Hey guys been testing the latest version and it's working great, the border indications are really useful, great work and thanks.
Found a bug when I cloned with Clever Impersonator a creature enchanted with Singing Bell Strike and my clone would not untap (several turns passed), there was nothing casted on my clone and the rest of my creatures untapped.
I've been running in a visual glitch with enchantments, I played Curse of Death's Hold and It became visually blocked by another enchantment. Also after the 3rd enchantment the lands get in the way, before the lands would move a little to the right.
http://imgur.com/4KCs04j
Alo another one, I cloned with Clever Impersonator a creature enchanted with Singing Bell Strike and my clone would not untap, there was nothing casted on my clone and the rest of my creatures untapped.
Bugs SVN
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Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline
Re: Bugs SVN
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Re: Bugs SVN
Thanks for reporting, its fixed on my fork, will merge it laterph34rbot wrote:Hey guys been testing the latest version and it's working great, the border indications are really useful, great work and thanks.
Found a bug when I cloned with Clever Impersonator a creature enchanted with Singing Bell Strike and my clone would not untap (several turns passed), there was nothing casted on my clone and the rest of my creatures untapped.
I've been running in a visual glitch with enchantments, I played Curse of Death's Hold and It became visually blocked by another enchantment. Also after the 3rd enchantment the lands get in the way, before the lands would move a little to the right.
http://imgur.com/4KCs04j
Alo another one, I cloned with Clever Impersonator a creature enchanted with Singing Bell Strike and my clone would not untap, there was nothing casted on my clone and the rest of my creatures untapped.
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Re: Bugs SVN
Regarding the new large menu icons for the PSP/PSVita:
download/file.php?id=1960
Using the stock menuicons in its place I get a series of 4 colored mana image circles in each or the W/U/G/R/B spots. This doesn't stop game play but it is a pain to modify the PSVita version everytime I need to change a minor feature like this.
How do I resolve this?
I am using the latest PSP build 10-16-15.
download/file.php?id=1960
Using the stock menuicons in its place I get a series of 4 colored mana image circles in each or the W/U/G/R/B spots. This doesn't stop game play but it is a pain to modify the PSVita version everytime I need to change a minor feature like this.
How do I resolve this?
I am using the latest PSP build 10-16-15.
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Re: Bugs SVN
What is the size/resolution of miconslarge.png you use? It must be 504x144.KF1 wrote:Regarding the new large menu icons for the PSP/PSVita:
download/file.php?id=1960
Using the stock menuicons in its place I get a series of 4 colored mana image circles in each or the W/U/G/R/B spots. This doesn't stop game play but it is a pain to modify the PSVita version everytime I need to change a minor feature like this.
How do I resolve this?
I am using the latest PSP build 10-16-15.
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Re: Bugs SVN
The large menu icon I am using is 504x144. There is also no problem with this in the Windows Version. I suspect that this is a limit of the PSP as to how large images can be.
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Re: Bugs SVN
can you try resizing it in half like 252x72 if it loads correctly(only for psp)?KF1 wrote:The large menu icon I am using is 504x144. There is also no problem with this in the Windows Version. I suspect that this is a limit of the PSP as to how large images can be.
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Re: Bugs SVN
I have had no success doing that. I end up with 4 mini-mana symbols in each of the WUGRB positions.kevlahnota wrote:can you try resizing it in half like 252x72 if it loads correctly(only for psp)?KF1 wrote:The large menu icon I am using is 504x144. There is also no problem with this in the Windows Version. I suspect that this is a limit of the PSP as to how large images can be.
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Re: Bugs SVN
I wonder why the PSP version does that, I cannot find if there is a const definition in the source that modifies the miconslarge size... any way try resizing the miconslarge.png to 378x108 and can you post your results? I don't have PSP...KF1 wrote:I have had no success doing that. I end up with 4 mini-mana symbols in each of the WUGRB positions.kevlahnota wrote:can you try resizing it in half like 252x72 if it loads correctly(only for psp)?KF1 wrote:The large menu icon I am using is 504x144. There is also no problem with this in the Windows Version. I suspect that this is a limit of the PSP as to how large images can be.
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Re: Bugs SVN
I am on a PSP 3000.
Running Wagic! 0.19.2.686
Tried resizing miconslarge to 378x108. They still had a weird offset and the last one had part of 2 icons.
Tried renaming the original menuicons.png to miconslarge.png and it looks almost correct. There is a small line underneath each icon (apart from the selected one)
Apart from this it seems to be playing really nicely.
Running Wagic! 0.19.2.686
Tried resizing miconslarge to 378x108. They still had a weird offset and the last one had part of 2 icons.
Tried renaming the original menuicons.png to miconslarge.png and it looks almost correct. There is a small line underneath each icon (apart from the selected one)
Apart from this it seems to be playing really nicely.
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Re: Bugs SVN
well I guess the PSP version must use the old code so I'll try force defining only for PSP build the menuicons.png.i-am-not-one wrote:I am on a PSP 3000.
Running Wagic! 0.19.2.686
Tried resizing miconslarge to 378x108. They still had a weird offset and the last one had part of 2 icons.
Tried renaming the original menuicons.png to miconslarge.png and it looks almost correct. There is a small line underneath each icon (apart from the selected one)
Apart from this it seems to be playing really nicely.
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