Bugs 0.8.1

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Psyringe
Posts: 1163
Joined: Mon Aug 31, 2009 10:53 am

Re: Bugs 0.8.1

Post by Psyringe »

SeikoTheWiz wrote:Also. is there no limitation to 4 for cards number?
No deck building rules are currently enforced, but nobody stops you from adhering to them anyway. ;)
Psyringe
Posts: 1163
Joined: Mon Aug 31, 2009 10:53 am

Re: Bugs 0.8.1

Post by Psyringe »

'nother bug: :)

"Kindled Fury" (M10) went directly into the graveyard when I tried to cast it. It did not ask for a target. I think the line "target=creature" is missing in its code; the Morningtide version of the card has this line.
leungclj
Posts: 347
Joined: Sat Nov 01, 2008 3:21 pm
Location: Hong Kong

Re: Bugs 0.8.1

Post by leungclj »

Psyringe wrote:'nother bug: :)

"Kindled Fury" (M10) went directly into the graveyard when I tried to cast it. It did not ask for a target. I think the line "target=creature" is missing in its code; the Morningtide version of the card has this line.
thx, fixed
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cdp0623
Posts: 1
Joined: Sun Sep 27, 2009 5:20 pm

Re: Bugs 0.8.1

Post by cdp0623 »

I found Copy Enchantment in RAV set didn't work,
it should target other enchantments,
but in "_cards.dat" it said "auto=may copy target(artifact)". :)
snaxington
Posts: 23
Joined: Sun Sep 06, 2009 12:17 am

Re: Bugs 0.8.1

Post by snaxington »

I was playing a game tonight and the AI cast Bravado on my Ornithopter when there were no other creatures in play, and my Ornithopter got -1/-1.
the Ornithopter's power and toughness returned to 0/2 when the AI finally played a creature.

edit: i read the _cards.dat for USG and Bravado is written so that it works perfectly, if you cast it on your own creatures.
[card]
text=Enchant creature Enchanted creature gets +1/+1 for each other creature you control.
target=creature
auto=-1/-1
auto=foreach(creature|myinplay) 1/1
id=5848
name=Bravado
color=Red
rarity=C
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
jeremy
Posts: 96
Joined: Fri Sep 18, 2009 1:29 am

Re: Bugs 0.8.1

Post by jeremy »

couple of card fixes I came across.
exo city of traitors
originally
auto=@movedTo(land|mybattlefield):bury
auto={T}:Add:2
change to
auto=@movedTo(land|mybattlefield):bury
auto={T}:Add {2}

this was due to no mana added when you tap COT

ons search lands
originally
auto={T}{S}:moveTo(myinplay) target(plains,island|mylibrary) && life:-1
change to
auto={T}{S}:moveTo(myinplay) target(plains,island|mylibrary) && life:-1 controller

a few of the search lands were not costing you life after you sacrifice them and got your baisc land out.
Psyringe
Posts: 1163
Joined: Mon Aug 31, 2009 10:53 am

Re: Bugs 0.8.1

Post by Psyringe »

snaxington wrote:I was playing a game tonight and the AI cast Bravado on my Ornithopter when there were no other creatures in play, and my Ornithopter got -1/-1.
the Ornithopter's power and toughness returned to 0/2 when the AI finally played a creature.
That's due to the way how Bravado was implemented. The rules for the card are:

"Enchanted creature gets +1/+1 for each other creature you control."

The current implementation is:

auto=-1/-1
auto=foreach(creature|myBattlefield) 1/1

So what happens is (probably) this:
- AI casts Bravado on your creature
- Your creature gets -1/-1 (first "auto" rule)
- Your creature gets 1/1 for every creature in the AI's battlefield (the AI controls Bravado, so "myBattlefield" applies to the AI's battlefield)

You should see Bravado's bonus change according to the number of creatures in the AI's battlefield in the following turns.

The main problem is that the AI casts Bravado on your creature in the first place.

Btw, I'm not aware of an AI deck that includes Bravado (I took the card out of my AI decks because this bug surfaced in my testing). How did your AI get it? :)
wololo
Site Admin
Posts: 3728
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: Bugs 0.8.1

Post by wololo »

Bravado can now be fixed with the "other" keyword

auto=-1/-1
auto=foreach(creature|myBattlefield) 1/1

becomes

auto=foreach(other creature|myBattlefield) 1/1

This should do the trick.
snaxington
Posts: 23
Joined: Sun Sep 06, 2009 12:17 am

Re: Bugs 0.8.1

Post by snaxington »

thank you both, for the help and explanations.
Psyringe, i was playing some random 2 color.

playing more random tonight i found that Goblin Artillery could only target players, fixing it is as easy as changing
auto={T}:damage:2 target(player) && damage:3 controller
to
auto={T}:damage:2 target(creature,player)&& damage:3 controller
right?
i'm new to editing _cards.dat, but it seems pretty straightforward.
jeremy
Posts: 96
Joined: Fri Sep 18, 2009 1:29 am

Re: Bugs 0.8.1

Post by jeremy »

just curious, is the AI deck limited to 62?
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