No deck building rules are currently enforced, but nobody stops you from adhering to them anyway.SeikoTheWiz wrote:Also. is there no limitation to 4 for cards number?
Bugs 0.8.1
Forum rules
Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline
Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline
Re: Bugs 0.8.1
Re: Bugs 0.8.1
'nother bug:
"Kindled Fury" (M10) went directly into the graveyard when I tried to cast it. It did not ask for a target. I think the line "target=creature" is missing in its code; the Morningtide version of the card has this line.
"Kindled Fury" (M10) went directly into the graveyard when I tried to cast it. It did not ask for a target. I think the line "target=creature" is missing in its code; the Morningtide version of the card has this line.
Re: Bugs 0.8.1
thx, fixedPsyringe wrote:'nother bug:
"Kindled Fury" (M10) went directly into the graveyard when I tried to cast it. It did not ask for a target. I think the line "target=creature" is missing in its code; the Morningtide version of the card has this line.
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Re: Bugs 0.8.1
I found Copy Enchantment in RAV set didn't work,
it should target other enchantments,
but in "_cards.dat" it said "auto=may copy target(artifact)".
it should target other enchantments,
but in "_cards.dat" it said "auto=may copy target(artifact)".
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- Posts: 23
- Joined: Sun Sep 06, 2009 12:17 am
Re: Bugs 0.8.1
I was playing a game tonight and the AI cast Bravado on my Ornithopter when there were no other creatures in play, and my Ornithopter got -1/-1.
the Ornithopter's power and toughness returned to 0/2 when the AI finally played a creature.
edit: i read the _cards.dat for USG and Bravado is written so that it works perfectly, if you cast it on your own creatures.
[card]
text=Enchant creature Enchanted creature gets +1/+1 for each other creature you control.
target=creature
auto=-1/-1
auto=foreach(creature|myinplay) 1/1
id=5848
name=Bravado
color=Red
rarity=C
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
the Ornithopter's power and toughness returned to 0/2 when the AI finally played a creature.
edit: i read the _cards.dat for USG and Bravado is written so that it works perfectly, if you cast it on your own creatures.
[card]
text=Enchant creature Enchanted creature gets +1/+1 for each other creature you control.
target=creature
auto=-1/-1
auto=foreach(creature|myinplay) 1/1
id=5848
name=Bravado
color=Red
rarity=C
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
Re: Bugs 0.8.1
couple of card fixes I came across.
exo city of traitors
originally
auto=@movedTo(land|mybattlefield):bury
auto={T}:Add:2
change to
auto=@movedTo(land|mybattlefield):bury
auto={T}:Add {2}
this was due to no mana added when you tap COT
ons search lands
originally
auto={T}{S}:moveTo(myinplay) target(plains,island|mylibrary) && life:-1
change to
auto={T}{S}:moveTo(myinplay) target(plains,island|mylibrary) && life:-1 controller
a few of the search lands were not costing you life after you sacrifice them and got your baisc land out.
exo city of traitors
originally
auto=@movedTo(land|mybattlefield):bury
auto={T}:Add:2
change to
auto=@movedTo(land|mybattlefield):bury
auto={T}:Add {2}
this was due to no mana added when you tap COT
ons search lands
originally
auto={T}{S}:moveTo(myinplay) target(plains,island|mylibrary) && life:-1
change to
auto={T}{S}:moveTo(myinplay) target(plains,island|mylibrary) && life:-1 controller
a few of the search lands were not costing you life after you sacrifice them and got your baisc land out.
Re: Bugs 0.8.1
That's due to the way how Bravado was implemented. The rules for the card are:snaxington wrote:I was playing a game tonight and the AI cast Bravado on my Ornithopter when there were no other creatures in play, and my Ornithopter got -1/-1.
the Ornithopter's power and toughness returned to 0/2 when the AI finally played a creature.
"Enchanted creature gets +1/+1 for each other creature you control."
The current implementation is:
auto=-1/-1
auto=foreach(creature|myBattlefield) 1/1
So what happens is (probably) this:
- AI casts Bravado on your creature
- Your creature gets -1/-1 (first "auto" rule)
- Your creature gets 1/1 for every creature in the AI's battlefield (the AI controls Bravado, so "myBattlefield" applies to the AI's battlefield)
You should see Bravado's bonus change according to the number of creatures in the AI's battlefield in the following turns.
The main problem is that the AI casts Bravado on your creature in the first place.
Btw, I'm not aware of an AI deck that includes Bravado (I took the card out of my AI decks because this bug surfaced in my testing). How did your AI get it?
Re: Bugs 0.8.1
Bravado can now be fixed with the "other" keyword
auto=-1/-1
auto=foreach(creature|myBattlefield) 1/1
becomes
auto=foreach(other creature|myBattlefield) 1/1
This should do the trick.
auto=-1/-1
auto=foreach(creature|myBattlefield) 1/1
becomes
auto=foreach(other creature|myBattlefield) 1/1
This should do the trick.
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- Posts: 23
- Joined: Sun Sep 06, 2009 12:17 am
Re: Bugs 0.8.1
thank you both, for the help and explanations.
Psyringe, i was playing some random 2 color.
playing more random tonight i found that Goblin Artillery could only target players, fixing it is as easy as changing
auto={T}:damage:2 target(player) && damage:3 controller
to
auto={T}:damage:2 target(creature,player)&& damage:3 controller
right?
i'm new to editing _cards.dat, but it seems pretty straightforward.
Psyringe, i was playing some random 2 color.
playing more random tonight i found that Goblin Artillery could only target players, fixing it is as easy as changing
auto={T}:damage:2 target(player) && damage:3 controller
to
auto={T}:damage:2 target(creature,player)&& damage:3 controller
right?
i'm new to editing _cards.dat, but it seems pretty straightforward.
Re: Bugs 0.8.1
just curious, is the AI deck limited to 62?