Bugs SVN

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dipswitch
Posts: 7
Joined: Mon Nov 04, 2013 3:40 pm

Re: Bugs SVN

Post by dipswitch »

Hey, good work, looks like it fixed it. but now i have a problem with
Inner-Flame Acolyte

it gives +2/+0 to other Creature, but this Creature doesn't gain Haste

Code: Select all

[card]
name=Inner-Flame Acolyte
other={R} name(Evoke)
auto=choice target(creature) 2/0 ueot && haste ueot
auto=alternative sacrifice
text=When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={1}{R}{R}
type=Creature
subtype=Elemental Shaman
power=2
toughness=2
[/card]
kevlahnota
Posts: 618
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
Contact:

Re: Bugs SVN

Post by kevlahnota »

when you cast both white and black spell, the two triggered abilities will trigger and you do both the triggered ability, not choose one of them ...
partial fix since we cannot select the order of abilities on the stack(limitation)...

deathbringer liege fix:

Code: Select all

[card]
name=Deathbringer Liege
auto=lord(other creature[black]|myBattlefield) 1/1
auto=lord(other creature[white]|myBattlefield) 1/1
auto=@movedto(*[black]|mystack):may ability$!destroy target(creature[tapped])!$ controller
auto=@movedto(*[white]|mystack):may ability$!tap target(creature)!$ controller
text=Other white creatures you control get +1/+1. -- Other black creatures you control get +1/+1. -- Whenever you cast a white spell, you may tap target creature. -- Whenever you cast a black spell, you may destroy target creature if it's tapped.
mana={2}{WB}{WB}{WB}
type=Creature
subtype=Horror
power=3
toughness=4
[/card]
mangage
Posts: 3
Joined: Sun Dec 08, 2013 6:31 am

Re: Bugs SVN

Post by mangage »

Kessig Wolf Run is not working under certain circumstances.

If either player has played the card Living Lands, and then I try to use Kessig Wolf Run's 2nd ability in any phase, including Main 1, it does not apply any effect. All the mana disappears and it taps, but no effects are applied.

Outside of this circumstance it has always worked in this revision.

r4801 PC

Image
sandman423
Posts: 739
Joined: Thu Sep 10, 2009 8:59 pm

Re: Bugs SVN

Post by sandman423 »

Kessig Wolf Run never worked right.
mangage
Posts: 3
Joined: Sun Dec 08, 2013 6:31 am

Re: Bugs SVN

Post by mangage »

In Momir mode, Ludevic's Abomination can come into play, without transforming, and cast from a single mana. r4801 PC I couldn't find any previous mention of this.

Image
pankdm
Posts: 50
Joined: Tue Sep 17, 2013 6:34 am

Re: Bugs SVN

Post by pankdm »

mangage wrote:Kessig Wolf Run is not working under certain circumstances.
Thank you for your report!
Actually, it seems like this has been fixed recently.
To avoid this issue, you can try using one of the latest unofficial releases.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Bugs SVN

Post by Tacoghandi »

If Garruk Relentless is used to damage a creature and it flips Garruk the Veil Cursed is still able to use an ability. This should not be possible. r5461
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Bugs SVN

Post by Tacoghandi »

Vigilant Martyr is missing his second ability which I don't think is codable in wagic. Probably should not be included in the mtg.txt file.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Bugs SVN

Post by Tacoghandi »

Liliana of the Dark Realms should be swamps you control and not land you control. Rancor style enchantments still go to your hand if the target disappears before enchantment hits. Is there any way to fix this yet.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Bugs SVN

Post by Tacoghandi »

for some reason the a.i. is still able to use gargoyle castle sometimes with out sacrificing the castle. Changing the line to a transform code with two abilities one to make the token and the other to sacrifice would fix that.

Unnerve was only coded as a single discard instead of a double.
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