) source(this):clone with(unearth,haste,battleready)
auto=@damagefoeof(player) from(this):discard:1 opponent
text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.) -- Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card. 
mana={3}{B}{B}
type=Creature
subtype=Spirit
power=4
toughness=4
[/card]

[card]
name=Bloodspore Thrinax
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && all(this) transforms((,newability[flying],newability[trample])) forever
auto=@movedTo(other creature|mybattlefield):all(trigger) thisforeach(counter{1/1.1}) counter(1/1,1) all(trigger)
text=Devour 1 (As ths enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Each other creature you control enters the battlfield with an additional X +1/+1 counters on it, where X is the number of counters on Bloodspore Thrinax.
mana={2}{G}{G}
type=Creature
subtype=Lizard
power=2
toughness=2
[/card]

[card]
name=Broodbirth Viper
auto=@combat(attacking) source(this):clone with(unearth,haste,battleready)
auto=@combatdamaged(player) from(this):draw:1 controller
text=Myriad. -- Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.
mana={4}{U}
type=Creature
subtype=Snake
power=3
toughness=3
[/card]

[card]
name=Caller of the Pack
abilities=trample
auto=@combat(attacking) source(this):clone with(unearth,haste,battleready)
text=Trample. -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.)
mana={5}{G}{G}
type=Creature
subtype=Beast
power=8
toughness=6
[/card]

[card]
name=Deadly Tempest
auto=@movedto(graveyard) from(creature|mybattlefield):life:-1 controller
auto=@movedto(graveyard) from(creature|opponentbattlefield):life:-1 opponent
auto=all(creature) bury
text=Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way.
mana={4}{B}{B}
type=Sorcery
[/card]

[card]
name=Dread Summons
auto=deplete:X all(player)
auto=foreach(creature[fresh]|opponentgraveyard) token(-779988)
auto=foreach(creature[fresh]|mygraveyard) token(Bear,Creature Bear,2/2,green)
text=Each player puts the top X cards of his or her library into his or her graveyard. -- For each creature card put into a graveyard this way, you put a 2/2 black Zombie creature token onto the battlefield tapped.
mana={X}{B}{B}
type=Sorcery
[/card]
[card]
name=Dread Summons Token
type=Creature
subtype=Zombie
auto=tap
power=2
toughness=2
color=black
[/card]

[card]
name=Ezuri, Claw of Progress
auto=@movedTo(creature[power>=2]|mybattlefield):counter(0/0,1,Experience)
auto=@each my combatbegins:choice thisforeach(counter(0/0.1.Experience)|mybattlefield) counter(1/1,1) target(creature|mybattlefield)
text=Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. -- At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. mana={2}{G}{U}
type=Legendary Creature
subtype=Elf Warrior
power=3
toughness=3
[/card]

[card]
name=Grasp of Fate
auto=(blink)forsrc target(*[-land]|opponentbattlefield)
text=When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owner's control.)
mana={1}{W}{W}
type=Enchantment
[/card]

[card]
name=Great Oak Guardian
abilities=flash,reach
target=player
auto=all(creature|targetedpersonsbattlefield) 2/2 && all(creature|targetedpersonsbattlefield) transforms((untap)) ueot
text=Flash (You may cast this spell any time you could cast an instant.) --Reach. -- When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
mana={5}{G}
type=Creature
subtype=Treefolk
power=4
toughness=5
[/card]

[card]
name=Herald of the Host
abilities=flying,vigilance
auto=@combat(attacking) source(this):clone with(unearth,haste,battleready)
text=Flying. -- Vigilance. -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.)
mana={3}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]

[card]
name=Illusory Ambusher
abilities=flash
auto=@damaged(this):draw:thatmuch controller
text=Flash. -- Whenever Illusory Ambusher is dealt damage, draw that many cards.
mana={4}{U}
type=Creature
subtype=Cat Illusion
power=4
toughness=1
[/card]

[card]
name=Kalemne, Disciple of Iroas
abilities=double strike,vigilance
auto=@movedTo(creature[manacost<=5]|mystack):counter(0/0,1,Experience)
auto=thisforeach(counter(0/0.1.Experience)|mybattlefield) counter(1/1,1)
auto=@movedTo(creature[manacost<=5]|mystack):counter(1/1,1)
text=Double strike, vigilance. -- Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter. -- Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
mana={2}{R}{W}
type=Legendary Creature
subtype=Giant Soldier
power=3
toughness=3
[/card]

[card]
name=Kalemne's Captain
abilities=vigilance
auto=this(cantargetcard(*[-monstrous]) {5}{W}{W}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[moveTo(exile)(all((artifact,enchantment)])) forever
text=Vigilance. -- {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.
mana={3}{W}{W}
type=Creature
subtype=Giant Soldier
power=5
toughness=5
[/card]

[card]
name=Karlov of the Ghost Council
auto=@lifeof(player):counter(1/1,2)
auto={W}{B}{C(1/1,-6)}: moveTo(exile) target(creature)
text=whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Counsil -- {W}{B}, remove six +1/+1 counters from Karlov of the Ghost Council: exile target creature
mana={W}{B}
type=Legendary Creature
subtype=Spirit Advisor
power=2
toughness=2
[/card]

[card]
name=Kaseto, Orochi Archmage
auto={G}{U}:target(creature) unblockable ueot && if cantargetcard(snake) then 2/2 ueot
text={G}{U}: target creature can't be blocked this turn, if that creature is a snake, that it gets +2/+2 until end of turn
mana={1}{G}{U}
type=Legendary Creature
subtype=Snake Wizard
power=2
toughness=2
[/card]

[card]
name=Magus of the Wheel
auto={1}{R}{T}{S}:reject all(*|hand) && draw:7 opponent && draw:7 controller
text={1}{R}{T}, Sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards.
mana={2}{R}
type=Creature
subtype=Human Wizard
power=3
toughness=3
[/card]

[card]
name=Mazirek, Kraul Death Priest
abilities=flying
auto=@sacrificed(other creature):all(*|myBattlefield) counter(1/1,1)
text=flying -- whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control
mana={3}{B}{G}
type=Legendary Creature
subtype=Insect Shaman
power=2
toughness=2
[/card]

[card]
name=Oreskos Explorer
auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then target(plains|mylibrary) moveto(myhand)
text=When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. Work around Wagic is only a two player game.
mana={1}{W}
type=Creature
subtype=Cat Scout
power=2
toughness=2
[/card]

[card]
name=Pathbreaker Ibex
auto=@combat(attacking) source(this):all(creature|mybattlefield) power:highest:creature:mybattlefield/power:highest:creature:mybattlefield
auto=@combat(attacking) source(this):all(creature|mybattlefield) trample
text=Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
mana={4}{G}{G}
type=Creature
subtype=Goat
power=3
toughness=3
[/card]

[card]
name=Scourge of Nel Toth
abilities=flying
autograveyard={B}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:moveTo(myBattlefield)
text=Flying -- You may cast Scourge of Nel Toth from your graveyard by paying {B}{B}and sacrificing two creatures rather than paying its mana cost.
mana={5}{B}{B}
type=Creature
subtype=Zombie Dragon
power=6
toughness=6
[/card]

[card]
name=Scytheclaw
auto={3}:equip
auto=teach(creature) transforms((,newability[deathtouch],newability[@combatdamagefoeof(player) from(this):life:-halfupopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfuplifetotal controller]))
auto=1/1
auto=livingweapontoken(Germ,Creature Germ,0/0,black)
text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +1/+1. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
mana={5}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Shielded by Faith
target=*
auto=indestructible
auto=@movedto(creature|mybattlefield):may all(trigger[to]) retarget
text=Enchant creature. -- Enchanted creature has indestructible. -- Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
mana={1}{W}{W}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Skullwinder
abilities=deathtouch
auto=may moveTo(myhand) target(*|mygraveyard)
auto=moveTo(opponenthand) target(*|opponentgraveyard)
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand.
mana={2}{G}
type=Creature
subtype=Snake
power=1
toughness=3
[/card]

[card]
name=Thought Vessel
abilities=nomaxhand
auto={T}:Add{1}
text=You have no maximum hand size. -- {T}: Add {1} to your mana pool.
mana={2}
type=Artifact
[/card]

[card]
name=Vine Centaur
auto=counter(1/1,type:land:mygraveyard)
autograveyard=@movedto(land|mygraveyard):pay({G}{G}) moveto(ownerhand)
text=Trample. --Vine Centaur enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. -- Whenever a land is put into a graveyard from anywhere, you may pay GG. If you do, return Centaur Vinecrasher from the graveyard to you hand.
mana={3}{G}
type=Creature
subtype=Plant Centaur
power=1
toughness=1
[/card]

[card]
name=Warchief Giant
abilities=haste
auto=@combat(attacking) source(this):clone with(unearth,haste,battleready)
text=Haste. -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.)
mana={3}{R}{R}
type=Creature
subtype=Giant Warrior
power=5
toughness=3
[/card]
(Got images for these two as well, PSP sized and thumbs, can upload at weekend if it helps)

Not bugs, but some card codes I got which aren't included (no blaming or judgement on you here, just a note):

Code: Select all

##  Delver of Secrets
[card]
name=Delver of Secrets
auto=@movedto(*[instant;sorcery]|myhand) from(mylibrary) restriction{mydrawonly}: flip(Insectile Aberration)
text=At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. Transform - Human Insect,Flying,3/2
mana={U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]

[card]
name=Insectile Aberration
type=Creature
abilities=flying
subtype=Human Insect
power=3
toughness=2
[/card]
##Goblin Guide
[card]
name=Goblin Guide
abilities=haste
#Bit Bugged atm I think, I once made a better working version. Maybe I can retrieve it -- Bas
auto=@combat(attacking) source(this): moveto(opponenthand) target(land|opponentgraveyard)
auto=@combat(attacking) source(this): deplete:1 opponent
text=
mana={R}
type=Creature
subtype=Goblin Scout
power=2
toughness=2
[/card]

[card]
name=Sphinx's Tutelage
auto=@drawn(controller):deplete:2 opponent
auto={5}{U}:draw:1 && discard(*|myhand)
text=whenever you draw a card, target opponent puts the top two cards from their library into their graveyard -- {5}{U}: draw a card, then discard a card
mana={2}{U}
type=Enchantment
[/card]

[card]
name=Talent of the Telepath
auto=deplete:7 opponent
auto=restriction type(sorcery,instant|mygraveyard)~lessthan~2 may moveto(mybattlefield) target(sorcery,instant|opponentgraveyard)
auto=restriction type(sorcery,instant|mygraveyard)~morethan~1 may moveto(mybattlefield) target(<upto:2>sorcery,instant|opponentgraveyard)
text=whenever you draw a card, target opponent puts the top two cards from their library into their graveyard -- {5}{U}: draw a card, then discard a card
mana={2}{U}{U}
type=Sorcery
[/card]
Got psp sized image set(s) for DDL (Heroes vs Monsters?(no card_dat for this))

Card coded - not by me, though - for some planeswalkers you don't have yet:

Code: Select all

#Missing Planeswalkers
#although not entirely functional or workarounds I made this because of 

certain decks that required certian pw abilities, now you can have new old 

stuff yea!

[card]
name=Ajani, Mentor of Heroes
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(<upto:3>creature|mybattlefield) counter

(1/1,1)
auto={C(0/0,1,Loyalty)}:deplete:4 controller && moveto(myhand) target

(aura,creature,planeswalker|mygraveyard)
auto={C(0/0,-8,Loyalty)}:life:100
text=+1: put a +1/+1 counter on up to three target creatures you control -- 

+1: put the top four cards of your library into your graveyard then return a 

target aura, creature, or planeswalker from your graveyard to your hand -- 

-8: gain 100 life
mana={3}{G}{W}
type=Planeswalker
subtype=Ajani
[/card]
[card]
name=Ashiok, Nightmare Weaver
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:3 opponent
auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(mybattlefield) target(creature

[manacost=0]|opponentgraveyard) restriction{type(creature[manacost=0]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(mybattlefield) target(creature

[manacost=1]|opponentgraveyard) restriction{type(creature[manacost=1]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(mybattlefield) target(creature

[manacost=2]|opponentgraveyard) restriction{type(creature[manacost=2]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(mybattlefield) target(creature

[manacost=3]|opponentgraveyard) restriction{type(creature[manacost=3]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(mybattlefield) target(creature

[manacost=4]|opponentgraveyard) restriction{type(creature[manacost=4]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(mybattlefield) target(creature

[manacost=5]|opponentgraveyard) restriction{type(creature[manacost=5]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(mybattlefield) target(creature

[manacost=6]|opponentgraveyard) restriction{type(creature[manacost=6]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(mybattlefield) target(creature

[manacost=7]|opponentgraveyard) restriction{type(creature[manacost=7]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(mybattlefield) target(creature

[manacost=8]|opponentgraveyard) restriction{type(creature[manacost=8]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(mybattlefield) target(creature

[manacost=9]|opponentgraveyard) restriction{type(creature[manacost=9]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(mybattlefield) target(creature

[manacost=10]|opponentgraveyard) restriction{type(creature[manacost=10]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(mybattlefield) target(creature

[manacost=11]|opponentgraveyard) restriction{type(creature[manacost=11]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(mybattlefield) target(creature

[manacost=12]|opponentgraveyard) restriction{type(creature[manacost=12]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(mybattlefield) target(creature

[manacost=13]|opponentgraveyard) restriction{type(creature[manacost=13]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(mybattlefield) target(creature

[manacost=14]|opponentgraveyard) restriction{type(creature[manacost=14]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(mybattlefield) target(creature

[manacost=15]|opponentgraveyard) restriction{type(creature[manacost=15]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(mybattlefield) target(creature

[manacost=16]|opponentgraveyard) restriction{type(creature[manacost=16]|

opponentgraveyard)~morethan~0}
auto={C(0/0,-10,Loyalty)}:moveto(exile) all(*|opponenthand) && moveto(exile) 

all(*|opponentgraveyard)
text=+1: put the top three cards of an opponents library into their 

graveyard -- -x: return target creature with converted mana cost x from an 

opponents graveyard to your battlefield -- -10: exile all cards in an 

opponents graveyard and hand
mana={1}{U}{B}
type=Planeswalker
subtype=Ashiok
[/card]
[card]
name=Chandra, Pyromaster
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature|opponentbattlefield) damage:1 and 

transforms((,newability[cantblock],newability[damage:1 controller])) ueot
auto={C(0/0,0,Loyalty)}:draw:1 && ability$!name(discard) target(<1>*|myhand) 

reject!$ controller
auto={C(0/0,-7,Loyalty)}:deplete:10 controller &&target(instant,sorcery|

mygraveyard) moveto(mystack) and transforms((,newability[storm])) ueot
text=+1: Chandra, Pyromaster deals 1 damage to target creature, then deals 1 

damage to its controller, that creature can't block this turn -- 0: draw a 

card then discard a card -- -7: discard ten cards from the top of your 

library, you may cast any instant or sorcery from your graveyard as if it 

had storm without paying its mana cost
mana={2}{R}{R}
type=Planeswalker
subtype=Chandra
[/card]
#############flip
[card]
name=Chandra, Fire of Kaladesh
auto=@movedto(*[red]|mystack):untap
auto={T}:target(creature) damage:1 limit^flip(Chandra, Roaring Flame)^3
text={T}: Chandra, Fire of Kaladesh deals 1 damage to target creature if 

this it the third time it has activated, flip Chandra, Fire of Kaladesh
mana={1}{R}{R}
type=Legendary Creature
subtype=Human Shawman
power=2
toughness=2
[/card]
[card]
name=Chandra, Roaring Flame
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(damage player) damage:2 target(opponent)
auto={C(0/0,-2,Loyalty)}:name(damage creature) damage:2 target(creature)
auto={C(0/0,-7,Loyalty)}:name(damage & emblem) damage:6 target(opponent) and 

emblem name(burn emblem) transforms((,newability[@each my upkeep:damage:3 

opponent])) forever dontremove
text=+1: Chandra, Roaring Flame deals 2 damage to target player -- -2: 

Chandra, Roaring Flame deals 2 damage to target creature -- -7: Chandra, 

Roaring Flame deals 6 damage to each opponent. Each player dealt damage this 

way gets an emblem with "At the beginning of your upkeep, this emblem deals 

3 damage to you
type=Planeswalker
subtype=Chandra
[/card]
#################
[card]
name=Chandra, the Firebrand
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:damage:1 target(creature,player)
auto={C(0/0,-2,Loyalty)}:target(instant,sorcery|myhand) storm ueot
auto={C(0/0,-6,Loyalty)}:damage:6 target(<upto:5>creature) && damage:6 

target(opponent)
text=+1: Chandra, the Firebrand deals 1 damage to target creature or player 

-- -2: target instant or sorcery spell in your hand gains storm until end of 

turn -- -6: Chandra, the Firebrand deals 6 damage to each of up to five 

target creatures and 6 damage to an opponent
mana={3}{R}
type=Planeswalker
subtype=Chandra
[/card]
[card]
name=Garruk, Caller of Beasts
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:draw:5 && discard:all(*[-creature;fresh]|myhand)
auto={C(0/0,-3,Loyalty)}:target(creature[green]|myhand) moveto

(mybattlefield)
auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability

[@movedto(creature|mystack):moveTo(battlefield) target(creature|

myLibrary)])) forever dontremove
text=+1:draw 5 then discard all non creature cards drawn this way -- -3: put 

a green creataure from your hand onto the battlefield -- -7: you get an 

emblem with 'whenever you cast a creature, search your library for a 

creature and put it onto the battlefield, then shuffle your library'
mana={4}{G}{G}
type=Planeswalker
subtype=Garruk
[/card]
[card]
name=Gideon Jura
auto=counter(0/0,6,loyalty)
auto={C(0/0,2,Loyalty)}:destroy target(creature[tapped]|opponentbattlefield) 

restriction{type(creature[tapped]|opponentbattlefield)~morethan~0}
auto={C(0/0,-2,Loyalty)}:mustattack all(creature|opponentbattlefield) uynt 

&& preventalldamage from(creature|opponentbattlefield) uynt
auto={C(0/0,0,Loyalty)}:transforms

((creature,Soldier,Human,setpower=6,settoughness=6)) ueot && 

preventalldamage to(this) ueot
text=+2: destroy target tapped creature -- -2: all creatures an opponent 

controlls must attack next turn, prevent all damage dealt by creatures your 

opponent controlls until your next turn -- 0: until the end of your turn 

Gideon Jura becomes a 6/6 Human Soldier, prevent all damage dealt to Gideon 

Jura this turn
mana={3}{W}{W}
type=Planeswalker
subtype=Gideon
[/card]
############flip
[card]
name=Kytheon, Hero of Akros
auto=@combat(attacking) source(this): restriction=type(creature[attacking]|

mybattlefield)~morethan~2 phaseaction[combatends once] flip(Gideon, Battle-

Forged)
auto={2}{W}:indestructible ueot
text=At end of combat, if Kytheon, Hero of Akros and at least two other 

creatures attacked this combat, exile Kytheon, then return him to the 

battlefield transformed under his owner's control -- {2}{W}: Kytheon gains 

indestructible until end of turn.
mana={W}
type=Legendary Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Gideon, Battle-Forged
auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:target(creature|opponentbattlefield) mustattack uynt
auto={C(0/0,1,Loyalty)}:target(creature) indestructible and untap uynt
auto={C(0/0,0,Loyalty)}:transforms

((creature,Soldier,Human,setpower=4,settoughness=4,newability

[indestructible])) ueot
text=+2: Up to one target creature an opponent controls attacks Gideon, 

Battle-Forged during its controller's next turn if able -- +1: Until your 

next turn, target creature gains indestructible. Untap that creature -- 0: 

Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier 

creature with indestructible
type=Planeswalker
subtype=Gideon
[/card]
###################
[card]
name=Jace, Architect of Thought
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:all(creature|opponentbattlefield) transforms

((,newability[@combat(attacking) source(this): -1/0 ueot])) uynt
auto={C(0/0,-2,Loyalty)}:draw:2 && deplete:1
auto={C(0/0,-8,Loyalty)}:moveTo(mystack) target(*[-land]|opponentLibrary)
text=+1: Until your next turn, whenever a creature an opponent controls 

attacks, it gets -1/-0 until end of turn -- -2: draw 2 and put the top card 

of your library into your graveyard -- -8: search an opponent's library for 

a nonland card and exile it, then that player shuffles his or her library. 

You may cast that card without paying its mana cost
mana={2}{U}{U}
type=Planeswalker
subtype=Jace
[/card]
############flip
[card]
name=Jace, Vryn's Prodigy
#auto={T}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ 

controller then if{type(*|mygraveyard)~greaterthan~4} flip(Jace, Telepath 

Unbound)
auto={T}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ 

controller then if(((*|mygraveyard)count)>4 flip(Jace, Telepath Unbound))
text={T}:Draw a card, then discard a card. If there are five or more cards 

in your graveyard, exile Jace, Vryn's Prodigy, then return him to the 

battlefield transformed under his owner's control.
mana={1}{U}
type=Legendary Creature
subtype=Human Wizard
power=0
toughness=2
[/card]
[card]
name=Jace, Telepath Unbound
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:target(creature|opponentbattlefield) -2/0 uynt
auto={C(0/0,-2,Loyalty)}:target(instant,sorcery|mygraveyard) moveto(mystack) 

and transforms((,newability[exiledeath])) ueot
auto={C(0/0,-9,Loyalty)}:name(emblem) emblem transforms((,newability

[@movedto(*|mystack): deplete:5 opponent])) forever dontremove
text=+1: until your next turn target creature gets -2/-0 -- -3: you may cast 

a card from your graveyard without paying its manacost ueot -- -9: you get 

an embelem with 'whenever you cast a spell, target opponent puts the top 

five cards of their library into the graveyard'
type=Planeswalker
subtype=Jace
[/card]
###################
[card]
name=Jace, the Living Guildpact
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:2 controller && target(*[fresh]|graveyard) 

moveto(mylibrary)
auto={C(0/0,-3,Loyalty)}:target(other *[-land]|battlefield) moveto

(ownerhand)
auto={C(0/0,-8,Loyalty)}:moveto(ownerlibrary) and!(shuffle)! all(*|

graveyard) and moveto(ownerlibrary) and!(shuffle)! all(*|hand) && draw:7 

opponent && draw:7 controller
text=+1: put the top two cards of your library into your graveyard, then put 

one of those cards on top of your library -- -3: return another target 

permanent to its owners hand -- -8: each player shuffles their hand and 

graveyard into their library then draws seven cards
mana={2}{U}{U}
type=Planeswalker
subtype=Jace
[/card]
#**** Karn
[card]
name=Kiora, Master of the Depths
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:target(land) untap and transforms((,newability

[@untapped(this):untap target(creature)])) ueot
auto={C(0/0,-2,Loyalty)}:deplete:4 controller and moveto(myhand) target

(creature,land|mygraveyard)
auto={C(0/0,-8,Loyalty)}:name(emblem) emblem transforms((,newability

[@movedto(creature|mybattlefield):transforms((,newability[target(creature) 

dynamicability<!powerstrike eachother!>])) ueot],newability[token

(Octopus,creature Octopus,8/8,blue)*3])) forever dontremove
text=+1: untap target land and target creature -- -2:put the top four cards 

of your library into your graveyard, then return a target creature or land 

to your hand -- -8:you get an emblem with 'whenever a creature enters the 

battlefield, it fights target creature, put three 8/8 blue ocopus onto the 

battlefield'
mana={2}{G}{U}
type=Planeswalker
subtype=Kiora
[/card]
[card]
name=Liliana of the Veil
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:transforms((,newability[ability$!name(discard) 

notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) 

notatarget(*|myhand) reject!$ opponent])) ueot
auto={C(0/0,-2,Loyalty)}:target(player) ability$!name(sacrifice creature) 

notatarget(creature|myBattlefield) sacrifice!$ targetedplayer
auto={C(0/0,-6,Loyalty)}:target(<halfuptype:*:mybattlefield>*|mybattlefield) 

sacrifice opponent
text=+1: each player discards a card -- -2: target player sacrifices a 

creature -- -6: an opponent sacrifices half the permanents they control 

rounded up
mana={1}{B}{B}
type=Planeswalker
subtype=Liliana
[/card]
[card]
name=Narset Transcendent
auto=counter(0/0,6,loyalty)
auto={C(0/0,1,Loyalty)}:deplete:1 may moveto(mylibrary) target(*[fresh]|

mygraveyard)
auto={C(0/0,-2,Loyalty)}:moveto(mystack) target(instant,sorcery|mygraveyard) 

and transforms((,newability[exiledeath])) forever
auto={C(0/0,-9,Loyalty)}:name(emblem) emblem transforms((,newability[
auto=maxCast(*[-creature])0 opponent])) forever dontremove
text=+1: put the top card of your library into your graveyard, you may 

return it to the top of your library -- -2: cast target instant or sorcery 

card from your graveyard, if it would go to your graveyard, exile it instead 

-- -9: you get an emblem with 'your opponents cant cast noncreature spells'
mana={2}{W}{U}
type=Planeswalker
subtype=Narset
[/card]
############flip
[card]
name=Nissa, Vastwood Seer
auto=moveto(myhand) target(basic[forest]|mylibrary)
auto=@movedto(land|mybattlefield) if type(land|mybattlefield)~morethan~6 

then flip(Nissa, Sage Animist)
text=when Nissa, Vastwood seer enters the battlefield search your library 

for a basic forest and put it into your hand -- whenever a land enters the 

battlefield if you control seven or more lands flip Nissa, Vastwood Seer
mana={2}{G}
type=Legendary Creature
subtype=Elf Scout
power=2
toughness=2
[/card]
[card]
name=Nissa, Sage Animist
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:draw:1 && maxplay(land)+1 ueot
auto={C(0/0,-2,Loyalty)}:token(Ashaya,legendary creature 

Elemental,4/4,green)
auto={C(0/0,-7,Loyalty)}:target(<upto:6>land|mybattlefield) untap and 

transforms((transforms((Creature Elemental,setpower=6,settoughness=6)) 

forever
text=+1: draw a card, you may play an additional land this turn -- -2: put a 

legendary 4/4 elemental token called Ashaya onto the battlefield -- -7: 

untap up to six target lands, they become 6/6 elemental creatures they are 

still lands
type=Planeswalker
subtype=Nissa
[/card]
###################
[card]
name=Sarkhan the Mad
auto=counter(0/0,7,loyalty)
auto={C(0/0,0,Loyalty)}:draw:1 damage:manacost Sarkhan the Mad
auto={C(0/0,-2,Loyalty)}:notatarget(creature) loseabilities and transforms

((Dragon,red,setpower=5,settoughness=5,newability[flying])) forever
auto={C(0/0,-4,Loyalty)}:all(dragon|mybattlefield) transforms((,newability

[name(damage opponent) target(opponent) dynamicability<!powerstrike!> 

oneshot)) ueot
text=0:draw a card, it deals damage equal to its converted mana cost to 

sarkhan the Mad -- -2: target creature loses all abilities and becomes a 5/5 

red dragon with flying -- -4: each dragon you control deals damage equal to 

its power to an opponent
mana={3}{B}{R}
type=Planeswalker
subtype=Sarkhan
[/card]
[card]
name=Sorin Markov
auto=counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:damage:2 target(creature,player) life:2 controller
auto={C(0/0,-3,Loyalty)}:lifeset:10 opponent
auto={C(0/0,-7,Loyalty)}:turns:+1 controller
text=+2: sorin Markov deals 2 damage to target creature or player and you 

gain 2 life -- -3: an opponents life total becomes 10 -- you take an extra 

turn after this one
mana={3}{B}{B}{B}
type=Planeswalker
subtype=Sorin
[/card]
[card]
name=Xenagos, the Reveler
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:choice name(add green) foreach(creature|

mybattlefield) add:{G} choice name(add red) foreach(creature|mybattlefield) 

add:{R}
auto={C(0/0,0,Loyalty)}:token(Satyr,creature Satyr,2/2,red,green,haste)
auto={C(0/0,-6,Loyalty)}:deplete:7 && moveto(mybattlefield) target

(<upto:7>creature,land[fresh]|mygraveyard)
text=+1: add x red or green mana to your mana pool where x is the number of 

creatures you control -- put a 2/2 red and green satyr with haste onto the 

battlefield -- -6: put the top seven cards of your library into your 

graveyard, then return any number of creatures or lands to the battlefield 

that were put into a graveyard this turn
mana={2}{R}{G}
type=Planeswalker
subtype=Xenagos
[/card]
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Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Bug Reports June 2016 Release

Post by Bas »

Moved. Stupid thread creator put it into wrong subforum (me).
Forums are down atm.

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User avatar
Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Bug Reports June 2016 Release

Post by Bas »

Some of the "Scry" cards I coded (if you want to call them "Scry") but not included:

Code: Select all

###Scry Beta test Bas PSP config 
###There are still some issues, such as being allowed to target any card in 
###Graveyard and some others.
###Cards are sorted in chronical order by sets
##Template Scry 1:
##auto=deplete:1
##auto=moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
##Template Scry 2:
##auto=deplete:2
##auto=moveto(mylibrary) target(<2>*|mygraveyard)
###
###http://magiccards.info/query?q=o%3AScry&s=edition&v=card&p=5
###auto=moveto(mylibrary) target(<upto:2>*[-this]|mygraveyard)


####
###FUTure Sight
####untested
[card]
###Any idea for creating this trigger regarding other cards? Is there such a 

thing as @autofaceup(creature[-this]) ?
name=Unblinking Bleb
facedown={3}
autofacedown={2}{U}:morph
autofaceup=deplete:2
auto=token(845846) controller
#autofaceup=moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
#autofaceup=moveto(mylibrary) target(<upto:2>*|mygraveyard)
text=Morph {2}{U} (You may cast this card face down as a 2/2 creature for 

{3}. Turn it face up any time for its morph cost.) Whenever Unblinking Bleb 

or another permanent is turned face up, you may scry 2. (Look at the top two 

cards of your library, then put any number of them on the bottom of your 

library and the rest on top in any order.)
mana={3}{U}
type=Creature
subtype=Illusion
[/card]
[card]
name=Cryptic Annelid
mana={U}{3}
###Really no clue if this auto works out, but I got my fair doubts about 

this one.
auto=deplete:1 && moveto(mylibrary) target(*[-this]|mygraveyard) && 

deplete:2 && moveto(mylibrary) target(<upto:2>*[-this]|mygraveyard) && 

deplete:3 && moveto(mylibrary) target(<upto:3>*[-this]|mygraveyard)
type=Creature 3U (4)
subtype=Worm Beast
power=1
toughness=4
text=When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then 

scry 3. (To scry X, look at the top X cards of your library, then put any 

number of them on the bottom of your library and the rest on top in any 

order.)
[/card]
####
[card]
name=Augury Owl
mana={U}{1}
type=Creature
auto=deplete:3
auto=token(845847) controller
#auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
#auto=may moveto(mylibrary) target(<upto:2>*[-this]|mygraveyard)
#auto=may moveto(mylibrary) target(<upto:3>*[-this]|mygraveyard)
subtype=Bird
power=1
toughness=1
abilities=Flying
text=When Augury Owl enters the battlefield, scry 3. (Look at the top three 

cards of your library, then put any number of them on the bottom of your 

library and the rest on top in any order.)
[/card]
####
###Theros (set)
####
[card]
name=Prognostic Sphinx
type=Creature
subtype=Sphinx
power=3
toughness=5
abilities=Flying
mana={3}{U}{U}
auto={discard(*|myhand)}:opponentshroud ueot && tap
#auto=@attacking:moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
#auto=@attacking:moveto(mylibrary) target(<upto:2>*[-this]|mygraveyard)
#auto=@attacking:moveto(mylibrary) target(<upto:3>*[-this]|mygraveyard)
auto=@attacking: token(845847) controller
auto=@attacking: deplete:3
text=Flying---Discard a card: Prognostic Sphinx gains hexproof until end of 

turn. Tap it.---Whenever Prognostic Sphinx attacks, scry 3. (Look at the top 

three cards of your library, then put any number of them on the bottom of 

your library and the rest on top in any order.)
[/card]
[card]
name=Reaper of the Wilds
type=Creature
subtype=Gorgon
power=4
toughness=5
mana={2}{B}{G}
auto={B}:deathtouch ueot
auto={1}{G}:opponentshroud ueot
#auto=@movedto(mygraveyard):moveto(mylibrary) target(<upto:1>*[-this]|

mygraveyard)
auto=@movedto(mygraveyard):token(845845) controller
auto=@movedto(mygraveyard):deplete:1
text=Whenever another creature dies, scry 1. (Look at the top card of your 

library. You may put that card on the bottom of your library.)---{B}: Reaper 

of the Wilds gains deathtouch until end of turn.---{1}{G}: Reaper of the 

Wilds gains hexproof until end of turn.
[/card]
[card]
name=Omenspeaker
type=Creature
subtype=Human Wizard
power=1
toughness=3
mana={1}{U}
auto=deplete:2
auto=token(845846) controller
#auto=moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
#auto=moveto(mylibrary) target(<upto:2>*[-this]|mygraveyard)
text=When Omenspeaker enters the battlefield, scry 2. (Look at the top two 

cards of your library, then put any number of them on the bottom of your 

library and the rest on top in any order.)
[/card]

[card]
name=Temple of Triumph
type=Land
auto=tap && deplete:1
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto={T}:Add{R}
auto={T}:Add{W}
text=Temple of Triumph enters the battlefield tapped.--
When Temple of Triumph enters the battlefield, scry 1. (Look at the top card 

of your library. You may put that card on the bottom of your library.)--{T}: 

Add {R} or {W} to your mana pool.
[/card]
[card]
name=Temple of Silence
type=Land
auto=tap && deplete:1
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto={T}:Add{W}
auto={T}:Add{B}
text=Temple of Silence enters the battlefield tapped.--When Temple of 

Silence enters the battlefield, scry 1. (Look at the top card of your 

library. You may put that card on the bottom of your library.)--{T}: Add {W} 

or {B} to your mana pool.
[/card]
[card]
name=Temple of Deceit
type=Land
auto=tap && deplete:1
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto={T}:Add{U}
auto={T}:Add{B}
text=Temple of Deceit enters the battlefield tapped.--When Temple of Deceit 

enters the battlefield, scry 1. (Look at the top card of your library. You 

may put that card on the bottom of your library.)--{T}: Add {U} or {B} to 

your mana pool.
[/card]
[card]
name=Temple of Abandon
type=Land
auto=tap && deplete:1
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto={T}:Add{R}
auto={T}:Add{G}
text=Temple of Abandon enters the battlefield tapped.--When Temple of 

Abandon enters the battlefield, scry 1. (Look at the top card of your 

library. You may put that card on the bottom of your library.)--{T}: Add {R} 

or {G} to your mana pool.
[/card]
[card]
name=Temple of Mystery
type=Land
auto=tap && deplete:1
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto={T}:Add{G}
auto={T}:Add{U}
text=Temple of Mystery enters the battlefield tapped.--When Temple of 

Mystery enters the battlefield, scry 1. (Look at the top card of your 

library. You may put that card on the bottom of your library.)--{T}: Add {G} 

or {U} to your mana pool.
[/card]

[card]
name=Sea God's Revenge 
type=Sorcery
mana={5}{U}
auto=moveTo(ownerHand) target (<upto:1>creature|opponentbattlefied) && 

deplete:1 controller
auto=moveTo(ownerHand) target (<upto:2>creature|opponentbattlefied) && 

deplete:1 controller
auto=moveTo(ownerHand) target (<upto:3>creature|opponentbattlefied) && 

deplete:1 controller
auto=token(845845) controller
text=Return up to three target creatures your opponents control to their 

owners' hands. Scry 1. (Look at the top card of your library. You may put 

that card on the bottom of your library.)
[/card]

[card]
name=Prescient Chimera
type=Creature
subtype=Chimera
mana={3}{U}{U}
power=3
toughness=4
abilities=flying
auto=@movedto(instant,sorcery|mystack): deplete:1 && token(845845) 

controller
text=Flying--Whenever you cast an instant or sorcery spell, scry 1. (Look at 

the top card of your library. You may put that card on the bottom of your 

library.)
[/card]

[card]
name=Horizon Scholar
type=Creature
subtype=Sph
mana={5}{U}
power=4
toughness=4
abilities=flying
auto=deplete:2
auto=moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto=moveto(mylibrary) target(<upto:2>*[-this]|mygraveyard)
text=When Horizon Scholar enters the battlefield, scry 2. (Look at the top 

two cards of your library, then put any number of them on the bottom of your 

library and the rest on top in any order.)
[/card]

[card]
name=Gods Willing
type=Instant
mana={W}
#auto=activatechooseacolor protection from(*[chosencolor]) ueot 

activatechooseend 
auto=choice protection from white target(creature|myBattlefield) ueot && 

then (deplete:1 && then(moveto(mylibrary) target(<upto:1>*[-this]|

mygraveyard)))
auto=choice protection from blue target(creature|myBattlefield) ueot && then 

(deplete:1 && then(moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)))
auto=choice protection from black target(creature|myBattlefield) ueot && 

then (deplete:1 && then(moveto(mylibrary) target(<upto:1>*[-this]|

mygraveyard)))
auto=choice protection from red target(creature|myBattlefield) ueot && then 

(deplete:1 && then(moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)))
auto=choice protection from green target(creature|myBattlefield) ueot && 

then (deplete:1 && then(moveto(mylibrary) target(<upto:1>*[-this]|

mygraveyard)))
text=Target creature you control gains protection from the color of your 

choice until end of turn. Scry 1. (Look at the top card of your library. You 

may put that card on the bottom of your library.)
[/card]
###Flamespeaker Adept: Might be doable with workaround and multiple 

triggers, but looks more complicated for now.
### 	Flamespeaker Adept English
###Creature — Human Shaman 2/3, 2R (3)
###Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike 

until end of turn.

[card]
name=Battlewise Hoplite
type=Creature
subtype=Human Soldier
mana={W}{U}
power=2
toughness=2
auto=@targeted(this) from(*[instant;sorcery;enchantment]|

myhand,mygraveyard):counter(1/1,1) && deplete:1 && token(845845) controller
text=Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put 

a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the 

top card of your library, then you may put that card on the bottom of your 

library.)
[/card]


[card]
name=Aqueous Form
type=Enchantment
subtype=aura
mana={U}
auto=teach(creature) unblockable
auto=@attacking: deplete:1 && token(845845) controller
text=Enchant creature--Enchanted creature can't be blocked.--
Whenever enchanted creature attacks, scry 1. (Look at the top card of your 

library. You may put that card on the bottom of your library.)
[/card]
####
###BorN of the Gods
####

[card]
name=Temple of Malice
type=Land
auto=tap && deplete:1
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto={T}:Add{B}
auto={T}:Add{R}
text=Temple of Malice enters the battlefield tapped.--When Temple of Malice 

enters the battlefield, scry 1. (Look at the top card of your library. You 

may put that card on the bottom of your library.)--{T}: Add {B} or {R} to 

your mana pool.
[/card]
[card]
name=Temple of Enlightenment
type=Land
auto=tap && deplete:1
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto={T}:Add{W}
auto={T}:Add{U}
text=Temple of Enlightenment enters the battlefield tapped.--When Temple of 

Enlightenment enters the battlefield, scry 1. (Look at the top card of your 

library. You may put that card on the bottom of your library.)--{T}: Add {W} 

or {U} to your mana pool.
[/card]
[card]
name=Temple of Mystery
type=Land
auto=tap && deplete:1
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto={T}:Add{G}
auto={T}:Add{U}
text=Temple of Mystery enters the battlefield tapped.--When Temple of 

Mystery enters the battlefield, scry 1. (Look at the top card of your 

library. You may put that card on the bottom of your library.)--{T}: Add {G} 

or {U} to your mana pool.
[/card]
[card]
name=Temple of Abandon
type=Land
auto=tap && deplete:1
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto={T}:Add{R}
auto={T}:Add{G}
text=Temple of Abandon enters the battlefield tapped.--When Temple of 

Abandon enters the battlefield, scry 1. (Look at the top card of your 

library. You may put that card on the bottom of your library.)--{T}: Add {R} 

or {G} to your mana pool.
[/card]
[card]
name=Temple of Plenty
type=Land
auto=tap && deplete:1
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto={T}:Add{G}
auto={T}:Add{W}
text=Temple of Plenty enters the battlefield tapped.--When Temple of Plenty 

enters the battlefield, scry 1. (Look at the top card of your library. You 

may put that card on the bottom of your library.)--{T}: Add {G} or {W} to 

your mana pool.
[/card]
[card]
name=Sudden Storm
type=Instant
mana={3}{U}
#target=<upto:2>creature
#auto=tap
#auto=frozen
#auto=deplete:1 controller
auto=tap && frozen target(<upto:2>creature)
auto=token(845845) controller && deplete:1 controller
text=Tap up to two target creatures. Those creatures don't untap during 

their controllers' next untap steps. Scry 1. (Look at the top card of your 

library. You may put that card on the bottom of your library.)
[/card]



[card]
name=Scouring Sands
type=Sorcery
mana={1}{R}
auto=damage:1 all(creature|opponentbattlefield) && deplete:1# && moveto

(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto=token(845845) controller
text=Scouring Sands deals 1 damage to each creature your opponents control. 

Scry 1. (Look at the top card of your library. You may put that card on the 

bottom of your library.)
[/card]
[card]
name=Peregrination
type=Sorcery
mana={3}{G}
auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms

((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo

(myhand)],newability[moveTo(myBattlefield) and!(tap)!])) oneshot && 

deplete:1
# && moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto=token(845845) controller
text=Search your library for up to two basic land cards, reveal those cards, 

and put one onto the battlefield tapped and the other into your hand. 

Shuffle your library, then scry 1. (Look at the top card of your library. 

You may put that card on the bottom of your library.)
[/card]

[card]
name=Glimpse the Sun God
type=Instant
mana={X}{W}
target=<prex>creature|battlefield
auto=tap && deplete:1
##&& moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto=token(845845) controller
text=Tap X target creatures. Scry 1. (Look at the top card of your library. 

You may put that card on the bottom of your library.)
[/card]
[card]
name=Fated Return
type=Instant
mana={4}{B}{B}{B}
target=creature|graveyard
auto=moveto(mybattlefield) && indestructible && (variable{controllerturn}) 

deplete:2 
#(variable{controllerturn}) moveto(mylibrary) target(<upto:2>*[-this]|

mygraveyard)
auto=(variable{controllerturn}): token(845846) controller
text=Put target creature card from a graveyard onto the battlefield under 

your control. It gains indestructible. If it's your turn, scry 2. (Look at 

the top two cards of your library, then put any number of them on the bottom 

of your library and the rest on top in any order.)
[/card]
[card]
name=Fated Retribution
type=Instant
mana={4}{W}{W}{W}
auto=destroy all(creature, planeswalker) && (variable{controllerturn}) 

deplete:2
# && (variable{controllerturn}) moveto(mylibrary) target(<upto:2>*[-this]|

mygraveyard)
auto=(variable{controllerturn}): token(845846) controller
text=Destroy all creatures and planeswalkers. If it's your turn, scry 2. 

(Look at the top two cards of your library, then put any number of them on 

the bottom of your library and the rest on top in any order.)
[/card]
[card]
name=Fated Intervention
type=Instant
mana={2}{G}{G}{G}
auto=token (centaur, enchantment creature Centaur, green 3/3) * 2 && 

(variable{controllerturn}) deplete:2
auto=(variable{controllerturn}): token(845846)
#auto=(variable{controllerturn}): moveto(mylibrary) target(<upto:1>*[-

this]|mygraveyard)
#auto=(variable{controllerturn}): moveto(mylibrary) target(<upto:2>*[-

this]|mygraveyard)
text=Put two 3/3 green Centaur enchantment creature tokens onto the 

battlefield. If it's your turn, scry 2. (Look at the top two cards of your 

library, then put any number of them on the bottom of your library and the 

rest on top in any order.)
[/card]
[card]
name=Fated Conflagration
type=Instant
mana={1}{R}{R}{R}
target=creature,planeswalker
auto=damage:5 && (variable{controllerturn}) deplete:2 controller
#auto=damage:5 target (creature, planeswalker)
#auto=(variable{controllerturn}) deplete:2
##&& (variable{controllerturn}) moveto(mylibrary) target(<upto:2>*[-this]|

mygraveyard)
auto=(variable{controllerturn}): token(845846) controller
text=Fated Conflagration deals 5 damage to target creature or planeswalker. 

If it's your turn, scry 2. (Look at the top two cards of your library, then 

put any number of them on the bottom of your library and the rest on top in 

any order.)
[/card]
[card]
name=Fated Infatuation
type=Instant
mana={U}{U}{U}
auto=clone target (creature|mybattlefield) && (variable{controllerturn}) 

deplete:2
# && (variable{controllerturn}) moveto(mylibrary) target(<upto:2>*[-this]|

mygraveyard)
auto=(variable{controllerturn}): token(845846)
text=Put a token onto the battlefield that's a copy of target creature you 

control. If it's your turn, scry 2.
[/card]
[card]
name=Chorus of the Tides
type=Creature
subtype=Siren
power=3
toughness=2
abilities=flying
mana={3}{U}
#auto=&& deplete:1
auto=@targeted(this) from(*[instant;sorcery;enchantment]|

myhand,mygraveyard): (deplete:1 && token(845845) controller)
text=Heroic — Whenever you cast a spell that targets Chorus of the Tides, 

scry 1. (To scry 1, look at the top card of your library, then you may put 

that card on the bottom of your library.)
[/card]


####
###JOURney into Nyx
####
[card]
name=Temple of Malady
type=Land
auto=tap && deplete:1
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto={T}:Add{B}
auto={T}:Add{G}
text=Temple of Malady enters the battlefield tapped.--When Temple of Malady 

enters the battlefield, scry 1. (Look at the top card of your library. You 

may put that card on the bottom of your library.)--{T}: Add {W} or {U} to 

your mana pool.
[/card]
[card]
name=Temple of Epiphany
type=Land
auto=tap && deplete:1
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto={T}:Add{U}
auto={T}:Add{R}
text=Temple of Epiphany enters the battlefield tapped.--When Temple of 

Epiphany enters the battlefield, scry 1. (Look at the top card of your 

library. You may put that card on the bottom of your library.)--{T}: Add {W} 

or {U} to your mana pool.
[/card]
[card]
name=Temple of Enlightenment
type=Land
auto=tap && deplete:1
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
auto={T}:Add{W}
auto={T}:Add{U}
text=Temple of Enlightenment enters the battlefield tapped.--When Temple of 

Enlightenment enters the battlefield, scry 1. (Look at the top card of your 

library. You may put that card on the bottom of your library.)--{T}: Add {W} 

or {U} to your mana pool.
[/card]


[card]
name=Rise of Eagles
type=Sorcery
mana={4}{U}{U}
auto=token(Bird,Enchantment Creature Bird,2/2,blue,flying)*2 controller && 

deplete:1
auto=token(845845)
text=Put two 2/2 blue Bird enchantment creature tokens with flying onto the 

battlefield. Scry 1. (Look at the top card of your library. You may put that 

card on the bottom of your library.)
[/card]

[card]
name=Knowledge and Power
# Could poss be done with some triggers?
type=Enchantment
mana={4}{R}
auto=@movedTo(*|mylibrary) from (mygraveyard): may ({2}): deplete:1 && 

moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
# ^prob doesnt work.
text=Whenever you scry, you may pay {2}. If you do, Knowledge and Power 

deals 2 damage to target creature or player.
[/card]


####
###Magic Origins
####

[card]
name=Shadows of the Past
type=Enchantment
mana={1}{B}
auto=@movedto(creature|graveyard) from (battlefield): deplete:1 && token

(845845)
auto=aslongas(creature|mygraveyard) >3: {4}{B}: life:2 controller && life:-2 

opponent
text=Whenever a creature dies, scry 1. (Look at the top card of your 

library. You may put that card on the bottom of your library.)---{4}{B}: 

Each opponent loses 2 life and you gain 2 life. Activate this ability only 

if there are four or more creature cards in your graveyard.
[/card]
[card]
name=Jace's Sanctum
type=Enchantment
mana={3}{U}
auto=lord(instant, sorcery|myhand) altercost(colorless,-1)
auto=@movedTo(instant, sorcery|mystack): deplete:1 && auto=token(845845)
text=Instant and sorcery spells you cast cost {1} less to cast.---Whenever 

you cast an instant or sorcery spell, scry 1. (Look at the top card of your 

library. You may put that card on the bottom of your library.)
[/card]
[card]
name=Calculated Dismissal
type=Instant
mana={2}{U}
target=*|stack
auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) 

forever
auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then deplete:2
auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then token(845846)
text=Counter target spell unless its controller pays {3}.--
Spell mastery — If there are two or more instant and/or sorcery cards in 

your graveyard, scry 2. (To scry 2, look at the top two cards of your 

library, then put any number of them on the bottom of your library and the 

rest on top in any order.)
[/card]
[card]
name=Anchor to the Æther
type=Sorcery
mana={2}{U}
auto=moveto(library) target(creature) && deplete:1
auto=token(845845)
text=Put target creature on top of its owner's library. Scry 1. (Look at the 

top card of your library. You may put that card on the bottom of your 

library.)
[/card]
####
###BFZ
####
[card]
name=Windrider Patrol
type=Creature
subtype=Merfolk Wizard
power=4
toughness=3
abilities=Flying
mana={3}{U}{U}
auto=@combatdamaged(player):token(845845)
#auto=@combatdamaged(player):may moveto(mylibrary) target(<upto:2>*[-this]|

mygraveyard)
auto=@combatdamaged(player): deplete:2 controller
text=Flying---Whenever Windrider Patrol deals combat damage to a player, 

scry 2. (Look at the top two cards of your library, then put any number of 

them on the bottom of your library and the rest on top in any order.)
[/card]

[card]
name=
type=
mana=
auto=&& deplete:1
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
text=
[/card]
[card]
name=
type=
mana=
auto=&& deplete:1
auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
text=
[/card]

###prototype scry cards
##
#[card]
#name=
#type=
#mana=
#auto=&& deplete:1
#auto=may moveto(mylibrary) target(<upto:1>*[-this]|mygraveyard)
#text=
#[/card]

####
###Scry Dummies
####
[card]
name=Scry1Dummy
auto={S}: moveto(mylibrary) target(*|mygraveyard)
auto=@next endofturn: sacrifice
text=Dummy Scry1 Token
[/card]

[card]
name=Scry2Dummy
auto={S}: moveto(mylibrary) target(*|mygraveyard)
auto={S}: moveto(mylibrary) target(<upto:2>*|mygraveyard)
auto=@next endofturn: sacrifice
text=Dummy Scry2 Token
[/card]

[card]
name=Scry3Dummy
auto={S}: moveto(mylibrary) target(*|mygraveyard)
auto={S}: moveto(mylibrary) target(<upto:2>*|mygraveyard)
auto={S}: moveto(mylibrary) target(<upto:3>*|mygraveyard)
auto=@next endofturn: sacrifice
text=Dummy Scry3 Token
[/card]

[card]
primitive=Scry1Dummy
id=845845
rarity=T
[/card]

[card]
primitive=Scry2Dummy
id=845846
rarity=T
[/card]

[card]
primitive=Scry3Dummy
id=845847
rarity=T
[/card]
Ok, could check out some other cards I got in my installation, but for now, I will try to start the eboot. Didn't do yet!

Please do see my posts here only as some kind of notes and feedback. I am hoping to help with this. Aside from the scry cards I didn't code any/many, just showing what I got in my installation setup.
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Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Bug Reports June 2016 Release

Post by Bas »

When entering deck editor, the blurry images seem to load at first (being at the deck selection there), but then I got a bluescreen.

Note that I still got quite some of my own cards included. Could duplicates result in the bluescreen? Nonetheless, the old blurry images issue seems to be still there.

Edit: Playing worked fine (images enabled) (1 game). Shop seemed to work fine (1 buy).

When I disabled the images (options menu) I was able to get into Deck Editor mode, but it was ultra lagging (same the versions right before this one), ultra slow, unusable. When I used TRIANGLE /\ to turn them on again I was only able to see the backside of the cards (Wagic logo), but even that one was extremely blurred, editor was still extremely slow.*

* I should note that even in the setup I used till yet for some reason the deck editor seems to work way better with images enabled than disabled. When disabled, sometimes (some certain cards/sets?) it results in the same or similiar laggy situation as described above.
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Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Bug Reports June 2016 Release

Post by Zethfox »

Bas are you using the new version? Scry and reveal are in it now.
Dupes will most certainly crash you yeah.

You should move your images and do a completwly fresh install, play the base game and slowly add you content until you find where your crash is happening
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Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Bug Reports June 2016 Release

Post by Bas »

Yeah, cards above are some which aren't included and which I was able to identify so far (as a not for you, in case it proves to be useful).

I launched that new version with the issues I mentioned above.

Just noticed and have to test, still got an old core files archives in my game folder, gonna delete that.

Nonetheless, the issues I described with the deck editor aren't new to me and started to occur after my version I used until now, which should have been 0.19.0

Next higher version I tried resulted in blurry images and extremely slow, basically unusable deck editor, IIRC.
The one above that one resulted in not having images at all.

There was also one in-between from I-am-not-one (iirc) which had a working deck editor but it was roughly 1/3 slower than the one I had in my version. Would have to validate the exact version numbers, but this is how it kinda went with the deck editor, the part I am having the most trouble with.

Edit: 2 PSP Power-Offs when saving options.
Removing the second core file resulted in the deck editor to be faster, roughly at 1/3 speed of the version I used before (as described above). Another BSOD in deck editor, but that was while deck was loaded.
Card images were shown, but blurry.
It also looks like that the cardbacks were turning blurry slowly but were sharp short before. As in they are sharp for a short while, THEN turn blurry.

From a feeling, Wagic is slower loading the sets when starting it than before. Maybe the general performance went down at some point in the Wagic history? (somewhere between .19.0 and .19.2?)
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Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Bug Reports June 2016 Release

Post by Zethfox »

No, wagic target platforms moved more towards hd and touch. Seeing card backs is becuase youre hitting ram limits, are you sure all cards are low quality? A few sets in hd would cause issues on psp. A bosd in deck edit is mostly from ram or missing card or incorrect card dat.

Deck edit is a total mess right now.
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Bug Reports June 2016 Release

Post by Zethfox »

Another thing, is your psp running cfw, or are you just using a homebrew loader?
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Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Bug Reports June 2016 Release

Post by Bas »

Will double-check if you shipped any images with this release (which might have a larger size).

Running a CFW LME.
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